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  • ...otions, mass curse, meteor swarm, chain lightning, earthquake, fire field, poison field, paralyze field, blade spirits, or energy vortex. This applies to all #* Magic Resistance
    20 KB (3,422 words) - 15:46, 29 September 2007
  • ...otions, mass curse, meteor swarm, chain lightning, earthquake, fire field, poison field, paralyze field, blade spirits, or energy vortex. This applies to all *** Magic Resistance
    16 KB (2,688 words) - 16:10, 29 September 2007
  • * Tasting poisoned food or drink now has a chance to poison you on failure. ...w difficulty based when attempting to cure poison. The higher the level of poison, the more difficult it will be to cure it.
    28 KB (4,721 words) - 01:34, 8 December 2007
  • ...required since all the monsters in this dungeon have an EXTREMLY low Fire Resistance. '''An [[Ice Slayer]] [[talisman]] goes a long way in this dungeon.''' ...resist you can easily take 60 damage or more. Don't even bother to try any poison or cold damage on this beast since it won't hurt him much. If possible, bri
    7 KB (1,165 words) - 01:07, 18 November 2008
  • ...termined by the type of poison inflicted. A character's ability to inflict poison on others is primarily determined by their [[Poisoning]] skill. ...ed. Because of this, most players can out last even the strongest forms of Poison (assuming they aren't receiving damage from other sources at the same time)
    7 KB (1,091 words) - 23:41, 19 April 2009
  • ...umb|[[Virtue Armor Set]] provides the maximum resistances. ''(Note: Energy Resistance is capped at 75 for [[Elves]])]] '''Resistance''' is a generic term used to indicate the five areas in which [[Damage Type
    3 KB (395 words) - 03:18, 21 June 2011
  • ...Damage Types are: [[Physical Damage]]; [[Fire Damage]]; [[Cold Damage]]; [[Poison Damage]]; [[Energy Damage]]; [[Chaos Damage]]; and [[Direct Damage]]. ...on, Verite would be the logical choice as a Dragon's weakest resistance is poison (25 to 35%).
    6 KB (797 words) - 15:19, 28 February 2012
  • ...a of a target based on mastery level, and with sufficient karma can remove poison and curses. The paladin may rejuvenate a target more often based on higher * Tolerance – Toggle ability that grants the poisoner a reduction to poison level when poisoned at a stamina cost based on mastery level
    40 KB (6,437 words) - 11:20, 30 April 2016
  • [[Hats]] on the other hand offer a total base resistance of 24, are all [[Meditation|medable]] and can furthermore be [[blessed]]. O ...ckground-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[Image:Poison resist icon.png]]
    9 KB (1,158 words) - 08:45, 16 October 2016
  • ...on resists (Fire and Poison resist decreased by 15 each), while increasing resistance to cold and physical damage (increasing both by 10 each).
    722 bytes (99 words) - 10:54, 14 June 2018
  • ...type of [[Wood]] you use. Heartwood allows you to boost ''all'' the total resistance levels of the suit to at least 70. * [[Poison Resist]]: 60
    3 KB (341 words) - 18:33, 18 May 2015
  • ...type of [[Wood]] you use. Heartwood allows you to boost ''all'' the total resistance levels of the suit to at least 70. * [[Poison Resist]]: 60
    3 KB (338 words) - 18:24, 18 May 2015
  • ...type of [[Wood]] you use. Heartwood allows you to boost ''all'' the total resistance levels of the suit to at least 70. * [[Poison Resist]]: 60
    3 KB (340 words) - 18:25, 18 May 2015
  • ...type of [[Wood]] you use. Heartwood allows you to boost ''all'' the total resistance levels of the suit to at least 70. * [[Poison Resist]]: 60
    3 KB (340 words) - 18:25, 18 May 2015
  • ...type of [[Wood]] you use. Heartwood allows you to boost ''all'' the total resistance levels of the suit to at least 70. * [[Poison Resist]]: 60
    3 KB (338 words) - 18:25, 18 May 2015
  • ...type of [[Wood]] you use. Heartwood allows you to boost ''all'' the total resistance levels of the suit to at least 70. * [[Poison Resist]]: 60
    3 KB (340 words) - 18:25, 18 May 2015
  • ...5; border:1px solid #000000; padding:5px;" | <font color=#FFFFFFF>'''Armor Resistance Submenu'''</font> | style="border:1px solid #000000; padding:5px; | [[Damage Types|Physical Resistance]]
    3 KB (341 words) - 15:48, 19 February 2012
  • ...hysical damage would be applied against an opponent’s same [[Resistances|resistance]]. By default, melee weapons cause 100% physical damage. Obviously, magic, *[[Poison Damage]]
    517 bytes (71 words) - 01:33, 26 January 2008
  • ...e, fire damage would be applied against an opponent’s same [[Resistances|resistance]]. By default, melee weapons cause 100% physical damage. Obviously, magic, *[[Poison Damage]]
    586 bytes (80 words) - 01:34, 26 January 2008
  • ...e, cold damage would be applied against an opponent’s same [[Resistances|resistance]]. By default, melee weapons cause 100% physical damage. Obviously, magic, *[[Poison Damage]]
    596 bytes (85 words) - 01:34, 26 January 2008

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