Difference between revisions of "Spell Channeling"

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The Spell Channeling property allows [[Magery]] spells to be cast without unequipping the weapon, shield, or other item.
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[[Spell Channeling]] is an [[Item Properties|item property]] that allows [[Magery]] spells to be cast without unequipping the [[Right Hand Slot|Right]] and [[Left Hand Slot|Left Hand]] [[Equipment Slots|equipment slots]]. It is always accompanied by a [[Faster Casting|FC]] penalty of -1 (which does not count as an additional property), though this may be cancelled out if the item has a FC bonus as well. (If you don't see a penalty/bonus, then your casting rate remains the same.)
  
Often, spell channeling is accompanied by [[Faster Casting]] -1, meaning that the item will reduce the caster's casting speed.  Some however, spawn without Faster Casting -1, and thus have no effect on the caster's casting speed. (Sometimes these items are still sought after, the decreased time being compensated for by other items.  For example, a weapon with Faster Casting -1 can be balanced out by having a ring with Faster Casting 1 and the [[Ornament of the Magician]] which has Faster Casting 2, for a "total" Faster Casting of 2, the maximum for magery, despite the -1 penalty from the weapon.)
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For example, an item displaying spell channeling with a FC of -1 has a single property. A spell channeling item seemingly without the penalty has at least two properties. Keep this in mind when crafting magic items.
  
Some [[artifacts]], such as the [[Arcane Shield]], have Faster Casting +1, meaning that the item actually '''increases''', the caster's casting speed.
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Spellbooks do not require spell channeling in order to stay equipped while casting. [[Wand]]s always have this property.
  
One spell channeling artifact, the [[Legacy of the Dread Lord]], has [[Faster Cast Recovery]] 3, meaning that it decreases the "wait time" between spells but has no effect on casting time.
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==Artifacts==
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Items which break the normal rules:
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* [[Arcane Shield]]
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* [[Boomstick]]
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* [[Chaos Shield - Museum of Vesper Replica]]
  
This property normally appears only on weapons and shields, but it also appears on the [[Twilight Lantern]], the [[Candle Blessed by Love]], and the [[Purified Candle]].
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==Event and Quest Items==
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*[[Planeshield]]
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*[[Planesword]]
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*[[Purified Candle]]
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*[[The Candle of Love]]
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*[[Twilight Lantern]]
  
[[Category:Item Properties]]
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==Imbuing==
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The following resources are required to [[Imbuing|imbue]] Spell Channeling:
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*5 [[Magical Residue]]
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*10 [[Gem|Diamond]]
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*10 [[Silver Snake Skin]]s
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==See Also==
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{{Item Properties}}

Latest revision as of 22:53, 30 March 2012

Spell Channeling is an item property that allows Magery spells to be cast without unequipping the Right and Left Hand equipment slots. It is always accompanied by a FC penalty of -1 (which does not count as an additional property), though this may be cancelled out if the item has a FC bonus as well. (If you don't see a penalty/bonus, then your casting rate remains the same.)

For example, an item displaying spell channeling with a FC of -1 has a single property. A spell channeling item seemingly without the penalty has at least two properties. Keep this in mind when crafting magic items.

Spellbooks do not require spell channeling in order to stay equipped while casting. Wands always have this property.

Artifacts

Items which break the normal rules:

Event and Quest Items

Imbuing

The following resources are required to imbue Spell Channeling:

See Also