Difference between revisions of "Runic Re-Forging"

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* User must have at least 65% [[Imbuing]] skill, more skill enables more options
 
* User must have at least 65% [[Imbuing]] skill, more skill enables more options
  
You can only Re-Forge non-magical, craftable items. Both the item and the [[runic]] tool must be on top level of the backpack. Re-Forging will consume up to 10 charges from the runic tool, depending on the number of options selected. Runic tools can now be combined together if they are exactly the same type, up to a maximum of 100 charges. Higher runics have more budget and can add more properties '''but''' some properties are only possible with lower runics. For example, you cannot add "Auspicious/of Fortune" with a bronze runic hammer.
+
You can only Re-Forge non-magical, craftable items. Both the item and the [[runic]] tool must be on top level of the backpack. Re-Forging will consume up to 10 charges from the runic tool, depending on the number of options selected. Runic tools can now be combined together if they are exactly the same type, up to a maximum of 100 charges. Higher runics have more budget and can add more properties '''but''' some properties are only possible with lower runics. For example, you cannot add "Auspicious/of Fortune" with a bronze runic hammer. If no naming options (Grand, Exalted, Inspired, Sublime Artifice) are selected, the tool will simply add item properties randomly.
  
 
==Re-Forging properties by name==
 
==Re-Forging properties by name==
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|-
 
|-
 
|Animated/of Haste
 
|Animated/of Haste
|Hit stamina Leech{{Line Break}}Stamina increase{{Line Break}}Dex increase{{Line Break}}Stamina regeneration{{Line Break}}Swing speed increase
+
|Hit Stamina Leech{{Line Break}}Stamina increase{{Line Break}}Dex increase{{Line Break}}Stamina regeneration{{Line Break}}Swing speed increase
 
|70%{{Line Break}}10{{Line Break}}10{{Line Break}}9{{Line Break}}40%
 
|70%{{Line Break}}10{{Line Break}}10{{Line Break}}9{{Line Break}}40%
 +
|-
 +
|Arcane/of Wizardry
 +
|Hit Mana Leech{{Line Break}}Hit Mana Drain{{Line Break}}Mana increase{{Line Break}}Int increase{{Line Break}}Lower Mana Cost{{Line Break}}Faster casting{{Line Break}}Spell channeling{{Line Break}}Mage weapon{{Line Break}}Mana regeneration
 +
|70%{{Line Break}}70%{{Line Break}}10{{Line Break}}10{{Line Break}}10{{Line Break}}1{{Line Break}} {{Line Break}}-15{{Line Break}}9
 +
|-
 +
|Exquisite/of Quality
 +
|Self repair{{Line Break}}Velocity{{Line Break}}Elemental damage{{Line Break}}Durability{{Line Break}}Lower requirements{{Line Break}}Slayer{{Line Break}}Mage weapon{{Line Break}}Spell channeling{{Line Break}}Balanced
 +
|7{{Line Break}}not known yet{{Line Break}} {{Line Break}} {{Line Break}} {{Line Break}} {{Line Break}}-15{{Line Break}} {{Line Break}} {{Line Break}}
 
|-
 
|-
 
|Auspicious/of Fortune
 
|Auspicious/of Fortune

Revision as of 08:06, 15 April 2012

(Work in progress)

Introduction

Publish 74 introduced Runic Re-Forging. Unlike normal runic crafted items, Runic Re-Forging allows to "overcap" Item Properties, it can also add Stygian Abyss properties. For example, a Tailor can craft a leather tunic with 150 luck, or casting focus on it, a smith can craft a weapon with 40 SSI or Hit Fatigue. This is not possible with normal runic crafting or imbuing. A good basic explanation can be found on UO Stratics: Runic Re-Forging.

Basics

Re-Forging requires:

  • Stygian Abyss entitled account
  • User must be near a soulforge (soulforge bonuses do not apply)
  • User must have at least 65% Imbuing skill, more skill enables more options

You can only Re-Forge non-magical, craftable items. Both the item and the runic tool must be on top level of the backpack. Re-Forging will consume up to 10 charges from the runic tool, depending on the number of options selected. Runic tools can now be combined together if they are exactly the same type, up to a maximum of 100 charges. Higher runics have more budget and can add more properties but some properties are only possible with lower runics. For example, you cannot add "Auspicious/of Fortune" with a bronze runic hammer. If no naming options (Grand, Exalted, Inspired, Sublime Artifice) are selected, the tool will simply add item properties randomly.

Re-Forging properties by name

Weapon

Name Property Cap
Mighty/of Vitality Hit Life Leech
HP increase
Str increase
HP regeneration
70%
7
10
9
Mystic/of Sorcery Hit Mana Leech
Mana increase
Int increase
Lower Mana Cost
Mana regeneration
70%
10
10
10
9
Animated/of Haste Hit Stamina Leech
Stamina increase
Dex increase
Stamina regeneration
Swing speed increase
70%
10
10
9
40%
Arcane/of Wizardry Hit Mana Leech
Hit Mana Drain
Mana increase
Int increase
Lower Mana Cost
Faster casting
Spell channeling
Mage weapon
Mana regeneration
70%
70%
10
10
10
1

-15
9
Exquisite/of Quality Self repair
Velocity
Elemental damage
Durability
Lower requirements
Slayer
Mage weapon
Spell channeling
Balanced
7
not known yet




-15


Auspicious/of Fortune Luck 150 (190 for ranged weapons)

Armor

Shield