Difference between revisions of "Spell Damage Increase"

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'''Spell Damage Increase''' (SDI) is an [[item property]] that, surprisingly, increases the damage of most magical attacks that are cast. While this property is capped at 15% for [[PvP]], the cap further increases from 15% to 30% for templates having no more than 30 modified skill points in another main skill like [[Magery]], [[Necromancy]], [[Mysticism]], [[Focus]], [[Ninjitsu]], [[Bushido]], [[Animal Taming]], [[Musicianship]], [[Chivalry]] and [[Spellweaving]]. For [[PvE]] there is no cap on spell damage, so pack it on.   
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'''Spell Damage Increase''' (SDI) is an [[item property]] that increases the damage of most magical attacks that are cast. This property is capped at 25% in [[PVP]] provided you dont have more than 30% of a skill in two different spell lines or [[Animal Taming]] or [[Parry]]. Then, you will become "focused" to that spell line and can display it from your titles menu, under overhead name, skills. So, if you have [[Imbuing]], [[mysticism]] and [[focus]] you can be a focused mystic, but not if you have [[mysticism]] and 31 in [[evaluating intelligence]]. It's noteworthy that [[chivalry]] is amongst the magical lines even though it has no spell affected by SDI. So, if you have 120 [[magery]] and 120 [[chivalry]], you won't be a focused mage. If you are not eligible to be focused, then your SDI pvp cap will be 20%.
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For [[PvE]] there is no cap on spell damage, so pack it on.   
  
There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., [[War of Shadows|War of Shadows Invasion Spellbooks]]).
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There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 50% for special items (e.g., [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]]).
  
 
==Qualifiers==
 
==Qualifiers==
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==Calculating Spell Damage==
 
==Calculating Spell Damage==
#A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1
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* A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating the [[magery]] base spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1.
#The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.
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* Similar with [[Spirit Speak]] for [[Necromancy Spells]] and [[Focus]] or [[Imbuing]] for [[Mysticism|Mysticism Spells]], [[Arcane Focus]] for [[Spellweaving|Spellweaving Spells]].
#The next factor is the [[inscription]] Skill bonus.  This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription. This is a 10% increase in the base damage for [[Magery Spells]].
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* The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.
#[[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] can also increase spell damage.
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* [[Spellweaving]] spells [[Arcane Empowerment]] and [[Reaper Form]] increase spell damage.
#And finally, factor in any SDI imparted from items.
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* A bards [[Inspire]] (giving SDI) & [[Invigorate]] (giving intelligence) buffs the spell damage and too.
 +
* [[Races#Berserk|Berserk]] ability of the gargoyle race may increase SDI (up to 12%).
 +
* Getting the [[City_Loyalty#Trade_Deals_Include|Guild of Arcane Arts trade deal city buff]] increases the SDI value by 5%
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* [[Inscription]] Skill bonus.  This is a 10% increase in the base damage for [[Magery Spells]]. (This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.)
 +
* Being cursed by a target's [[Blood Oath]].
 +
* Factor in any SDI imparted from items.
 +
* Factor the use of a Slayer spellbook property matching the target.
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* Don't forget the well timed usage of an [[Spell Focusing Sash]].
 +
* Last but not least, the [[Summer Dragonfish Pie]] gives a straight +5 spell damage and the [[Grapes of Wrath]] gives +15 spell damage.
  
==SDI Items==
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On the other hand factor in resist lowering and additional damage received issues on the target like:
Both [[ring]]s and [[bracelet]]s can possess SDI.
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===Weapons===
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* [[Discordance]]
*[[Eternal Guardian Staff]] 10%
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* [[Evil Omen]]
*[[Breath of the Dead]] 5%
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* [[Corpse Skin]]
*[[Grim Reaper's Scythe]] 5%
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* [[Curse]]
*[[Rune Blade of Knowledge]] 5% (fixed stat, [[runic]]s may have higher amounts)
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*[[Staff of Power]] 5%
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===Armor/Neckware===
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==SDI Items==
*[[Elven Leafweave]] 15% (total from 4 pieces)
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===Heads===
*[[Greymist Armor]] 8% (2% per from 4 pieces)
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*[[The Scholar’s Halo]] 15%
 
*[[Wizard's Crystal Reading Glasses]] 15%
 
*[[Wizard's Crystal Reading Glasses]] 15%
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*[[Kasa of the Raj-In]] 12%
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*[[Dr. Spector's Lenses]] 12%
 
*[[Treasures and Trinkets Reading Glasses]] 10%
 
*[[Treasures and Trinkets Reading Glasses]] 10%
 
*[[Hat of the Magi]] 10%
 
*[[Hat of the Magi]] 10%
 
*[[Crown of Tal'Keesh]] 10%
 
*[[Crown of Tal'Keesh]] 10%
 
*[[Crown of Arcane Temperament]] 8%
 
*[[Crown of Arcane Temperament]] 8%
*[[Kasa of the Raj-In]] 12%
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*[[Obsidian Earrings]] 8%
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 +
===Necks===
 
*[[Pendant of the Magi]] 5%
 
*[[Pendant of the Magi]] 5%
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 +
===Chests===
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*[[Mantle of the Fallen]] 5%
 
*[[Protector of the Battle Mage]] 5%
 
*[[Protector of the Battle Mage]] 5%
*[[Midnight Bracers]] 10%
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*[[Shugenja’s Raiment]] 5%
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 +
===Legs===
 
*[[Spell Woven Britches]] 10%
 
*[[Spell Woven Britches]] 10%
 
*[[Enchanted Kelp Woven Leggings]] 8%
 
*[[Enchanted Kelp Woven Leggings]] 8%
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*[[Summoner's Kilt]] 5%
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 +
===Arms===
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*[[Cuffs of the Archmage]] 20%
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*[[Midnight Bracers]] 10%
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===Robes===
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*[[Hawkwind's Robe]] 5%
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*[[Tabard of Virtue]] 5%
 
*[[Cloak Of Death]] 3%
 
*[[Cloak Of Death]] 3%
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 +
===Cloaks===
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*[[Jumu’s Sacred Hide]] 5%
 
*[[Ranger's Cloak of Augmentation]] 3%
 
*[[Ranger's Cloak of Augmentation]] 3%
  
===Books===
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===Sets===
*[[Conjurer's Grimoire]] 15%
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*[[Elven Leafweave]] 15% (total from 4 pieces)
*[[Inscription|Mage Inscribed Spellbooks]] up to 9% (?)
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*[[Greymist Armor]] 8% (2% per from 4 pieces)
*[[Scrapper's Compendium]] 25%
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*[[Tome of Lost Knowledge]] 15%
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*[[War of Shadows|War of Shadows Invasion Spellbooks]] up to 30%
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===Rings===
 
===Rings===
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*[[Crystalline Ring]] 20%
 
*[[Crystalline Ring]] 20%
 
*A ring out of the [[Random_Magic_Item_Generation_System#The_Name_Prefixes_and_Suffixe|Random Magic Item Generation System]] max. 18%
 
*A ring out of the [[Random_Magic_Item_Generation_System#The_Name_Prefixes_and_Suffixe|Random Magic Item Generation System]] max. 18%
*[[Spell_Damage_Increase#Imbuing|Imbued ring]] max. 12%
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*An [[Spell_Damage_Increase#Imbuing|imbued ring]] max. 12%
 
*[[Ring of the Soulbinder]] 10%
 
*[[Ring of the Soulbinder]] 10%
 
*[[Djinni's Ring]] 10%
 
*[[Djinni's Ring]] 10%
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===Bracelets===
 
===Bracelets===
*[[Random Magic Item Generation System#The_Name_Prefixes_and_Suffixes|"Shame style loot"]] bracelet max. 18%
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*A bracelet out of the [[Random Magic Item Generation System#The_Name_Prefixes_and_Suffixes|Random Magic Item Generation System]] max. 18%
*[[Spell_Damage_Increase#Imbuing|Imbued bracelet]] max. 12%
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*An [[Spell_Damage_Increase#Imbuing|imbued bracelet]] max. 12%
 
*[[Enchanted Coral Bracelet]] 10%
 
*[[Enchanted Coral Bracelet]] 10%
 
*[[Venom]] 10%
 
*[[Venom]] 10%
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===Talismans===
 
===Talismans===
 
*[[Mana Phasing Orb]] 5%
 
*[[Mana Phasing Orb]] 5%
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*[[Mystic's Memento]] 5%
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*[[Necromancer's Phylactery]] 5%
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*[[Wizard's Curio]] 5%
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*[[Serpent’s Bite]] 8%
  
===Maximum Possible SDI===
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===Earrings===
As of [[Publish 78|August of 2012]], the maximum Spell Damage Increase from [[equipment]] is 124%, which is constituted from the following:
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*[[Yukio's Glass Earrings]] 15%
*[[Spell Woven Britches]] 10%,  
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*[[Crystalline Ring]], or [[Compassion's Eye]] 20%,  
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===Books===
*(A maximum) [[Bracelet]] from the new [[Random Magic Item Generation System]] 18%,  
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The relative effective %Damage output is in parentheses to set the order.
*[[Wizard's Crystal Reading Glasses]] 15%,  
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*(330) A target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]] max. 30%, triple damage
*[[Midnight Bracers]] 10%,  
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*(325) A target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Scrapper's Compendium]] 25%, triple damage
*[[Pendant of the Magi]] 5%,
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*(315) [[Anon's Spellbook]] 15% (Dinosaur, Myrmidex or Eodon Tribe Slayer, triple damage)
*(A maximum) War of Shadows Magery Spellbook 30%,
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*(309) A target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Inscription|Inscribed Spellbook]] max. 9%, triple damage
*[[Cloak Of Death]] 3%
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*(230) A target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]] max. 30%, double damage
*[[Mana Phasing Orb]] 5%
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*(225) A target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Scrapper's Compendium]] 25%, double damage
*[[Ranger's Cloak of Augmentation]] 3%
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*(215) [[Juo’nar’s Grimoire]] 15% ([[Slayer|Super Slayer]], double damage)
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*(215) [[Conjurer's Grimoire]] 15%, Undead Slayer, double damage
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*(210) [[Fallen Mystic's Spellbook]] 10% ([[Fey_Slayer|Fey Slayer]], double damage)
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*(209) A target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Inscription|Inscribed Spellbook]] max. 9%, double damage
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*(150) Maximum vs creatures with no slayer vulnerability [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]] max. 50%
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*(130) [[War of Shadows|War of Shadows Invasion Spellbooks]] max. 30%
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*(125) [[Scrapper's Compendium]] 25%
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*(115) [[Tome of Lost Knowledge]] 15%
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*(110) [[Tome of Enlightenment]] 10%
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*(109) An [[Inscription|Inscribed Spellbook]] max. 9%
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If the goal is maximum damage, using a slayer spellbook to match your target is clearly the most important element. These are crafted spellbooks with 0 SDI just to make the damage comparison clear.
 +
No additional SDI, but slayer books:
 +
*(300) A target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Inscription|Inscribed Spellbook]], triple damage
 +
*(200) A target specific [[Slayer#Super_.26_Lesser_Slayers|Super Slayer]] [[Inscription|Inscribed Spellbook]], double damage
 +
 
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===Shields===
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*[[Hook's Shield]] 10%
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===Weapons===
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*[[Eternal Guardian Staff]] 10%
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*[[Staff of Power]] 5%
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*[[Breath of the Dead]] 5%
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*[[Grim Reaper's Scythe]] 5%
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*[[Rune Blade of Knowledge]] 5%
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==Maximum Possible SDI by items==
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As of [[Publish 112|June 2022]], the maximum Spell Damage Increase from [[equipment]] is 185%, which is constituted from the following:
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*[[The Scholar’s Halo]] or [[Wizard's Crystal Reading Glasses]] 15%
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*[[Pendant of the Magi]] 5%
 
*[[Protector of the Battle Mage]] 5%
 
*[[Protector of the Battle Mage]] 5%
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*[[Spell Woven Britches]] 10%
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*[[Cuffs of the Archmage]] 20%
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*[[Greymist Armor]] gloves 2%
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*A bracelet out of the [[Random Magic Item Generation System]] 18%
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*Either [[Compassion's Eye]] or [[Crystalline Ring]] 20%
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*Any one of the talisman slot items: [[Mana Phasing Orb]], [[Necromancer's Phylactery]], [[Mystic's Memento]], [[Wizard's Curio]] 5%
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(**A target specific [[Slayer#Super_.26_Lesser_Slayers|Lesser Slayer]] [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]] 30%, triple damage)
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*A [[Shattered Obelisk Invasion|Shattered Obelisk Invasion Spellbook]] 50%
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*[[Hawkwind's Robe]] 5%
 +
*[[Jumu’s Sacred Hide]] 5%
 +
*[[Hook's Shield]] 10%
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*[[Yukio's Glass Earrings]] 15%
  
 
==Imbuing==
 
==Imbuing==

Latest revision as of 04:56, 1 January 2024

Spell Damage Increase (SDI) is an item property that increases the damage of most magical attacks that are cast. This property is capped at 25% in PVP provided you dont have more than 30% of a skill in two different spell lines or Animal Taming or Parry. Then, you will become "focused" to that spell line and can display it from your titles menu, under overhead name, skills. So, if you have Imbuing, mysticism and focus you can be a focused mystic, but not if you have mysticism and 31 in evaluating intelligence. It's noteworthy that chivalry is amongst the magical lines even though it has no spell affected by SDI. So, if you have 120 magery and 120 chivalry, you won't be a focused mage. If you are not eligible to be focused, then your SDI pvp cap will be 20%. For PvE there is no cap on spell damage, so pack it on.


There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on. The intensity range of the Spell Damage Increase item property is 1% to 18% for found rings and bracelets. The apparent maximum is 50% for special items (e.g., Shattered Obelisk Invasion Spellbook).

Qualifiers

As with most code over time, Spell Damage Increase is not as straight-forward as it seems. It does affect Poison Strike and Wither, but it does not affect Pain Spike or Holy Light. It works with Word of Death, as the spell is not dependent on a secondary ability check, e.g. like Pain Spike, which involves Spirit Speak, or Holy Light, which involves Karma.

Calculating Spell Damage

On the other hand factor in resist lowering and additional damage received issues on the target like:

SDI Items

Heads

Necks

Chests

Legs

Arms

Robes

Cloaks

Sets

Rings

Bracelets

Talismans

Earrings

Books

The relative effective %Damage output is in parentheses to set the order.

If the goal is maximum damage, using a slayer spellbook to match your target is clearly the most important element. These are crafted spellbooks with 0 SDI just to make the damage comparison clear. No additional SDI, but slayer books:

Shields

Weapons

Maximum Possible SDI by items

As of June 2022, the maximum Spell Damage Increase from equipment is 185%, which is constituted from the following:

(**A target specific Lesser Slayer Shattered Obelisk Invasion Spellbook 30%, triple damage)

Imbuing

The following resources are required to imbue the highest intensity of Spell Damage Increase (12%):

See Also