Difference between revisions of "Hit Point Regeneration"

m (imbuing)
Line 4: Line 4:
  
 
Increased hit point regeneration is also one benefit from the [[Spellweaving|Spellweaving Spell]] [[Gift of Renewal]]. Unlike the item property version, however, a caster or target of Gift of Renewal gains between 9 to 14 hit points every 2 seconds. This regeneration occurs regardless of the target's condition (''e.g.'', [[Mortal Strike|Mortal Wound]], [[Poison]], [[Bleed Attack|Bleed]], ''etc''.).
 
Increased hit point regeneration is also one benefit from the [[Spellweaving|Spellweaving Spell]] [[Gift of Renewal]]. Unlike the item property version, however, a caster or target of Gift of Renewal gains between 9 to 14 hit points every 2 seconds. This regeneration occurs regardless of the target's condition (''e.g.'', [[Mortal Strike|Mortal Wound]], [[Poison]], [[Bleed Attack|Bleed]], ''etc''.).
 +
 +
==Imbuing==
 +
The following resources are required to [[Imbuing|imbue]] the highest intensity of Hit Point Regeneration (2):
 +
*5 [[Enchanted Essence]]
 +
*10 [[Gem|Tourmaline]]
 +
*10 [[Seed of renewal]]
  
 
==See Also==
 
==See Also==

Revision as of 22:48, 4 March 2010

Hit Point Regeneration is an item property found on armor and jewelry. It increases the rate at which a character regains hit points. Every point of Hit Point Regeneration adds one tenth (0.1) of a hit point every second (e.g., 10 Hit Point Regeneration on a character will bestow 1 additional hit point per second over the normal hit point regeneration rate).

The intensity of Hit Point Regeneration range is 1 to 2. The maximum total Hit Point Regeneration from non-artifact gear is 12.

Increased hit point regeneration is also one benefit from the Spellweaving Spell Gift of Renewal. Unlike the item property version, however, a caster or target of Gift of Renewal gains between 9 to 14 hit points every 2 seconds. This regeneration occurs regardless of the target's condition (e.g., Mortal Wound, Poison, Bleed, etc.).

Imbuing

The following resources are required to imbue the highest intensity of Hit Point Regeneration (2):

See Also