Difference between revisions of "Talk:Durability"

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- [[User:Geoffb|Geoffb]]
 
- [[User:Geoffb|Geoffb]]
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== Durability Loss Formula Discrepancies. ==
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Interesting post on stratics refuting the formula.
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[http://vboards.stratics.com/uo-craftsman/244424-question-about-durability-loss-repairing.html#post1973542]
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Despite the little slam to uoguide, they do have some points and evidence.
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They pointed to a five on friday dev quote from 2007
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"I'm a Legendary Smith - why do I lose durability points so often when I try to repair things?"
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"Because there's a pretty high base chance to lose a point of durability" seems to be the simple answer. The formula is as follows:
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Chance to lose Durability = ((40 + Max Durability) - Current Durability) - (repairSkill / 100) (where repair skill is Test Center-style, i.e. GM = 1000, not 100.0)
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Example: Blacksmithing of 1100 (110.0), 50 current and max durability, yields a 29% chance that max durability will be reduced by 1. If an item has taken more than 71 points of damage, the chance for it to lose a point of durability reaches 100% even for a Legendary smith. So there's a definite choice to be made - do you repair early and often, and risk failure, or late and seldom, and guarantee it?"
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This suggests there is always a chance to lose durability on any repair.
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Also someone mentioned that there is a possible penalty for using a repair contract that should be into the formula as well.

Revision as of 16:26, 15 June 2011

so what happens if (through neglect or otherwise) an item's durability and maximum durability both drop to zero. I assume the item breaks or does not work or disappears or something. This is really the key reason why you care about durability --- if I don't repair my favourite sword it will go poof --- but this information is not given on the current page.

(and if I knew then I'd update it myself)

- Geoffb


It's mentioned under this heading. Yeah, once current durability goes to 0, maximum drops instead; bring that down to 0 and you lose the item.

Typically you'll bust plenty of shields in this way training Parrying.

- Bomb Bloke 09:40, 1 July 2008 (PDT)


Added an "Example" bullet point under the mentioned heading, as well as a line in the introductory paragraph. --Cogniac 21:35, 1 July 2008 (PDT)



Thanks All !

- Geoffb

Durability Loss Formula Discrepancies.

Interesting post on stratics refuting the formula. [1]

Despite the little slam to uoguide, they do have some points and evidence.

They pointed to a five on friday dev quote from 2007

"I'm a Legendary Smith - why do I lose durability points so often when I try to repair things?" "Because there's a pretty high base chance to lose a point of durability" seems to be the simple answer. The formula is as follows: Chance to lose Durability = ((40 + Max Durability) - Current Durability) - (repairSkill / 100) (where repair skill is Test Center-style, i.e. GM = 1000, not 100.0) Example: Blacksmithing of 1100 (110.0), 50 current and max durability, yields a 29% chance that max durability will be reduced by 1. If an item has taken more than 71 points of damage, the chance for it to lose a point of durability reaches 100% even for a Legendary smith. So there's a definite choice to be made - do you repair early and often, and risk failure, or late and seldom, and guarantee it?"

This suggests there is always a chance to lose durability on any repair. Also someone mentioned that there is a possible penalty for using a repair contract that should be into the formula as well.