Difference between revisions of "Template talk:Infobox item"

m (-1)
(Finished quiver, adding Quiver of Rage as an exception)
Line 19: Line 19:
 
* <s>Add [[Artifact Rarity]]</s>
 
* <s>Add [[Artifact Rarity]]</s>
 
** [[User:Thadius856|Thadius856]] 10:22, 16 September 2008 (PDT)
 
** [[User:Thadius856|Thadius856]] 10:22, 16 September 2008 (PDT)
* Add [[quiver]] properties
+
* <s>Add [[quiver]] properties</s>
 +
** [[User:Thadius856|Thadius856]] 19:12, 16 September 2008 (PDT)
 
* Add all types of charges, except Arcane Charges
 
* Add all types of charges, except Arcane Charges
 
* Add links to all item properties using {{tl|ColoredLink}}
 
* Add links to all item properties using {{tl|ColoredLink}}
Line 54: Line 55:
 
* [[Melisande's Corroded Hatchet]] - [[Spell Channeling]] and [[Self Repair]] are reversed. ([[User:Thadius856|Thadius856]])
 
* [[Melisande's Corroded Hatchet]] - [[Spell Channeling]] and [[Self Repair]] are reversed. ([[User:Thadius856|Thadius856]])
 
* [[Bloodwood Spirit]] - Sometimes has +5 Necromancy, sometimes doesn't. ([[User:Thadius856|Thadius856]])
 
* [[Bloodwood Spirit]] - Sometimes has +5 Necromancy, sometimes doesn't. ([[User:Thadius856|Thadius856]])
 +
* [[Quiver of Rage]] - Massively out of normal ordering since [[Publish 55]] [[User:Thadius856|Thadius856]]

Revision as of 19:12, 16 September 2008

Template:TOCright

To-do List

General Chat

It appears you are attempting to create an item box. Work began some time ago on such a template but I don't think it was completed. Perhaps you can combine your efforts or get some ideas from it. See Template:Item. - JC the Builder 18:35, 13 September 2008 (PDT)

Thanks for the heads up. Hadn't seen that this page existed, let alone your comment. It appears we've joined forces already. Wish us luck! Thadius856 00:10, 16 September 2008 (PDT)

Ordering of Hit Properties

Until just now, I had arranged all of the hit properties (except hit chance increase, which belongs with others like it) alphabetically. I spent lots of time tonight researching exactly which order they go in, and had great success! Here's the exact order that they will appear on any looted, enhanced, crafted, etc. item:


Hit Properties:

  • HSL
  • all slayers here
  • HD/HF/HH/HF/HMA (1 max per item)
  • HCA/HEA/HFA/HPhA/HPoA (1 max per item)
  • HML
  • HLD
  • HLA
  • HLL


You'll notice that the leech properties are all over the board. I'm not sure exactly why this is, but I've confirmed it on over 100 items. All of the hit spells are grouped together; order within the group doesn't matter, since only one can be on each item. The hit areas follow this same rule, oddly enough. HLD comes before HLA, why I have no idea, but again I've quadruple-checked. I haven't found any exceptions yet. Please let me know if anybody here does. Thadius856 00:10, 16 September 2008 (PDT)

Exceptions to the Rules

I've stumbled upon a few items in my travels about Sosaria that some items break the mold, so to say. While I unfortunately don't remember many of them, two items in particular come to mind. If I recall correctly, they've all been artifacts. This leads me to believe that the items are programmed manually by the developers, who err occasionally. Please add to this list as you find others. Thadius856 00:10, 16 September 2008 (PDT)


Exceptions: