Difference between revisions of "Karma"

(New page: Karma is part of the Reputation Title System, the other half being Fame. Karma is a measure of the "goodness" of a character's actions. This nearly exclusively means killing mons...)
 
(wikified, added table, karma lock & consequences)
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Karma is part of the [[Reputation Title System]], the other half being [[Fame]].
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{{tocright}}
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'''Karma''' is one of two variables in the [[Reputation Title System]], the other being [[Fame]]. Karma was designed to regulate combat between players. Simply put, unjust killings, [[Stealing|thievery]], and the making and applying of [[Poisoning|poison]] adversely affect a character’s karma. Dispatching evil creatures, completing [[Quest|quests]], and killing murderers benefits a character’s karma.  
  
Karma is a measure of the "goodness" of a character's actions.  This nearly exclusively means killing monsters (though newer characters that have "neutral" Karma can gain Karma through other actions, such as completing escort quests). The "worse" the monster, the higher the Karma granted for killing it. For example, killing balrons or succubi grants more karma than does killing a mongbat or orc.
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==Color & Morality==
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All characters, [[NPC]]s, animals, and monsters have a moral standing that is indicated by their [[Allnames]] color, the color of their [[Object Handle]], and their [[Highlight]] color. The morality color of NPCs, animals, and monsters is determined by the respective karma and alignment possessed. Blue creatures have positive karma and a good alignment; killing a blue will reduce a character’s karma. Attacking gray creatures may or may not have an effect on karma. Red creatures and player characters may be attacked without karma loss. In fact, one way to gain karma is to kill red characters.
  
Certain "good" monsters, such as pixies and cu sidhes, will attack characters with low karma.
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Karma is accrued on a close-ended range from -10,000 to +10,000. Within that range is an exponential scale, as shown in Table 1.
  
Characters with the very lowest karma cannot interact with most NPCs.
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===Table 1: Levels & Amounts===
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{| style="text-align: center; width: 50%"
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! Karma Level !! Amount
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|-
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| Positive Level 5 || 10,000
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|-
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| Positive Level 4 || 5,000 to 9,999
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|-
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| Positive Level 3 || 2,500 to 4,999
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|-
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| Positive Level 2 || 1,000 to 2,499
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|-
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| Positive Level 1 || 500 to 999
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|-
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| '''Neutral Level 0''' || '''499 to -499'''
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|-
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| Negative Level 1 || -500 to -1,249
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|-
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| Negative Level 2 || -1,250 to -2,499
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|-
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| Negative Level 3 || -2,500 to -4,999
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|-
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| Negative Level 4 || -5,000 to -9,999
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|-
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| Negative Level 5 || -10,000
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|}
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The scale is slightly skewed towards the positive at the early levels.
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==Karma Consequences==
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In the lands of [[Ilshenar]], some magical creatures (i.e., blues) will aggressively target characters with negative karma (e.g., [[pixie]]s and [[cu sidhe]]s). A player character may be both blue and have a negative karma; in such cases, the blue is often surprised to find themselves under attack from fellow blue NPCs. It is to a player’s benefit to keep an eye on their character’s karma.
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Having a negative karma score causes NPCs to act differently in the character’s presence than when possessing a neutral or positive karma. Most NPCs will not interact with characters possessing the very lowest karma.
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==Karma Locking==
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Karma is automatically locked when a character moves from neutral to a negative karma. An [[ankh]] must be visited and the karma unlocked before karma can be regained.
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<i>Sometimes, it’s just more fun to play a bad guy.</i>
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For a host reasons, some players like their character(s) to keep a negative karma. However, it is hard to maintain a negative karma while engaging in certain aspects of gameplay (e.g., PvM). For this reason, a character may lock his or her karma. The karma lock is one-way; a character will not gain any karma but he or she can still lose karma. Fame is unaffected by a locked karma; characters still gain or lose fame.
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Karma can be manually locked at most shrines by accessing the context menu (i.e., click or shift-click) for the ankh.
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==Discerning Karma==
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The easiest way to discern a character’s moral standing is to access its [[Paperdoll]]. The title displayed includes the karma title unless the character has a [[Reputation Title]], which supersedes both the karma and fame title.
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==See Also==
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[[Reputation Title System]]<br>
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[[Fame]]<br>
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[[Reputation]]
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[[Category:Game Terms]]

Revision as of 18:31, 27 December 2007

Karma is one of two variables in the Reputation Title System, the other being Fame. Karma was designed to regulate combat between players. Simply put, unjust killings, thievery, and the making and applying of poison adversely affect a character’s karma. Dispatching evil creatures, completing quests, and killing murderers benefits a character’s karma.

Color & Morality

All characters, NPCs, animals, and monsters have a moral standing that is indicated by their Allnames color, the color of their Object Handle, and their Highlight color. The morality color of NPCs, animals, and monsters is determined by the respective karma and alignment possessed. Blue creatures have positive karma and a good alignment; killing a blue will reduce a character’s karma. Attacking gray creatures may or may not have an effect on karma. Red creatures and player characters may be attacked without karma loss. In fact, one way to gain karma is to kill red characters.

Karma is accrued on a close-ended range from -10,000 to +10,000. Within that range is an exponential scale, as shown in Table 1.

Table 1: Levels & Amounts

Karma Level Amount
Positive Level 5 10,000
Positive Level 4 5,000 to 9,999
Positive Level 3 2,500 to 4,999
Positive Level 2 1,000 to 2,499
Positive Level 1 500 to 999
Neutral Level 0 499 to -499
Negative Level 1 -500 to -1,249
Negative Level 2 -1,250 to -2,499
Negative Level 3 -2,500 to -4,999
Negative Level 4 -5,000 to -9,999
Negative Level 5 -10,000


The scale is slightly skewed towards the positive at the early levels.

Karma Consequences

In the lands of Ilshenar, some magical creatures (i.e., blues) will aggressively target characters with negative karma (e.g., pixies and cu sidhes). A player character may be both blue and have a negative karma; in such cases, the blue is often surprised to find themselves under attack from fellow blue NPCs. It is to a player’s benefit to keep an eye on their character’s karma.

Having a negative karma score causes NPCs to act differently in the character’s presence than when possessing a neutral or positive karma. Most NPCs will not interact with characters possessing the very lowest karma.

Karma Locking

Karma is automatically locked when a character moves from neutral to a negative karma. An ankh must be visited and the karma unlocked before karma can be regained.

Sometimes, it’s just more fun to play a bad guy.

For a host reasons, some players like their character(s) to keep a negative karma. However, it is hard to maintain a negative karma while engaging in certain aspects of gameplay (e.g., PvM). For this reason, a character may lock his or her karma. The karma lock is one-way; a character will not gain any karma but he or she can still lose karma. Fame is unaffected by a locked karma; characters still gain or lose fame.

Karma can be manually locked at most shrines by accessing the context menu (i.e., click or shift-click) for the ankh.

Discerning Karma

The easiest way to discern a character’s moral standing is to access its Paperdoll. The title displayed includes the karma title unless the character has a Reputation Title, which supersedes both the karma and fame title.

See Also

Reputation Title System
Fame
Reputation