Difference between revisions of "Mage Weapon"

(New page: Mage Weapon is an Item Property that converts a sorcerer's Magery skill into the weapon's Required Skill, subject to any listed penalty. By way of example, a Mace w...)
 
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==Mage Weapon Artifacts==
 
==Mage Weapon Artifacts==
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*[[Arcane Shield]]
 
*[[Arcane Shield]]
 
*[[Captain Quacklebush's Cutlass]]
 
*[[Captain Quacklebush's Cutlass]]
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*[[Staff of Pyros]]
 
*[[Staff of Pyros]]
 
*[[Swords of Prosperity]]
 
*[[Swords of Prosperity]]
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*[[Righteous Anger]]
 
*[[Righteous Anger]]
 
*[[Rune Carving Knife]]
 
*[[Rune Carving Knife]]
 
 
*Runic Hammers
 
*Runic Hammers
 
**[[Agapite Runic Hammer]]
 
**[[Agapite Runic Hammer]]
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**[[Valorite Runic Hammer]]
 
**[[Valorite Runic Hammer]]
 
**[[Verite Runic Hammer]]
 
**[[Verite Runic Hammer]]
 
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|}
 
==Notes==
 
==Notes==
* The author is unsure if bows have this property.
 
 
* The author is unsure if the propery has any affect on [[Necromancy|Necromancers]].
 
* The author is unsure if the propery has any affect on [[Necromancy|Necromancers]].
 
==See Also==
 
==See Also==

Revision as of 13:35, 12 April 2008

Mage Weapon is an Item Property that converts a sorcerer's Magery skill into the weapon's Required Skill, subject to any listed penalty. By way of example, a Mace with the item property of -22 Mage Weapon would allow a legendary sorcerer to wield it as if he or she had a Mace Fighting skill of 98. The penalty range runs from -25 to -0.

Mage weapons are not immune to unequipping the Right and Left Hand equipment slots upon spell cast. However, the item property combination of Mage Weapon and Spell Channeling allows a sorcerer to become a pure Mage-Warrior who can cast spells while engaged in direct melee/archery combat.

Mage Weapon Artifacts

Notes

  • The author is unsure if the propery has any affect on Necromancers.

See Also