Difference between revisions of "Self Repair"

m (See Also)
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* When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.)
 
* When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.)
 
* It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again.
 
* It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again.
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* If an item with the Self Repair property is imbued, it will lose that property. Likewise, an imbued item can not have Self Repair added as a property.
  
 
==See Also==
 
==See Also==
 
* [[Five on Friday - November 9, 2007]]
 
* [[Five on Friday - November 9, 2007]]
 
{{Item Properties}}
 
{{Item Properties}}

Revision as of 10:58, 8 May 2010

Explanation

  • When an item takes damage, the Self Repair property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.)
  • It then sets a timer, and Self Repair doesn't go off again on that item for 60 seconds, even if the item gets damaged again.
  • If an item with the Self Repair property is imbued, it will lose that property. Likewise, an imbued item can not have Self Repair added as a property.

See Also