Difference between revisions of "Ultima Online: Renaissance"

(New page: '''Renaissance''' was the second expansion for UO. It introduced the Trammel facet. Although Factions didn't make in for release, it was added a couple months later. [[Category:Ex...)
 
(image, verbiage from wikipedia on ren)
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'''Renaissance''' was the second expansion for UO. It introduced the [[Trammel]] facet. Although [[Factions]] didn't make in for release, it was added a couple months later.
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[[Image:Renaissance_banner.jpg|frame|left|Banner ad for Ultima Online: Renaissance, circa 2000]]<br clear="all">
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'''Ultima Online: Renaissance''' is the second expansion for UO. Released on April 3, 2000, it added content, fixed bugs, and made several gameplay changes. It introduced the [[Trammel]] facet. Although [[Factions]] didn't make in for release, it was added a couple months later.
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Prior to its release, the expansion was said to double the amount of room in the game, but that it would not use a duplicate of the map, rather it would be adding new content. It was later found in the previews that Renaissance simply added a mirror world under different rules. [[Felucca]] and Trammel were created, the first one with "[[PvP|player vs. player killing]]" allowed, and the latter with only consensual combat.
  
 
[[Category:Expansions]]
 
[[Category:Expansions]]

Revision as of 12:53, 12 February 2008

Banner ad for Ultima Online: Renaissance, circa 2000

Ultima Online: Renaissance is the second expansion for UO. Released on April 3, 2000, it added content, fixed bugs, and made several gameplay changes. It introduced the Trammel facet. Although Factions didn't make in for release, it was added a couple months later.

Prior to its release, the expansion was said to double the amount of room in the game, but that it would not use a duplicate of the map, rather it would be adding new content. It was later found in the previews that Renaissance simply added a mirror world under different rules. Felucca and Trammel were created, the first one with "player vs. player killing" allowed, and the latter with only consensual combat.