Difference between revisions of "Reflect Physical Damage"

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'''Reflect Physical Damage''' is an [[item property]] commonly found on armor and shields. When a character is hit which has an item with this property equipped, a percentage of any physical damage will be reflected back on the attacker. However, the character who was hit will still receive all of the damage dealt. This property ranges in intensity from 1% to 15% per item.
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'''Reflect Physical Damage''' is an [[item property]] commonly found on armor and shields. When a character is hit which has an item with this property equipped, a percentage of the physical damage will be reflected back on the attacker. However, the character who was hit will still receive all of the damage dealt and the attacker will resist a percentage of the reflected damage based on their physical resistance. This property ranges in intensity from 1% to 15% per item. Reflect Physical Damage is capped at 250%.
  
 
* '''Bug''': There is an issue where one player attacks another. If the initial attack reflects physical damage, the victim will be the one flagged for combat because reflect physical damage is applied before all other damage.
 
* '''Bug''': There is an issue where one player attacks another. If the initial attack reflects physical damage, the victim will be the one flagged for combat because reflect physical damage is applied before all other damage.
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==Items==
 
==Items==
 
Here is a list of artifacts and other items which have Reflect Physical Damage along with the percentage carried.
 
Here is a list of artifacts and other items which have Reflect Physical Damage along with the percentage carried.
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* [[Paladin Armor Set]] - 25% total
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* [[Warrior Armor Set]] - 25% total
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* [[Aegis|Ægis]] - 15% [shield]
 
* [[Aegis|Ægis]] - 15% [shield]
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* [[Shield of Invulnerability]] - 10%
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* [[Barbed Longbow]] - 12%
 
* [[Barbed Longbow]] - 12%
* [[Bramble Coat]] - 25% [carpentry crafted tunic]
 
 
* [[Demon Forks]] - 10% [sai]
 
* [[Demon Forks]] - 10% [sai]
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* [[Scepter of the Chief]] - 15% [scepter]
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* [[Thorned Wild Staff]] - 12% [carpentry crafted staff]
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* [[Divine Countenance]] - 15% [hat]
 
* [[Divine Countenance]] - 15% [hat]
* [[Holy Knight's Breastplate]] - 15% [tunic]
 
* [[Leather Armor of the Britannia Royal Zoo]] - 10%
 
 
* [[Lyrical Reading Glasses]] - 15%
 
* [[Lyrical Reading Glasses]] - 15%
* [[Plate of Honor]] Armor Set - 25% total
 
* [[Scepter of the Chief]] - 15% [scepter]
 
* [[Shield of Invulnerability]] - 10%
 
 
* [[Spirit of the Totem]] - 15% [hat]
 
* [[Spirit of the Totem]] - 15% [hat]
* [[Thorned Wild Staff]] - 12% [carpentry crafted staff]
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* [[Helm of Vengeance]] - 30% [hat]
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* [[Bramble Coat]] - 25% [carpentry crafted tunic]
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* [[Holy Knight's Breastplate]] - 15% [tunic]
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* [[Leather Armor of the Britannia Royal Zoo]] - 10%
 
* [[Tunic of Fire]] - 15%
 
* [[Tunic of Fire]] - 15%
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===Rares===
 
===Rares===
 
These items are extremely limited and usual come from special events.
 
These items are extremely limited and usual come from special events.

Latest revision as of 11:03, 25 September 2015

Reflect Physical Damage is an item property commonly found on armor and shields. When a character is hit which has an item with this property equipped, a percentage of the physical damage will be reflected back on the attacker. However, the character who was hit will still receive all of the damage dealt and the attacker will resist a percentage of the reflected damage based on their physical resistance. This property ranges in intensity from 1% to 15% per item. Reflect Physical Damage is capped at 250%.

  • Bug: There is an issue where one player attacks another. If the initial attack reflects physical damage, the victim will be the one flagged for combat because reflect physical damage is applied before all other damage.

Example

A monster hits you for 100 physical damage. But you have a 50 physical resist, so only 50 damage gets through. You're also wearing items that add to 10% Reflect Physical Damage. Thus, 5 damage is reflected back on the monster.

Items

Here is a list of artifacts and other items which have Reflect Physical Damage along with the percentage carried.






Rares

These items are extremely limited and usual come from special events.

Imbuing

The following resources are required to imbue the highest intensity of Reflect Physical Damage (15%):

See Also