Difference between revisions of "War of Shadows"

(New page: Introduced with Publish 56. * Factions cities will come under attack in Trammel by the forces of the Shadowlords * Capturing a town sigil in Felucca allows the Trammel city to be invad...)
 
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* Factions cities will come under attack in Trammel by the forces of the Shadowlords
 
* Factions cities will come under attack in Trammel by the forces of the Shadowlords
 
* Capturing a town sigil in Felucca allows the Trammel city to be invaded
 
* Capturing a town sigil in Felucca allows the Trammel city to be invaded
** Sigil must be captured by Chaos ([[Shadowlord]]s or [[Minax]])
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** Sigil must be captured by a Chaos faction, either [[Shadowlord]]s or [[Minax]].
 
** Up to three towns can be invaded at a time
 
** Up to three towns can be invaded at a time
 
** Additional sigil captures will queue those cities for attack, but will not occur until another city’s invasion ends
 
** Additional sigil captures will queue those cities for attack, but will not occur until another city’s invasion ends
 
* A city’s guard zones will disappear in Trammel when invaded, becoming a warzone
 
* A city’s guard zones will disappear in Trammel when invaded, becoming a warzone
* All Felucca faction cities will have their guard zones will be removed, becoming warzones
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* All Felucca faction cities will have their guard zones removed, becoming warzones
 
* Affected cities for the invasion:
 
* Affected cities for the invasion:
 
** Britain
 
** Britain
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** Yew
 
** Yew
 
* Players logging into a town under invasion will be relocated to Jhelom
 
* Players logging into a town under invasion will be relocated to Jhelom
** Teleportation attempts into danger zones will be rerouted to Jhelom when possible
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** Teleportation (Recall, Sacred Journey, etc.) attempts into danger zones will be rerouted to Jhelom when possible
* Invading forces comprised of three types
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* Invading forces comprised of three types:
 
** Shadowlord allied monsters (new alliances, beyond just daemons)
 
** Shadowlord allied monsters (new alliances, beyond just daemons)
 
*** Britain: Dragons
 
*** Britain: Dragons

Revision as of 06:33, 30 October 2008

Introduced with Publish 56.

  • Factions cities will come under attack in Trammel by the forces of the Shadowlords
  • Capturing a town sigil in Felucca allows the Trammel city to be invaded
    • Sigil must be captured by a Chaos faction, either Shadowlords or Minax.
    • Up to three towns can be invaded at a time
    • Additional sigil captures will queue those cities for attack, but will not occur until another city’s invasion ends
  • A city’s guard zones will disappear in Trammel when invaded, becoming a warzone
  • All Felucca faction cities will have their guard zones removed, becoming warzones
  • Affected cities for the invasion:
    • Britain
    • Skara Brae
    • Magincia
    • Minoc
    • Moonglow
    • Trinsic
    • Vesper
    • Yew
  • Players logging into a town under invasion will be relocated to Jhelom
    • Teleportation (Recall, Sacred Journey, etc.) attempts into danger zones will be rerouted to Jhelom when possible
  • Invading forces comprised of three types:
    • Shadowlord allied monsters (new alliances, beyond just daemons)
      • Britain: Dragons
      • Skara Brae: Elementals
      • Magincia: Undead
      • Minoc: Plague
      • Moonglow: Void
      • Trinsic: Orcs
      • Vesper: Rogue Ophidians
      • Yew: Daemons
    • Army of Shadows (Humans and Elves)
      • Ranking and promotion system similar to the Ophidian Invasion
      • Four basic types
        • Warrior
        • Ranger
        • Mage
        • Healer
      • Ranks
        • Recruit
        • Scout
        • Corporal
        • Lieutenant
        • Captain
        • General
    • Corrupted townspeople
      • Hatred
        • NPCs aggressively attack players and other NPCs
      • Falsehood
        • NPCs attempt to steal from players
        • Each NPC can only steal one item, normal theft checks apply
        • Item is returned to the player if the NPC dies or is purified when the invasion ends (player must be in the city)
      • Cowardice
        • NPCs flee from players
  • Invasion of a town ends when the sigil is recaptured by Order (TB or CoM), or the local invasion is completely defeated
  • Loot
    • All invasion monsters and army members drop faction silver
      • 1 to 5 normally, up to 25 for special mobs like the Shadow Knight
      • Silver is multiplied by rank within the army
      • Rare bonuses possible
    • All invasion monsters have at least double the normal loot
    • Army members drop special weapons and spellbooks with properties based on their rank
    • Army members drop exceptional loot at higher ranks
  • Crimson Dragons introduced as allies to the Shadowlords, appear as the final stage in the invasion. Shares similar loot to “The Six,” such as Myxkion
  • Platinum Dragons introduced as allies to Britannia, enemies of the Crimsons
    • Both dragon races are intelligent, and cause all dragons to go wild in their presence
  • Siege Perilous and Mugen will have all the content available, but will have the invasion proceed in Felucca