Difference between revisions of "Publish 57"

m
(Updated with official information and... formatting.)
Line 1: Line 1:
''NOTE - These are unofficial but anticipated bug fixes and updates for Publish 57 mentioned in forum posts by Devs, Five on Friday weekly community updates, UO Town Hall meetings and other sources and are highly subject to change.''
 
 
{{tocright}}
 
{{tocright}}
 
==Deployment History==
 
==Deployment History==
Line 5: Line 4:
 
*October 29, 2008 - expected late December 2008
 
*October 29, 2008 - expected late December 2008
 
*November 18, 2008 - Champion Spawn Additions announced
 
*November 18, 2008 - Champion Spawn Additions announced
 +
*December 12, 2008 - released to [[Test Center]] shard.
  
==Bug Fixes==
+
==Fixes/Changes==
*Things that get broken in [[Publish 56]].
+
'''Champ Spawns'''
  
==General Additions==
+
*Non-Felucca facets Champ Spawns will now give special rewards for working the spawns
'''Champion Spawn Additions'''
+
*Killing the Champ Spawn boss on any facet has a 30% chance of dropping a special reward
 +
*Working the Ilshenar spawns gives Transcendence scrolls but not 105 powerscrolls
 +
*A black gate will no longer appear after killing the Champ Spawn boss unless you are in Felucca
 +
*Rewards have a durability of 150/150 and cannot be enhanced or unraveled
 +
*Each Champ Boss has a chance to drop a Unique, Decorative, or Shared reward drop - such as Animated Water Tiles with Rock
 +
*Shared rewards do not mean every boss has them, but only that more than 1 boss may drop it (usually 3 bosses).
 +
*Drop rate of rewards set to an overall 30% chance, as follows:
 +
**5% Unique reward
 +
**15% Decorative reward
 +
**10% Shared reward
 +
*Two types of rewards can be obtained while leveling the spawn: Scrolls of Transcendence (SoT) and 105 Powerscrolls (PS).
  
In Publish 57, a number of new additions will be made to the champion spawns on all facets. While working the spawn, players will have a chance of receiving a random Scroll of Transcendence (SoT). When killing the champion, players who worked the spawn will have a chance of receiving a special reward. If none of the people who worked the spawn are present on the subserver when the boss dies, one of the top attackers will randomly be given the reward.
+
'''Holiday Gifts'''
  
* [[Scroll of Transcendence]]:
+
Players will be able to pick one of 5 new unique holiday items this year per character. Characters must be 30 days old.
  
:This cursed scroll will allow you to instantly train your character in the skill and by the number of points indicated on the scroll provided you have the room for it. All skills (including non-Powerscroll skills such as begging and remove trap) will be available. The skill on the SoT is randomly selected. The number of points per scroll will range from 0.1 to 0.5 in Trammel rulesets, and from 0.6 to 1.0 in Felucca. There is no timer on using these scrolls.
+
'''For Thieves'''
  
:As Meraktus isn’t a standard champion spawn (no altar), you will not get those scrolls from working that spawn.
+
Players can now steal various items from monsters:
  
:In Felucca, players will have a chance of receiving either the 105 Powerscrolls or the Scrolls of Transcendence. The Virtue of Protection applies on Scrolls of Transcendence in Felucca only.
+
*A given monster can be stolen from once in its lifetime
 +
*Gold, bandages, gems, potions, scrolls
 +
*Thieves with GM skills or higher have a chance at stealing rare items
 +
**Seed of Life, Mana Draught, Gem of Salvation, Balm of Strength, Balm of Wisdom, Balm of Swiftness, Balm of protection, Stone Skin Lotion and Life Shield Lotion.
  
*Special Rewards from the Champion:
+
Drop rate on stealables:  
  
:When killing the champion, players who have worked a certain percentage of the spawn will have a chance of receiving one of three types of items:
+
*GM Stealing: 2%
 +
*100.1 to 110 Stealing: 5%
 +
*110.1 to 119.9 Stealing: 8%
 +
*120.0 Stealing: 10%
  
:A boss specific replica;
+
Stealing Bonus based on monster fame
:A boss specific decorative item;
+
:A shared replica.
+
  
:The replica’s are artifacts originally created by the former EMs and Seers. They have the same mods and stats as the originals but you cannot use Power of Fortification on them. They can be repaired, insured and blessed. Some of them will only be obtainable from a specific boss whereas others will drop on various champs.
+
For the purposes of stealing, a monster's fame is now scaled from 1 to 40 (previous fame levels 1 to 5). Level 40 being the equivalent of 30,000 fame points. The higher the fame level, the higher the stealing bonus.  
  
:Decorative items will include some animated tiles, statuettes, furniture, etc. themed around the boss they dropped from.
+
Stealing bonus by fame level:
  
* [[Test Center]]-only changes:
+
0 % below level 15<br>
** Number of each type of wood in character bankboxes raised to 5,000
+
1% below level 25<br>
 +
2% below level 35<br>
 +
3% below level 40<br>
 +
5% at level 40
 +
 
 +
So a thief with 120 skills stealing from a level 40 monster would have a 15% chance of obtaining a rare drop.
 +
 
 +
*Players cannot steal twice from the same monster
 +
*Rare items only drop in Fel Dungeons and Champ Spawn areas (all facets)
 +
 
 +
:'''Trammel & Felucca'''
 +
 
 +
:The stealables are consumables. Using a Balm or Lotion while one is already active will replace the effects of the first, not combine them. The list includes:
 +
 
 +
:*Seed of Life: Stackable/Uninsurable. When eaten, instantly heals between 25 to 40 HP, even through poison and mortal wounds. 10 min cooldown.
 +
:*Mana Draught: Insurable. When drunk, the player instantly recovers between 25 to 40 mana points. 10 min cooldown.
 +
:*Gem of Salvation: Blessed. Upon death, the carrier will have the option to invoke its power to self-resurrect, destroying the gem in the process. Unlike Sacrifice, the player’s belongings will remain on his corpse and he will be resurrected with the same minimum health as he would if rezzing at a shrine. 6 hours cooldown.
 +
:*Balm of Strength: Insurable. On use, the player benefits of a 10 Strength increase for 30 min. Can’t be combined with any other Balms or Lotion.
 +
:*Balm of Wisdom: Insurable. On use the player benefits from a 10 Int increase for 30 min. Can’t be combined with any other Balms or Lotion.
 +
:*Balm of Swiftness: Insurable. On use the player benefits from a 10 Dex increase for 30 min. Can’t be combined with any other Balm or Lotion.
 +
:*Balm of Protection: Insurable. On use, reduces by 50% to 100 % the damage sustained from acid (grizzle), and AoE cold (prism icy water, ice elementals), fire (blazing gargoyles). The resistance chance is rolled for each tick. This balm does not protect against spells or weapons elemental damages. Cannot be combined with any other Balms or Lotion. Duration: 30 mins.
 +
:*Stone Skin Lotion: Insurable. On use, increases player Physical Resists by 30 but reduces his Fire and Cold Resists by 5. Cannot be combined with any other Balms or Lotions. Duration 30 mins.
 +
:*Life Shield Lotion: Insurable. On use, reduces by 50% to 100 % the Life Drain damage from Succubus and Tentacles the Harrower. The resistance chance is rolled for each tick. Cannot be combined with any other Balms or Lotions. Duration 30 mins.
 +
 
 +
:'''Misc Bug Fixes'''
 +
 
 +
:*Players will no longer receive an error when they try to plant a seed in a bowl of dirt with a seed in it already.
 +
:*Fixed an issue with rocks not being heavy in Orc Dungeon
 +
:*Fixed the issue with Treasure Maps in Bucs Den that caused the spawned monsters to spawn underground out of the reach of players.
 +
:*Fixed the HP issue with faction warhorses.
 +
:*Players will no longer see an error in their buff gump with Reactive Armor.
 +
:*Fixed an issue involving Norton update that was wiping the configuration file.
 +
:*Added a choice of direction for the Veteran Rewards for the brazier and cactus.
 +
:*Fixed Weapon Special Nerve Strike to not work while someone is frozen from casting.
 +
:*Added Bandanas, shrouds, robes, apron, boots and sashes for items that can be repaired with a deed.
 +
:*Fixed an issue with Meraktus the Tormented not resetting properly.
 +
:*Fixed an issue with Rikktor getting stuck.
 +
:*Fixed an issue with Irk and Saliva getting in areas players could not reach.
 +
:*Fixed an issue with escorts barking you failed the escort quest upon completion.
 +
:*Changed the range of Protection from the Justice virtue to 90 tiles when in use.
 +
:*Changed to teleport location in Sanctuary.
 +
:*Added a confirmation gump when dismissing a vendor (KR does not have a working gump).
 +
:*TC1 will now have 5000 special boards in their banks instead of 500.
 +
:*Fixed issues with the hyperlinks in the help menu.
 +
:*Fixed an issue with the one of the hidden rune containers in Malas providing a faulty rune.
 +
:*Fixed a grief issue that allowed players to gate other players in the middle of the ocean.
 +
:*Fixed an issue allowed mutated plants and bonsai to produce seeds and be cross-pollinated.
 +
 
 +
:'''Slime Event'''
 +
 
 +
:Slimes are on the move! Driven out of their dungeons by the dark forces corrupting the land, a special variety of slimes are making random appearances throughout the world for next few weeks after publish. Researchers have discovered that these specially hued slimes can dye artifacts and magically enhanced items! They tend to stay in an area for two days before moving to a new location and shifting their hue.
 +
 
 +
:There are a total of 35 colors: 30 minor tokuno dyes, and 5 new hues.
 +
 
 +
:'''War of Shadows Fixes'''
 +
 
 +
:*Login teleport redirection, and safety redirection when recalling/gating for towns is now removed. Be careful when moving throughout the kingdom, the safety net has failed! (This also resolves the problem with Felucca redirects in the invasion)
 +
:*Faction warhorses now all have the same strength and hitpoints.
 +
 
 +
:'''Gardening'''
 +
 
 +
:Adding a resource from an existing peculiar seed that will identify any type of seed.
 +
 
 +
:'''Crafting'''
 +
 
 +
:*Added hitching posts to the craftable menu in tinkering.
 +
:*Added bookcase to the craftable menu in carpentry.
 +
:*Changed the skill level to work special logs into boards: Regular wood (0.0) , oak wood (65.0), ash wood (75.0), yew wood (85.0), heartwood wood (95.0), bloodwood (95.0), frostwood (95.0).
  
 
==Updates==
 
==Updates==

Revision as of 20:17, 12 December 2008

Deployment History

  • October 3, 2008 - expected mid-November 2008
  • October 29, 2008 - expected late December 2008
  • November 18, 2008 - Champion Spawn Additions announced
  • December 12, 2008 - released to Test Center shard.

Fixes/Changes

Champ Spawns

  • Non-Felucca facets Champ Spawns will now give special rewards for working the spawns
  • Killing the Champ Spawn boss on any facet has a 30% chance of dropping a special reward
  • Working the Ilshenar spawns gives Transcendence scrolls but not 105 powerscrolls
  • A black gate will no longer appear after killing the Champ Spawn boss unless you are in Felucca
  • Rewards have a durability of 150/150 and cannot be enhanced or unraveled
  • Each Champ Boss has a chance to drop a Unique, Decorative, or Shared reward drop - such as Animated Water Tiles with Rock
  • Shared rewards do not mean every boss has them, but only that more than 1 boss may drop it (usually 3 bosses).
  • Drop rate of rewards set to an overall 30% chance, as follows:
    • 5% Unique reward
    • 15% Decorative reward
    • 10% Shared reward
  • Two types of rewards can be obtained while leveling the spawn: Scrolls of Transcendence (SoT) and 105 Powerscrolls (PS).

Holiday Gifts

Players will be able to pick one of 5 new unique holiday items this year per character. Characters must be 30 days old.

For Thieves

Players can now steal various items from monsters:

  • A given monster can be stolen from once in its lifetime
  • Gold, bandages, gems, potions, scrolls
  • Thieves with GM skills or higher have a chance at stealing rare items
    • Seed of Life, Mana Draught, Gem of Salvation, Balm of Strength, Balm of Wisdom, Balm of Swiftness, Balm of protection, Stone Skin Lotion and Life Shield Lotion.

Drop rate on stealables:

  • GM Stealing: 2%
  • 100.1 to 110 Stealing: 5%
  • 110.1 to 119.9 Stealing: 8%
  • 120.0 Stealing: 10%

Stealing Bonus based on monster fame

For the purposes of stealing, a monster's fame is now scaled from 1 to 40 (previous fame levels 1 to 5). Level 40 being the equivalent of 30,000 fame points. The higher the fame level, the higher the stealing bonus.

Stealing bonus by fame level:

0 % below level 15
1% below level 25
2% below level 35
3% below level 40
5% at level 40

So a thief with 120 skills stealing from a level 40 monster would have a 15% chance of obtaining a rare drop.

  • Players cannot steal twice from the same monster
  • Rare items only drop in Fel Dungeons and Champ Spawn areas (all facets)
Trammel & Felucca
The stealables are consumables. Using a Balm or Lotion while one is already active will replace the effects of the first, not combine them. The list includes:
  • Seed of Life: Stackable/Uninsurable. When eaten, instantly heals between 25 to 40 HP, even through poison and mortal wounds. 10 min cooldown.
  • Mana Draught: Insurable. When drunk, the player instantly recovers between 25 to 40 mana points. 10 min cooldown.
  • Gem of Salvation: Blessed. Upon death, the carrier will have the option to invoke its power to self-resurrect, destroying the gem in the process. Unlike Sacrifice, the player’s belongings will remain on his corpse and he will be resurrected with the same minimum health as he would if rezzing at a shrine. 6 hours cooldown.
  • Balm of Strength: Insurable. On use, the player benefits of a 10 Strength increase for 30 min. Can’t be combined with any other Balms or Lotion.
  • Balm of Wisdom: Insurable. On use the player benefits from a 10 Int increase for 30 min. Can’t be combined with any other Balms or Lotion.
  • Balm of Swiftness: Insurable. On use the player benefits from a 10 Dex increase for 30 min. Can’t be combined with any other Balm or Lotion.
  • Balm of Protection: Insurable. On use, reduces by 50% to 100 % the damage sustained from acid (grizzle), and AoE cold (prism icy water, ice elementals), fire (blazing gargoyles). The resistance chance is rolled for each tick. This balm does not protect against spells or weapons elemental damages. Cannot be combined with any other Balms or Lotion. Duration: 30 mins.
  • Stone Skin Lotion: Insurable. On use, increases player Physical Resists by 30 but reduces his Fire and Cold Resists by 5. Cannot be combined with any other Balms or Lotions. Duration 30 mins.
  • Life Shield Lotion: Insurable. On use, reduces by 50% to 100 % the Life Drain damage from Succubus and Tentacles the Harrower. The resistance chance is rolled for each tick. Cannot be combined with any other Balms or Lotions. Duration 30 mins.
Misc Bug Fixes
  • Players will no longer receive an error when they try to plant a seed in a bowl of dirt with a seed in it already.
  • Fixed an issue with rocks not being heavy in Orc Dungeon
  • Fixed the issue with Treasure Maps in Bucs Den that caused the spawned monsters to spawn underground out of the reach of players.
  • Fixed the HP issue with faction warhorses.
  • Players will no longer see an error in their buff gump with Reactive Armor.
  • Fixed an issue involving Norton update that was wiping the configuration file.
  • Added a choice of direction for the Veteran Rewards for the brazier and cactus.
  • Fixed Weapon Special Nerve Strike to not work while someone is frozen from casting.
  • Added Bandanas, shrouds, robes, apron, boots and sashes for items that can be repaired with a deed.
  • Fixed an issue with Meraktus the Tormented not resetting properly.
  • Fixed an issue with Rikktor getting stuck.
  • Fixed an issue with Irk and Saliva getting in areas players could not reach.
  • Fixed an issue with escorts barking you failed the escort quest upon completion.
  • Changed the range of Protection from the Justice virtue to 90 tiles when in use.
  • Changed to teleport location in Sanctuary.
  • Added a confirmation gump when dismissing a vendor (KR does not have a working gump).
  • TC1 will now have 5000 special boards in their banks instead of 500.
  • Fixed issues with the hyperlinks in the help menu.
  • Fixed an issue with the one of the hidden rune containers in Malas providing a faulty rune.
  • Fixed a grief issue that allowed players to gate other players in the middle of the ocean.
  • Fixed an issue allowed mutated plants and bonsai to produce seeds and be cross-pollinated.
Slime Event
Slimes are on the move! Driven out of their dungeons by the dark forces corrupting the land, a special variety of slimes are making random appearances throughout the world for next few weeks after publish. Researchers have discovered that these specially hued slimes can dye artifacts and magically enhanced items! They tend to stay in an area for two days before moving to a new location and shifting their hue.
There are a total of 35 colors: 30 minor tokuno dyes, and 5 new hues.
War of Shadows Fixes
  • Login teleport redirection, and safety redirection when recalling/gating for towns is now removed. Be careful when moving throughout the kingdom, the safety net has failed! (This also resolves the problem with Felucca redirects in the invasion)
  • Faction warhorses now all have the same strength and hitpoints.
Gardening
Adding a resource from an existing peculiar seed that will identify any type of seed.
Crafting
  • Added hitching posts to the craftable menu in tinkering.
  • Added bookcase to the craftable menu in carpentry.
  • Changed the skill level to work special logs into boards: Regular wood (0.0) , oak wood (65.0), ash wood (75.0), yew wood (85.0), heartwood wood (95.0), bloodwood (95.0), frostwood (95.0).

Updates

None available until after publish goes live

See Also