Difference between revisions of "Mace Fighting"

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==Weapons==
 
==Weapons==
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Simply put, mace class [[weapons]] are designed to crush (or at least bruise) your opponents. Sometimes spikes are added in order to cause additional flesh wounds.
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They deal an extra hit to the [[stamina]] level of targets, while also lowering the [[durability]] of their [[armor]] at an accelerated rate.
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Note that as the [[Tinkering]] skill has no [[Runic Tools]], the items it produces are seldom used as primary weapons in combat.
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[[Poisoning]] cannot be used with mace fighting.
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Revision as of 19:52, 25 October 2008

Flag mace fighting.gif

It requires strength of will and body to fight with the sheer power necessary for skill with blunt, mace weapons.

Mace Fighting is a skill that allows a practioner to use the Mace class of weapons. As with other offensive skills, a mace fighter is able to use the primary special move with a Macing skill and Tactics skill level of 70 and the secondary special move when both skills are at 90 or above. A macer's professional title is Armsman.

In PvP combat, Mace weapons are valued because they always damage an opponent's armor when a hit is scored. Such weapons also do a small amount of additional damage to a target's Stamina when hit.

Training

From 0 - 30 skill you should buy from an NPC Warrior Guildmaster. After that you need to hold a macing weapon in hand and hit opponents.

Weapons

Simply put, mace class weapons are designed to crush (or at least bruise) your opponents. Sometimes spikes are added in order to cause additional flesh wounds.

They deal an extra hit to the stamina level of targets, while also lowering the durability of their armor at an accelerated rate.

Note that as the Tinkering skill has no Runic Tools, the items it produces are seldom used as primary weapons in combat.

Poisoning cannot be used with mace fighting.


Type Base
Damage
Hands
Used
Primary
Move
Secondary
Move
Weapon
Speed
Crafting
Skill
Black Staff.png Black Staves 13 - 16 Two Whirlwind Attack Paralyzing Blow 2.75s Uncraftable
Club.png Clubs 11 - 13 One Shadowstrike Dismount 2.5s Carpentry
Diamond Mace.png Diamond Maces 14 - 17 One Concussion Blow Crushing Blow 3s Blacksmithy
Gnarled Staff.png Gnarled Staves 15 - 17 Two Concussion Blow Paralyzing Blow 3.25s Carpentry
Hammer Pick.png Hammer Picks 15 - 17 One Armor Ignore Mortal Strike 3.75s Blacksmithy
Mace.png Maces 12 - 14 One Concussion Blow Disarm 2.75s Blacksmithy
Maul (Weapon).png Mauls 14 - 16 One Crushing Blow Concussion Blow 3.5s Blacksmithy
Nunchaku.png Nunchaku 11 - 13 Two Block Feint 2.5s Tinkering
Quarter Staff.png Quarter Staves 15 - 17 Two Double Strike Concussion Blow 3.25s Carpentry
Scepter.png Scepters 14 - 17 One Crushing Blow Mortal Strike 3.5s Blacksmithy
Shepherd's Crook.png Shepherd's Crooks 13 - 15 Two Crushing Blow Disarm 2.75s Carpentry
Sledge Hammer.png Sledge Hammers 13 - 15 One Crushing Blow Shadowstrike 3.25s Tinkering
Smith's Hammer.png Smith's Hammers 13 - 15 One Crushing Blow Shadowstrike 3.25s Tinkering
Tessen.png Tessen 10 - 12 Two Feint Block 2s Blacksmithy
Tetsubo.png Tetsubo 12 - 14 Two Frenzied Whirlwind Crushing Blow 2.5s Carpentry
Wand.png Wands 9 - 11 One Dismount Disarm 2.75s Uncraftable
War Axe.png War Axes 14 - 15 One Armor Ignore Bleed Attack 3.25s Blacksmithy
War Hammer.png War Hammers 17 - 18 Two Whirlwind Attack Crushing Blow 3.75s Blacksmithy
War Mace.png War Maces 16 - 17 One Crushing Blow Bleed Attack 4s Blacksmithy
Wild Staff.png Wild Staves 11 - 13 One Block Force of Nature 2.5s Carpentry
Type Base
Damage
Hands
Used
Primary
Move
Secondary
Move
Weapon
Speed
Crafting
Skill


See Also