Difference between revisions of "Mana Regeneration"

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== What is Mana Regeneration ==
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{{tocright}}
'''Mana Regeneration''' ([[MR]]) is the process that restores one's [[mana]] to the avatar's mana pool.
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There are several things that determine the rate of mana regeneration. 
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First is skill/stats.  Two skills directly effect your mana regeneration rate, these are [[Meditation]] and [[Focus]].  Your [[Intelligence]] Stat also is a factor in regeneration.
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== Introdution to Mana Regeneration ==
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[[Mana Regeneration]], frequently abbreviated as '''MR''', is the process that refills a character's mana pool with [[Mana]]. There are several factors that determine the rate of mana regeneration.
The second determining factor is equipment, that is, items with the "Mana Regeneration" property.  Currently ingame items with this property have a range of intensity of 1-3.  Another consideration with equipment is whether you can "actively meditate" in the armor you are wearing.  Items with the property tag of "[[Mage Armor]]" and items that are non-metal, will permit the wearer to actively meditate, other items will cause you to fail in your active meditation attempt, giving you the message "Regenerative Forces cannot penetrate your armor."
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Finally, the method of meditation has a huge effect on how fast you can regenerate mana.  Passive regeneration, which means you are doing nothing out of the ordinary, slowly rebuilds your mana based on the first two factors.  Active meditation, places you in a meditive trance, and as long as you are in that trance, you recover mana at an accelerated rate.
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==Calculator==
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{{Calculator|ManaPerSecond}}
  
Mana regeneration is based on a 10-second period of time, all the remaining math will help you to determine the total mana regenerated over that 10 second period of time, and from there, you can determine mana generated per second.
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==Introduction to Mana Regeneration==
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First are skills and stats.  Two skills directly affect your mana regeneration rate, these are [[Meditation]] and [[Focus]].  Your [[Intelligence]] is also a factor in regeneration.
  
The base regeneration formula is
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The second determining factor is equipment, that is, items with the "Mana Regeneration" property.  Currently, in-game items with this property have a intensity range of 1-9. Another consideration with equipment is whether or not you can "actively meditate" in the armor you are wearing. Items with the property tag of "[[Mage Armor]]" and items that are non-metal, will permit the wearer to actively meditate; armor other than these will cause you to fail in your active meditation attempt. If you are unsure if you current configuration is medable, then attempt to meditate. If you're wearing non-medable armor, you will receive the message, "Regenerative Forces cannot penetrate your armor."
  
'''MRt = MRe + MRf + MRmi'''
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Finally, the method of meditation has a huge effect on how fast you can regenerate mana.  Passive regeneration, which means you are doing nothing out of the ordinary, slowly rebuilds your mana based on the first two factors.  Active meditation, places you in a meditative trance, and as long as you are in that trance, you recover mana at an accelerated rate.
  
MRt is your total Mana Regeneration over a 10 second period of time, MRe is Mana Regeneration from equipment, MRf is mana regeneration from Battle Focus, and MRmi is Mana Regeneration from Meditation and Intelligence.
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Mana regeneration is based on a 10-second period of time, all the remaining math will help you to determine the total mana regenerated over that 10 second period of time, and from there, you can determine mana generated per second.
  
  
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The base regeneration formula is:
  
== (MRmi) Mana Regeneration from [[Meditation]] and Intelligence ==
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* Mana reg (per second) = 0.2 '''+'''
'''MRmi = 2+(Meditation * 3 + Intelligence)/40'''
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* Focus/200 '''+'''
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* (1 or 1.1 if meditation>=100)*(Meditation*3/400+Int/400)*('''0''' for nonmedi armor '''1''' for medy armor or '''2''' if active meditation) '''+'''
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*((Meditation/2+Focus/4)*1/90*0.65+2.35)*(sqrt(ManaReg from items)-1) + 1/10 sqrt(ManaReg from items) is caped 5.5 so Mana regs from items is capped at 30</sup>[http://stratics.com/community/threads/mana-regen-formula.170563/]
  
If you have GM Skill level or better in [[Meditation]] you get a 10% bonus, making the GM+ formula:
 
  
'''MRmi = 2+(1.1*(Meditation * 3 + Intelligence)/40)'''
 
 
 
Example:  120 [[Meditation]], 125 Intelligence = 2+(1.1(120*3 + 125)/40) which when worked out is 15 (2+13.37 rounded down)
 
 
In the above formula, MR is the Mana Regeneration factor, this is the same as the intensity of an item with the Mana Regeneration Property, so items with a total of 12 Mana Regeneration will provide the same passive regeneration rate as 120 [[Meditation]]. 
 
 
'''The lowest or base Mana Regeneration rate is 2, which is the rate used when your avatar is wearing non-mage or non-meditable armor'''.
 
 
Now, having the base MR rate from your [[meditation]] skill, you can determine the active meditation rate by doubling the results before adding the base rate of 2, or for an avatar with non-GM level skill:
 
 
'''Active MRmi=2+(2*([[Meditation]] * 3 + Intelligence)/40)'''
 
 
or for a GM or higher skill level:
 
 
'''Active MRmi=2+(2*(1.1*([[Meditation]] * 3 + Intelligence)/40))'''
 
 
 
so for this example, our active rate would be 28, which we obtained by plugging in the numbers:
 
 
Active MRmi = 2 + (2*(1.1*(120*3+125)/40)) = 2 + (2*((533.5)/40)) = 2 + (2*13.34) = 2+26 = 28  (Remember to always round down)
 
 
== (MRf) Mana Regeneration from Battle [[Focus]] ==
 
The other skill that effect mana regeneration is Battle [[Focus]], which is not effected by armor worn, and only works passively.  The formula for Mana Regeneration for Battle [[Focus]] is:
 
 
MRf = [[Focus]]/20, example,  an avatar with 120 [[Focus]] will regenerate 6 Mana Points every 10 seconds.
 
 
These rates are cumulative in effect, which means that an avatar with 120 [[Meditation]], 120 [[Focus]], and 125 Intelligence will regenerate 21 mana points per 10 seconds in passive meditation mode.  In active mode, the same avatar would regenerate 34 mana points.
 
 
 
== (MRe) Mana Regeneration from Equipment ==
 
Finally, items with the Mana Regeneration property directly add to the Mana Regeneration rate, so each point an item has on it, will increase the number of mana points regenerated over a 10 second period by that item's mana regeneration intensity.  Example, an avatar with a Leather Tunic with Mana Regeneration 2, and Leather Leggings with Mana Regeneration 1, will have a base of MR 5 (3 for the items, plus the 2 from the discussion above) before adding in the MR rates from meditation, intelligence, or focus.
 
 
So to combine the examples we have, a mage with 120 [[Meditation]], 120 [[Focus]], 125 Intelligence, and the above listed armor, will have a passive regeneration rate of 26 points per 10 seconds, and an active rate of 39 per 10 seconds.
 
 
'''Equipment'''<br>
 
 
The most common equipment with the Mana Regeneration property are:
 
The most common equipment with the Mana Regeneration property are:
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* [[Hat of the Magi]] - MR 4
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* [[Pendant of the Magi]] - MR 3
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* [[Rune Beetle Carapace]] - MR 3
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* [[Runic|Runic Crafted Leggings]] - MR 2
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* [[Runic|Runic Crafted Sleeves]] - MR 2
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* [[Runic|Runic Crafted Gloves]] - MR 2
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* [[Boomstick]] - MR 3<br>
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* [[Crystalline Ring]] - MR 3
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* [[Dark Sapphire Bracelet]] - MR 2
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* [[Lieutenant of The Britannian Royal Guard]] - MR 2
  
[[Hat of the Magi]] - MR 4<br>
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The total Mana Regeneration from equipment is capped at 30.<ref>{{cite web
[[Pendant of the Magi]] - MR 3<br>
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|author = Mike Moore
[[Rune Beetle Carapace]] - MR 3<br>
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|url = http://stratics.com/community/threads/mana-regen-formula.170563/
Runic Crafted Leggings - MR 2<br>
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|title = Mana regen formula?
Runic Crafted Sleeves - MR 2<br>
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|publisher = Ask The Devs Stratics Forum
Runic Crafted Gloves - MR 2<br>
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|date = January 12, 2010
[[Boomstick]] - MR 3<br>
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|accessdate = 2012-5-14
[[Crystalline Ring]] - MR 3<br>
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}}</ref>
[[Dark Sapphire Bracelet]] - MR 2<br>
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The maximum for Mana Regeneration from equipment (MRe) is currently fixed at 18
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== Putting it all together: ==
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Finally, with the theoretical max intelligence identified as 168, this would give an avatar with this equipment, and 120 [[Meditation]], 120 [[Focus]], and 168 intelligence, a passive regeneration rate of 39, and an active meditation rate of 54 mana per 10 seconds.
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So plugging this into the '''MRt = MRe + MRf + MRmi''' formula we come up with:
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==Necromancer Forms==
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The Mana Regeneration bonus that is imparted by assuming a [[Necromancy]] form counts towards your 18 MR cap for equipment. (So in the formula, if either of these forms apply, add them to the MRe value).
  
MRmi = 2+(14.52), MRf = 6, MRe = 18
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[[Vampiric Embrace|Vampire Form]] - 4 MR<br>
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[[Lich Form]] - 13 MR
  
MRt = 18 + 6 + 2+(14.52) = 40, passive rate and
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==Ankh Pendant & Mana Regeneration==
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Wearing the [[Ankh Pendant]], characters who visit the:
  
MRt = 18 + 6 + 2+(2*14.52) = 55, for active rate.
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* [[Honesty]] shrine and sat "Ahm" are granted a Mana Regeneration of +2 for one hour;
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* [[Justice]] shrine and chant "Beh" are granted a Mana Regeneration of +1 and a [[Hit Point Regeneration]] of +1 for one hour, with a 50% chance to get one regeneration bumped up to +2;
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* [[Spirituality]] shrine and chant "Om" are granted +1 for Stamina, Hit Point, and Mana Regeneration for one hour, with a 25% chance to get each regeneration bumped to +2; and
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* [[Humility]] shrine and chant "Lum" are granted a random regeneration of +3 for one hour.
  
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The bonus can only be activated once per day. A character only needs to wear the ankh while chanting at the shrine; it may be removed while maintaining the bonus.
  
== Necromancer Forms==
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==Imbuing==
(This bonus counts towards your 18 MR cap for equipment, so in the formula, if either of these forms apply, add them to the MRe value)
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The following resources are required to [[Imbuing|imbue]] the highest intensity of Mana Regeneration (2):
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*5 [[Enchanted Essence]]
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*10 [[Gem|Sapphire]]
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*10 [[Seed of renewal]]
  
Vampire Form - 4 MR<br>
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==References==
Lich Form - 13 MR
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{{reflist}}
  
[[Category:Item Properties]]
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{{Item Properties}}

Latest revision as of 18:24, 3 January 2016

Mana Regeneration, frequently abbreviated as MR, is the process that refills a character's mana pool with Mana. There are several factors that determine the rate of mana regeneration.

Calculator

Introduction to Mana Regeneration

First are skills and stats. Two skills directly affect your mana regeneration rate, these are Meditation and Focus. Your Intelligence is also a factor in regeneration.

The second determining factor is equipment, that is, items with the "Mana Regeneration" property. Currently, in-game items with this property have a intensity range of 1-9. Another consideration with equipment is whether or not you can "actively meditate" in the armor you are wearing. Items with the property tag of "Mage Armor" and items that are non-metal, will permit the wearer to actively meditate; armor other than these will cause you to fail in your active meditation attempt. If you are unsure if you current configuration is medable, then attempt to meditate. If you're wearing non-medable armor, you will receive the message, "Regenerative Forces cannot penetrate your armor."

Finally, the method of meditation has a huge effect on how fast you can regenerate mana. Passive regeneration, which means you are doing nothing out of the ordinary, slowly rebuilds your mana based on the first two factors. Active meditation, places you in a meditative trance, and as long as you are in that trance, you recover mana at an accelerated rate.

Mana regeneration is based on a 10-second period of time, all the remaining math will help you to determine the total mana regenerated over that 10 second period of time, and from there, you can determine mana generated per second.


The base regeneration formula is:

  • Mana reg (per second) = 0.2 +
  • Focus/200 +
  • (1 or 1.1 if meditation>=100)*(Meditation*3/400+Int/400)*(0 for nonmedi armor 1 for medy armor or 2 if active meditation) +
  • ((Meditation/2+Focus/4)*1/90*0.65+2.35)*(sqrt(ManaReg from items)-1) + 1/10 sqrt(ManaReg from items) is caped 5.5 so Mana regs from items is capped at 30</sup>[1]


The most common equipment with the Mana Regeneration property are:

The total Mana Regeneration from equipment is capped at 30.[1]

Necromancer Forms

The Mana Regeneration bonus that is imparted by assuming a Necromancy form counts towards your 18 MR cap for equipment. (So in the formula, if either of these forms apply, add them to the MRe value).

Vampire Form - 4 MR
Lich Form - 13 MR

Ankh Pendant & Mana Regeneration

Wearing the Ankh Pendant, characters who visit the:

  • Honesty shrine and sat "Ahm" are granted a Mana Regeneration of +2 for one hour;
  • Justice shrine and chant "Beh" are granted a Mana Regeneration of +1 and a Hit Point Regeneration of +1 for one hour, with a 50% chance to get one regeneration bumped up to +2;
  • Spirituality shrine and chant "Om" are granted +1 for Stamina, Hit Point, and Mana Regeneration for one hour, with a 25% chance to get each regeneration bumped to +2; and
  • Humility shrine and chant "Lum" are granted a random regeneration of +3 for one hour.

The bonus can only be activated once per day. A character only needs to wear the ankh while chanting at the shrine; it may be removed while maintaining the bonus.

Imbuing

The following resources are required to imbue the highest intensity of Mana Regeneration (2):

References

  1. Mike Moore (January 12, 2010). "Mana regen formula?". Ask The Devs Stratics Forum. Retrieved on 2012-5-14.