Difference between revisions of "Guild: Hunters' Gathering"

(Huntsmen)
(Huntsmen)
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== Huntsmen ==
 
== Huntsmen ==
Huntsmen are divided into six minor clans, each with their individual Clan Leaders:
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Huntsmen are divided into '''six''' - '''four''' minor clans, each with their individual Clan Leaders:
# '''Archers''' - Archer
+
# '''Archers''' -> '''Warrior''' - Archery, Fencing, Mace Fighting, Swordsmanship, Throwing, etc.
# '''Bards''' - Musician
+
# '''Bards''' -> '''Musician''' - Discordance, Musicianship, Peacemaking, Provocation, etc.
# '''Dexers''' - Warrior
+
# '''Dexers''' -> '''Warrior''' - Archery, Fencing, Mace Fighting, Swordsmanship, Throwing, etc.
# '''Gargoyles''' - Gargoyle
+
# '''Gargoyles''' -> '''Warrior''' - Archery, Fencing, Mace Fighting, Swordsmanship, Throwing, etc.
# '''Shamans''' - Shaman
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# '''Shamans''' -> '''Shaman''' - [n]  in societies practicing shamanism: one acting as a medium between the visible and spirit worlds; practices sorcery for healing or divination 
# '''Tamers''' - Tamer
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# '''Tamers''' -> '''Shepherd''' - [n]  a herder of sheep (on an open range); someone who keeps the sheep together in a flock
 +
[n]  a clergyman who watches over a group of people
  
 
We venture out to conquer dungeons, quests, and whatever crosses our way!  Clan Leaders are knowledgeable in hunts & trades and serve their roles as a general guides.
 
We venture out to conquer dungeons, quests, and whatever crosses our way!  Clan Leaders are knowledgeable in hunts & trades and serve their roles as a general guides.

Revision as of 22:26, 2 June 2012

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Profile

Hunters' Gathering [HNT]


We are comprised of two major classes.

Huntsmen & Tradesmen

Huntsmen

Huntsmen are divided into six - four minor clans, each with their individual Clan Leaders:

  1. Archers -> Warrior - Archery, Fencing, Mace Fighting, Swordsmanship, Throwing, etc.
  2. Bards -> Musician - Discordance, Musicianship, Peacemaking, Provocation, etc.
  3. Dexers -> Warrior - Archery, Fencing, Mace Fighting, Swordsmanship, Throwing, etc.
  4. Gargoyles -> Warrior - Archery, Fencing, Mace Fighting, Swordsmanship, Throwing, etc.
  5. Shamans -> Shaman - [n] in societies practicing shamanism: one acting as a medium between the visible and spirit worlds; practices sorcery for healing or divination
  6. Tamers -> Shepherd - [n] a herder of sheep (on an open range); someone who keeps the sheep together in a flock

[n] a clergyman who watches over a group of people

We venture out to conquer dungeons, quests, and whatever crosses our way! Clan Leaders are knowledgeable in hunts & trades and serve their roles as a general guides.

Tradesmen

Tradesmen are divided into three minor clans, each with their individual Clan Leaders:

  1. Crafters
  2. Gatherers
  3. Scholars

Tradesmen are the businessmen of the guild. Be sure to keep in touch with our tradesmen as they yield a wealth of knowledge and valuables. Clan Leaders are knowledgeable in hunts & trades and serve their roles as a general guides.

Guild Leader

Hunter

Hunter

Clan Leaders

Hunter King Boat Broker


LEO Nead crafter exzorinitc

Archers: Hunter

Bards: Kundo

Crafters: LEO Nead crafter

Dexers: King Boat

Gargoyles: exzorinitc

Gatherers: Prince Norwood

Scholars: Broker

Shamans Willy Wizard

Tamers: Shadow

Guild Houses

Hunters' Outpost Hunters' Outpost II

Primary Guild House: Hunters' Outpost

Secondary Guild House: Hunters' Abyss

Resources

Smithing BOD Reward Calculator: [1]

Tailoring BOD Reward Caculator: [2]

Armor Enhancement Caculator: [3]