Difference between revisions of "Skullcap"

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[[Image:Skullcap.png|frame]]
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{{Infobox item
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| name=Skullcap
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| image=Skullcap.png
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| weight=1
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| fireresist=3
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| coldresist=5
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| poisonresist=8
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| energyresist=8
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| strengthrequirement=10
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| mindurability=36
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| maxdurability=48
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}}
  
A type of [[Hat]].
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A type of [[Hat]] which takes up the [[Head Slot]].
  
 
[[Armor]] that is [[exceptional]]ly crafted will receive a bonus that is further boosted by your character's [[Arms Lore]] skill. [[Runic Tools]] cannot be used to grant further bonuses to hats.
 
[[Armor]] that is [[exceptional]]ly crafted will receive a bonus that is further boosted by your character's [[Arms Lore]] skill. [[Runic Tools]] cannot be used to grant further bonuses to hats.
  
Some forms of armor are "medable", meaning they do not affect your use of the [[meditation]] skill when worn. Elven armor can only be worn [[elves]].
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Skullcaps are a [[Medable]] form of armor that can be worn by both [[Humans]] and [[Elves]]. They are crafted by [[Tailoring|tailor]]s, and can be recycled using a [[Salvage Bag]] or [[scissors]].
  
Skullcaps are crafted by [[Tailoring|tailor]]s, and can be recycled using a [[Salvage Bag]] or [[scissors]].
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Parts retain the color of the material from which they are made. Crafted versions can have their [[durability]] increased, via [[Powder of Fortifying]], to a maximum of 255 and can be [[Dying Tub|dyed]]. If crafted [[exceptional]]ly by a [[Grandmaster|GM]]+ crafter they can hold their maker's mark.
  
Parts retain the color of the material from which they are made. Crafted versions can have their [[durability]] increased, via [[Powder of Fortifying]], to a maximum of 255 and can be dyed with [[Pigments of Tokuno]]. If crafted [[exceptional]]ly by a [[Grandmaster|GM]]+ crafter they can hold their maker's mark.
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==Crafting==
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<b>Skill required:</b><br>
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0.0 [[Tailoring]]
  
<center>
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<b>Components:</b>
{| cellpadding="5" cellspacing="0" border="1"
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* 2 [[Cloth]]
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Physical resist icon.png]]
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! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Fire resist icon.png]]
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! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Cold resist icon.png]]
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! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Poison resist icon.png]]
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! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Energy resist icon.png]]
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! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| Total
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! style="background-color:#9f3215; color:#FFFFFF;" | Medable
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|- align="center"
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|0
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|3
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|5
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|8
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|8
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|24
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|[[Image:Tick.png]]
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|- align="center"
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! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| Equipment Slot
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! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Tailoring]]<br>Skill
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! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Cloth]]<br>Required
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! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Strength]]<br>Required
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! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Stone]]s
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! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| Female<br>Only
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! style="background-color:#9f3215; color:#FFFFFF;" | Elven
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|- align="center"
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|[[Head Slot]]
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|0.0
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|2
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|10
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|1
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|[[Image:Cross.png]]
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|[[Image:Cross.png]]
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|}
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</center>
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[[Category:Skullcaps]][[Category:Tailoring]]
 
[[Category:Skullcaps]][[Category:Tailoring]]

Revision as of 19:08, 28 September 2008

Skullcap.png
Skullcap
Weight: 1 Stone
Fire Resist 3%
Cold Resist 5%
Poison Resist 8%
Energy Resist 8%
Strength Requirement 10
Durability: 36 (min) - 48 (max)

A type of Hat which takes up the Head Slot.

Armor that is exceptionally crafted will receive a bonus that is further boosted by your character's Arms Lore skill. Runic Tools cannot be used to grant further bonuses to hats.

Skullcaps are a Medable form of armor that can be worn by both Humans and Elves. They are crafted by tailors, and can be recycled using a Salvage Bag or scissors.

Parts retain the color of the material from which they are made. Crafted versions can have their durability increased, via Powder of Fortifying, to a maximum of 255 and can be dyed. If crafted exceptionally by a GM+ crafter they can hold their maker's mark.

Crafting

Skill required:
0.0 Tailoring

Components: