Difference between revisions of "Detecting Hidden"

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The beauty of this method is that it works on all facets and shards (and hence, no danger to you!) unless of course you try to open the trapped chest - but you wouldn't do that, would you?
 
The beauty of this method is that it works on all facets and shards (and hence, no danger to you!) unless of course you try to open the trapped chest - but you wouldn't do that, would you?
  
If it all gets too much for you, take yourself and your trapped container along to the [[Twisted Weald]] and annoy a passing [[satyr]] to become [[discorded]] in the same way that you can to make gains in the [[Lockpicking]] skill.  Rinse and repeat as above until you hit GM.
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If it all gets too much for you, take yourself and your trapped container along to the [[Twisted Weald]] and annoy a passing [[satyr]] to become under the affect of [[discordance]] in the same way that you can to make gains in the [[Lockpicking]] skill.  Rinse and repeat as above until you hit GM.
  
  

Revision as of 08:10, 8 September 2008

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Detecting Hidden can be used to reveal hidden players and traps. There is both a passive and active form of Detect Hidden. When invoking this skill (active use), the character is given a targeting reticule and asked, "Where will you search?" The skill check is run when an area is selected. If successful, hidden characters and traps within the search range will be revealed. The further a hidden character or item is from the targeted tile, the less chance to detect successfully. A stealther may re-hide immediately upon detection, wherein Tracking should then be used.

There is a 6 second delay between uses of Detecting Hidden. The passive Detect Hidden range against a character using Stealth is a 4 tile radius; stealthers are advised to stay at least 4 tiles away from others. Detect Hidden works against both Invisibility and Stealth, though not equally. Invisible characters are easier to detect. Use of the Detecting Hidden skill in a home the character owns or is friended to is always 100% successful.

You require at least 50 points each in the Lockpicking and Detecting Hidden skills in order to start training in the Remove Trap skill.

Training

Method 1

Go to a popular Moongate in Felucca (such as Yew) and reveal away. Every person that comes through will help you gain and people are often hiding around the Moongate for PVP.

Method 2

Join a faction and have a bunch of enemy faction traps placed next to each other. This method can be extremely quick for gains, but is difficult to setup. If you don't get any gains, reveal players until you do and then go back to the traps.

See Also

Method 3

Get yourself a conatiner (with key) made by someone with Grandmaster Tinkering and have them construct and install a trap - I would recommend using an bolt trap. Next, make yourself a nice little single-key macro with Use Skill, Detect Hidden, Last Object. Click the blue button next to Detect Hidden in your Skills list and then click on the locked, trapped container. Your macro is now now primed for use! Press the macro key and keep doing so untill you cannot take any more. Then keep going....

The beauty of this method is that it works on all facets and shards (and hence, no danger to you!) unless of course you try to open the trapped chest - but you wouldn't do that, would you?

If it all gets too much for you, take yourself and your trapped container along to the Twisted Weald and annoy a passing satyr to become under the affect of discordance in the same way that you can to make gains in the Lockpicking skill. Rinse and repeat as above until you hit GM.


Much luck fellows!


--Iris, Looter of T Hunters Guild 08:06, 8 September 2008 (PDT)