Difference between revisions of "Wind"

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{{tocright}}
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To enter Wind you must have over 70 [[Magery]] skill on your character.
 
To enter Wind you must have over 70 [[Magery]] skill on your character.
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==General Facts==
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* Theme: City of Magic
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* Associated Virtue: None
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* Common Professions: Wizards, Mages, Oracles
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* Location: 64°30'N 2°40'E
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* Government (Trammel): Ruled by the [[Oracle]]
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* Government (Felucca): Ruled by the [[Oracle]]
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==Landmarks==
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* [[Wind Bank]]:
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* [[Wind Park]]: 141°09'N 86°43'W
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==Shops==
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===Alchemists & Mages===
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* [[The Alchemist of Wind]]: 134°23'N 79°07'W
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* [[Magical Supplies]]: 131°50'N 86°39'W
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* [[Wind Alchemy]]: 135°47'N 90°13'W
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===Bakers & Butchers===
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* [[Mage's Appetite]]: 137°06'N 76°04'W
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===Healers===
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* [[Wind Healer]]: 131°02'N 82°22'W
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===Inns & Taverns===
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* [[Seeker's Inn]]: 139°28'N 89°21'W
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* [[Wind Tavern]]: 126°33'N 85°17'W
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* [[Windy Inn]]: 138°57'N 79°24'W
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===Provisioners===
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* [[Mage's Things]]: 133°40'N 90°38'W
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===Tailors & Tanners===
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* [[Windy Clothes]]: 134°23'N 87°48'W
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===Weapon & Armor Shops===
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* [[The Hammer and Anvil]]: 6°51'N 7°22'E
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* [[Heavy Metal Armorer]]: 2°38'S 8°38'E
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* [[The Lord's Arms]]: 3°30'N 3°18'E
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* [[Strength and Steel]]: 3°20'N 11°36'E
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===Other===
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* [[The Learned Mage]]: 129°06'N 84°16'W
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* [[Seat of Knowledge]]: 126°28'N 83°02'W
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* Teleporter to the surface: 129°22'N 88°53'W
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* Teleporter into [[Wind Park]]: 136°29'N 87°31'W
  
 
==See Also==
 
==See Also==
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[[Category:Cities and Towns]]
 
[[Category:Cities and Towns]]
[[Category:Dungeons]]
 

Revision as of 21:38, 28 June 2007

To enter Wind you must have over 70 Magery skill on your character.

General Facts

  • Theme: City of Magic
  • Associated Virtue: None
  • Common Professions: Wizards, Mages, Oracles
  • Location: 64°30'N 2°40'E
  • Government (Trammel): Ruled by the Oracle
  • Government (Felucca): Ruled by the Oracle


Landmarks

Shops

Alchemists & Mages

Bakers & Butchers

Healers

Inns & Taverns

Provisioners

Tailors & Tanners

Weapon & Armor Shops

Other

See Also