Difference between revisions of "Ice Dungeon"

(New page: ==Ice Dungeon== The Ice Dungeon was introduced when the Lost Lands appeared as one of the passages between Britanniaand the Lost Lands. As the name already indicates, this Dungeon...)
 
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==== Level 1 ====
 
==== Level 1 ====
[[Image:Ice_Lvl_1.png]]
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[[Image:Ice_Lvl_1.png|500px|Map of Ice Level 1]]
  
 
This is the main level and where most of the action goes on.
 
This is the main level and where most of the action goes on.

Revision as of 06:16, 13 December 2007

Ice Dungeon

The Ice Dungeon was introduced when the Lost Lands appeared as one of the passages between Britanniaand the Lost Lands. As the name already indicates, this Dungeon has a winter/arctic theme and is home to all kinds of snow and ice creatures.

Levels

Since this is one of the smaller dungeons, there are only three levels of which 2 can rather be considered rooms.

Level 1

Map of Ice Level 1

This is the main level and where most of the action goes on.

Spawn Map Details
A - Frost Spider, Frost Ooze, Ice Snake
B - Ratman, Ratman Mage
C - Arctic Ogre Lord
D - White Wyrm
E - Snow Elemental, Ice Elemental, Giant Ice Serpent, Frost Troll
F - Ice Fiend
Passages
1 - Passage to the Lost Lands
2 - Passage to Britannia
3 - Passage to the Rat Fort (Level 2)
4 - Passage to the Ice Fiend Room (Level 3)

Level 2

A large room containing a large Fort that is crowded with Ratmen of all kinds (Normal, Mage and Archer)

There is absolutly NO good reason to ever go here. Ratman Archers and Ratman Mages together mean quick death ! If you want to fight Ratmen for the loot, there is a much healthier spawn in Level 1 in front of the passage to Level 2.

Level 3

Looks like a basement flat and is completely empty except for the few Ice Fiends that spawn here. According to Stratics a mage must have lived here long time ago and something went wrong and now there's a hole in the floor that keeps on spitting Ice Fiends into Sosaria.

Hunting

Ice offers some very unique hunting opportunities ! Due to the fact that the whole dungeon closely follows the cold theme, it's very easy to dress up properly for this dungeon. Simply bring along very high Cold Resist armor (60+) ! Of course you will need the other resistances too since some monsters here can cast, but melee damage is almost completely Physical/Cold. When it comes to the choice of weapon, the exact opposite is required since all the monsters in this dungeon have an EXTREMLY low Fire Resist.

Arctic Ogre Lords

Probably one of the easiest sources of Fame, Karma and Gold ! Look for the spawn close to the passage to Level 2. There's plenty of space to fight the that has absolutely no spawn. If you bring an Ogre Slayer with high Fire Damage they go down like flies. Same applies for Ogre Slayer spell books in combination with Explosions and Flamestrikes. Most go down after one Explo-FS-Explo combo when your Spell Damage Increase is high enough. Archers also have a very easy job here since they have no ranged attack and become significantly slower with decreasing health.

White Wyrm

Another amazing creature in this Dungeon that can be easily slain when using the right tactic. First of all, always approach their spawn from the east since there is no significant spawn in that direction and you can safely retreat in case they teleported on you and really hit you hard. Let's hope they don't do that too often and you will be fine here with a Dragon Slayer spell book and lots of fire damage spells like explosion, flamestrike and fireball. In addition, cast corpse skin on them if you can for additional fire damage. Same thing applies for an archer, get a dragon slayer with high fire damage and hit away. I wouldn't melee them solo though - they do hit hard ! Great loot and never forget to cut the corpse for valuable Barbed Hides