Difference between revisions of "Dryad Allure"

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{{SpellweavingSpells}}
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[[Image:charmed_artic_orge_lord.png|frame|A charmed [[Arctic Ogre Lord]].<br />Click to enlarge]]
{{SpellweavingSpell
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|iconname=icon_dryad_allure.gif
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{{Spellweaving Spell
 
|spellname=Dryad Allure
 
|spellname=Dryad Allure
 
|wordofpower=Rathril
 
|wordofpower=Rathril
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|iconname=icon_dryad_allure.gif
 
|manacost=40
 
|manacost=40
|minumumskill=52
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|minimumskill=52.0
 
|castingdelay=3.0
 
|castingdelay=3.0
 
|duration=Until the creature is slain, released, or abandoned
 
|duration=Until the creature is slain, released, or abandoned
 
|areaofeffect=One creature
 
|areaofeffect=One creature
 
|focusbonus=+2% chance to charm per additional arcanist
 
|focusbonus=+2% chance to charm per additional arcanist
|description=Dryad Allure can be used to charm any humanoid creature. The charmed creature will act like any [[Pets]] or [[Summoned]] creatures. Allured monsters will never lose loyalty and always follows commands.
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|description=Dryad Allure can be used to charm any humanoid creature. The charmed creature will act like any [[Pets]] or [[Summoned]] creatures. Allured monsters will never lose loyalty and always follows commands, responding "Very Well" to each one. Charmed creatures take 3 follower slots, no matter the type. Upon release, the charmed creature will say, "Sorry, but no." Upon a failure to charm, the message "The Humanoid becomes enraged by your charming attempt and attacks you." is given. Charming is effective on meer, savages, ratmen, the named ratman and ettin located in [[Sanctuary]], and any non-paragon or non-named monster that is in the repond group ([[Titan]]s, [[Cyclopean Warrior]]s, [[Ettin]]s, all [[Orc]] types, and all [[Ogre]] types), not including reptilian humanoids such as [[Lizardman|Lizardmen]]. Charmed creatures must be removed from the subserver they were charmed on for another of their type to spawn.
 
}}
 
}}
[[Image:charmed_artic_orge_lord.png|thumb|A charmed [[Artic Ogre Lord]].<br>Click to enlarge]]
 
==Notes==
 
* Charmed creatures take 3 follower slots, no matter the type
 
* Charmed creatures will respond saying "Very Well" to commands
 
* Upon release, the charmed creature will say, "Sorry, but no."
 
* Upon failure, "The Humanoid becomes enraged by your charming attempt and attacks you."
 
* You must remove the charmed creature from the subserver like a tamed animal, or else it will take a long time to respawn.
 
* Effective on meer, savages, ratmen, the named ratman and ettin located in [[Sanctuary]], and any non-paragon or non-named monster that is in the repond group ([[Titan]]s, [[Cyclopean Warrior]]s, [[Ettin]]s, all [[Orc]] types, and all [[Ogre]] types).
 
* Does not work on reptilian humanoids (lizardmen, juka, etc). 
 
* Aside from those that dwell in Sanctuary, does not work on named creatures.
 
 
==See Also==
 
* [[Spellweaving]]
 
* [[Humanoids]] - A list of all creatures that can be charmed
 
  
 
[[Category:Spellweaving Spells]]
 
[[Category:Spellweaving Spells]]

Revision as of 03:09, 27 January 2008

A charmed Arctic Ogre Lord.
Click to enlarge
Dryad Allure - Rathril
Icon dryad allure.gif Mana Cost Minimum Skill Casting Delay
40 52.0 3.0
Duration Until the creature is slain, released, or abandoned
Area of Effect One creature
Arcane Focus Bonus +2% chance to charm per additional arcanist
Description Dryad Allure can be used to charm any humanoid creature. The charmed creature will act like any Pets or Summoned creatures. Allured monsters will never lose loyalty and always follows commands, responding "Very Well" to each one. Charmed creatures take 3 follower slots, no matter the type. Upon release, the charmed creature will say, "Sorry, but no." Upon a failure to charm, the message "The Humanoid becomes enraged by your charming attempt and attacks you." is given. Charming is effective on meer, savages, ratmen, the named ratman and ettin located in Sanctuary, and any non-paragon or non-named monster that is in the repond group (Titans, Cyclopean Warriors, Ettins, all Orc types, and all Ogre types), not including reptilian humanoids such as Lizardmen. Charmed creatures must be removed from the subserver they were charmed on for another of their type to spawn.

See Also

Minimum Skill Spellweaving Spells
0 Arcane Circle · Attunement · Gift of Renewal · Nature's Fury Flag spellweaving.gif
10 Immolating Weapon · Thunderstorm
24 Arcane Empowerment · Ethereal Voyage · Reaper Form
38 Gift of Life · Summon Fey · Summon Fiend
52 Dryad Allure · Essence of Wind
66 Wildfire
80 Word of Death