Detecting Hidden

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Detecting Hidden can be used to reveal hidden players and traps. There is both a passive and active form of Detect Hidden. When invoking this skill (active use), the character is given a targeting reticule and asked, "Where will you search?" The skill check is run when an area is selected. If successful, hidden characters and traps within the search range will be revealed. The further a hidden character or item is from the targeted tile, the less chance to detect successfully. A stealther may re-hide immediately upon detection, wherein Tracking should then be used.

There is a 6 second delay between uses of Detecting Hidden. The passive Detect Hidden range against a character using Stealth is a 4 tile radius; stealthers are advised to stay at least 4 tiles away from others. Detect Hidden works against both Invisibility and Stealth, though not equally. Invisible characters are easier to detect. Use of the Detecting Hidden skill in a home the character owns or is friended to is always 100% successful.

You require at least 50 points each in the Lockpicking and Detecting Hidden skills in order to start training in the Remove Trap skill.

Training

Method 1

Have a Grandmaster Tinker create a Chest Trapped container for you, then create a single button macro to use the skill on your last target. Manually use the Detect skill on the box once, then continuously press the macro button to continue training.

As with all skills, gains will slow as you reach the higher levels. You can temporarily lower them (and hence increase your training speed) by allowing a Satyr to use Discordance on your character.

Method 2

Join a faction and have a bunch of enemy faction traps placed next to each other. This method can be extremely quick for gains, but is difficult to setup. If you don't get any gains, reveal players until you do and then go back to the traps.

See Also