Difference between revisions of "Parry Mage"

(initial design)
 
m (some updates)
 
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* '''[[Evaluating Intelligence]]''' - 120
 
* '''[[Evaluating Intelligence]]''' - 120
 
* '''[[Resisting Spells]]''' - 120
 
* '''[[Resisting Spells]]''' - 120
* '''[[Parrying]]''' - 120
+
* '''[[Parrying]]''' - 120*
 
* '''[[Alchemy]]''' - 100
 
* '''[[Alchemy]]''' - 100
* '''[[Anatomy]]''' - 120
+
* '''[[Anatomy]]''' - 100
 
* '''[[Inscription]]''' - 100
 
* '''[[Inscription]]''' - 100
 
+
''* Note: need 80 Dexterity for Parrying to be fully effective''
 
===Recommended Mastery===
 
===Recommended Mastery===
 
[to be added]
 
[to be added]
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* '''Left Hand''' - [[Hephaestus]] shield
 
* '''Left Hand''' - [[Hephaestus]] shield
 
* '''Right hand''' - None, leave open for potions
 
* '''Right hand''' - None, leave open for potions
 +
* '''Head Slot''' - A [[Mark of the Travesty]] can help a lot by giving +20 skill points
  
 
===Important Properties===
 
===Important Properties===
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* '''[[Lower Reagent Cost]]''' - ''100%'' - As with any skill requiring reagents.
 
* '''[[Lower Reagent Cost]]''' - ''100%'' - As with any skill requiring reagents.
 
* '''[[Spell Damage Increase]]''' - ''30%'' - By only having one spell line, you can get up to 30% instead of the normal 15%.
 
* '''[[Spell Damage Increase]]''' - ''30%'' - By only having one spell line, you can get up to 30% instead of the normal 15%.
* '''[[Mana Regeneration]]''' - ''20-30'' - Fast mana regeneration is always good
+
* '''[[Mana Regeneration]]''' - ''18-20'' - Fast mana regeneration is always good
 
* '''[[Defense Chance Increase]]''' - ''45%'' - Forty-five is a required minimum, you should try to reach 70 to counter [[Hit Lower Defense]] attacks
 
* '''[[Defense Chance Increase]]''' - ''45%'' - Forty-five is a required minimum, you should try to reach 70 to counter [[Hit Lower Defense]] attacks
 
* '''[[Lower Mana Cost]]''' - ''40%'' - Mana conservation means you can cast more spells over time
 
* '''[[Lower Mana Cost]]''' - ''40%'' - Mana conservation means you can cast more spells over time
* '''[[Casting Focus]]''' - ''10%'' - Even a small chance to prevent disruption is better than none at all
+
* '''[[Casting Focus]]''' - ''12%'' - Even a small chance to prevent disruption is better than none at all
* '''[[Damage Eater]]''' - ''30%'' - converts a portion of damage dealt to you back to heath
+
* '''[[Damage Eater]]''' - ''18%'' - converts a portion of damage dealt to you back to heath
  
 
==Tactics==
 
==Tactics==

Latest revision as of 17:37, 5 February 2016

The Parry Mage is a popular template to engage in PvP combat.

Skills

The following skills makeup this template. The total skill points for each skill is the recommended value.

* Note: need 80 Dexterity for Parrying to be fully effective

Recommended Mastery

[to be added]

Equipment

To reach full effect, this template needs 780 skill points, thus requiring a suit that include +60 skill in items. Otherwise it needs a standard suit for mages focusing on items important for magic casting.

Recommended Items

Important Properties

The following lists important item properties a suit for this template should focus on.

  • Skill Bonuses - 60 - To reach full effect, this template needs 780 skill points, thus requiring a suit that include +60 skill in items.
  • Lower Reagent Cost - 100% - As with any skill requiring reagents.
  • Spell Damage Increase - 30% - By only having one spell line, you can get up to 30% instead of the normal 15%.
  • Mana Regeneration - 18-20 - Fast mana regeneration is always good
  • Defense Chance Increase - 45% - Forty-five is a required minimum, you should try to reach 70 to counter Hit Lower Defense attacks
  • Lower Mana Cost - 40% - Mana conservation means you can cast more spells over time
  • Casting Focus - 12% - Even a small chance to prevent disruption is better than none at all
  • Damage Eater - 18% - converts a portion of damage dealt to you back to heath

Tactics

Cast Magic Arrow until you run out of mana on your opponent.

[to be completed]