Publish 27

Revision as of 05:36, 22 July 2007 by Cogniac (Talk | contribs) (Updates)

The following is a list of changes deployed as Publish 27 on XXX, 2004.

Updates

Update 1

On September 17, 2004, the following was published:

"We will be deploying an emergency publish to improve shard stability at the following times:

  • Immediately: Pacific, Baja, Napa Valley, Sonoma, Lake Austin, Chesapeake, Atlantic, Catskills, Siege Perilous, Lake Superior
  • ~8:00 PM PDT: Yamato, Asuka, Wakoku, Hokuto, Izumo, Mizuho, Mugen, Sakura
  • ~9:00 PM PDT: Europa, Drachenfels, Oceania, Arirang, Balhae, Formosa

Shard downtimes will be approximately one hour. Legends and Great Lakes have already received the patch and should experience no additional downtime."

Update 2

On October 27, 2004, the following was published:

Bug Fixes:

  • Fixed an issue with items that gave a HP Regeneration bonus to cause players’ strength to drop to 10 after crossing server lines
  • Fixed an issue with boats related to optimization changes made to the server
  • Fixed a weight issue involving purchasing Gargoyle Stone Mining and Stone Crafting Books
  • Fix for the Japanese text guild search client crash
  • Fix for the stuck gump window
  • Fixed Night Sight
  • Can now recall out of Ilshenar
  • Pets no longer highlight orange
  • Fixed Luna guard zones
  • Fixed guild war status

Feature additions and changes:

  • Honor Virtue System was added
  • The new Guild System has been introduced:
    • A "Guild" button has been added to the paperdoll
    • Can also access the new guild system by typing the word "guilds"
    • A new guild interface has been introduced to enhance guilds and provide greater accessibility
    • Legacy guild stones are now deedable items
    • Guilds can now form alliances with other guilds
    • The Guild interface now displays when members were last on
    • Guilds now cost 25,000 to gold to be created
    • Vendors no longer sell guild deeds but will still buy them back
    • Legacy guilds have been converted into the new guild system at no additional cost
    • Chaos and Order system have been removed
    • Added a guild alliance system
    • Guilds can now set different ranks, each with their own levels of permission, to guild members
    • A new guild election system has been introduced
    • Guild wars can now be declared using length of time or number of kills as their victory conditions
    • Guild security settings have been added to the housing system
  • Faction System has had some minor modifications made to it:
    • Insurance costs have been lowered from their current cost when a player dies to a faction enemy
    • Sigil corruption time is now 10 hours. The grace period is now 30 minutes
    • The sigil carrier hueing system was improved
    • Any player can now resurrect their own war horse
    • Skilled animal tamers will now resurrect pets with more starting health
    • Various minor bugfixes
  • The Stealth Skill has been changed:
    • Entering and training Stealth will now only require 50.0 skill in Hiding instead of the previous 80.0
    • Hidden players with enough skill in Stealth will now attempt to auto-stealth once they begin to walk
    • Players can now run in stealth, but doing so increases the chances that players will come out of stealth
    • Monsters will retain knowledge of hidden players and attempt to find players that hide while in view of the monster
    • Poison damage will no longer reveal hidden players

Update 3

On November 2, 2004, the following was published:

  • Fix for the lag seen today on Lake Superior and Asuka
  • Young players can now recall again
  • Guild alliance members can now perform beneficial acts on each other in Felucca
  • Guild secures now function as expected

Update 4

On November 5, 2004, the following was published:

"On the Japanese shards we have discovered that there is some confusion with the way the Soulstones are intended to work and how people are interpreting their functionality. In order to address the confusion we are implementing a slight change to Soulstone functionality that will make it easier to use and function the way some of you may have interpreted it.

This change will allow you to transfer a skill to a character that is at the skill cap. You must set enough skills to atrophy (the arrow next to the skills you no longer want should be pointed DOWN) in order to make room for the skill you are trying to transfer over.

In order to implement this change we will need to bring each of the shards down for approximately 1 1/2 hours. When the shards return the activation of Soulstones on NA, Oceania and the European shards will still not be in affect, this will follow later. The publish schedule is as follows:

  • 5 November 3:00 PM PST - publish Chesapeake, Atlantic, Catskills, Siege Perilous, Legends, Great Lakes, Lake Superior
  • 5 November 3:00 PM PST - publish Yamato, Izumo, Wakoku, Hokuto, Mizuho, Mugen, Sakura, Asuka
  • 5 November 4:00 PM PST - publish Lake Austin, Baja, Sonoma, Pacific, Napa
  • 5 November 4:00 PM PST - publish Oceania, Arirang, Balhae, Formosa
  • 5 November 4:00 PM PST - publish Europa, Drachenfels

We hope this change will make using the Soulstones an easy and enjoyable experience."

See Also