Difference between revisions of "Item Insurance"

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'''Item Insurance''' is a game mechanic introduced with the [[Age of Shadows]] [[expansion]], when the game became more item-based, and losing an item was tantamount to losing a skill under the old system.
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'''Item Insurance''' is a game mechanic introduced with the [[Age of Shadows]] [[expansion]], when the game became more item-based, and losing an item was tantamount to losing a skill under the old system. Items which are actively being protected with this mechanism are given the '''Insured''' [[Item Property|item property]].
  
Basically, for a fee (600 gold pieces per item under most conditions, 300 gold pieces per item in PvP combat), the insured item will stay with the character upon death.  Upon resurrection, the item will be in the character's [[backpack]].
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For a fee (600 gold pieces per item under most conditions, 300 gold pieces per item in PvP combat), the insured item will stay with the character upon death.  Upon resurrection, the item will be in the character's [[backpack]].
  
Upon [[Resurrection]], the item must be re-insured, unless the "auto-renew" option has been selected.
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Each time the character is resurrect, the item must be re-insured unless the "auto-renew" option has been selected, which is disabled by default.
  
'''Many items are lost because players assume that "auto-renew" is the default. It is not.  Auto-renew must be selected.  So take care to enable auto-renew!!!'''
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Item Insurance and the auto-renew option can be accessed via the character's [[Context Menu|context menu]].
  
Item Insurance and the auto-renew option can be accessed via the character's [[Context Menu]].
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In PvP combat, the killing character is awarded an "Insurance Bounty" of half of the money the losing character spent on insurance. In this manner, it becomes possible for a character to make a living from PvP alone, despite the lack of loot in most instances.
 
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In PvP combat, the killing character is awarded an "Insurance Bounty" of half of the money the losing character spent on insurance. In this manner, it becomes possible for a character to make a living from PvP alone, despite the lack of loot in most instances.
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==See Also==
 
==See Also==
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* [[Newbified]]
 
* [[Newbified]]
  
[[Category:Game Terms]][[Category:Item Properties]]
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[[Category:Game Terms]]
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{{Item properties}}

Revision as of 20:28, 9 September 2008

Item Insurance is a game mechanic introduced with the Age of Shadows expansion, when the game became more item-based, and losing an item was tantamount to losing a skill under the old system. Items which are actively being protected with this mechanism are given the Insured item property.

For a fee (600 gold pieces per item under most conditions, 300 gold pieces per item in PvP combat), the insured item will stay with the character upon death. Upon resurrection, the item will be in the character's backpack.

Each time the character is resurrect, the item must be re-insured unless the "auto-renew" option has been selected, which is disabled by default.

Item Insurance and the auto-renew option can be accessed via the character's context menu.

In PvP combat, the killing character is awarded an "Insurance Bounty" of half of the money the losing character spent on insurance. In this manner, it becomes possible for a character to make a living from PvP alone, despite the lack of loot in most instances.

See Also