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  • *Cannot cast spells, use weapon or ninja special moves (except Mirror Image and Shadow Jump) wh *Casting Animal Form '''can''' be interrupted. Spamming small spells can keep him/her from going into form and escaping!
    5 KB (695 words) - 05:11, 19 May 2018
  • ...ltima Prime|Ultima VII: The Serpent Isle]] as a requirement for cold based spells. Said to be taken from Ice Wyrms.
    483 bytes (79 words) - 21:03, 27 September 2008
  • ...The Serpent Isle]], as a requirement for the more powerful (or diabolical) spells. Prolonged exposure was said to drive men mad with power.
    526 bytes (80 words) - 21:00, 27 September 2008
  • ...n waving a special wand over it while chanting the [[Words of Power]]. The spells primarily dealt with the ability to prevent death, deal with those who had ...ased on the explosive and daemonic natures of the element of fire. To cast spells in the manner of sorcery was quite complex: Both reagents and specially col
    3 KB (410 words) - 18:47, 8 October 2008
  • ...s and intonations. This flexibility is also apparent in the names of magic spells derived from Gargish phrases. "Vas Sanct Lor", for instance, is derived fro
    28 KB (4,566 words) - 22:47, 23 November 2010
  • * Spells that modify strength now affect how much you can carry.
    5 KB (875 words) - 21:25, 1 January 2009
  • ===Spells=== ...than 80, the Caster may hold the weapon while casting Magery or Mysticism spells.
    32 KB (4,844 words) - 22:47, 23 November 2010
  • ...reached by [[rune]] and [[Recall]], [[Gate Travel]], or [[Sacred Journey]] spells. However, if traveling by [[Boat|sea]], travel due east from Jhelom.
    1 KB (177 words) - 13:39, 17 February 2010
  • ...s northern-most tip, is a small southern island located directly west of [[Serpent's Hold]] on [[Trammel]] and [[Felucca]] facets. The jungle island has several ...reached by [[rune]] and [[Recall]], [[Gate Travel]], or [[Sacred Journey]] spells. However, if traveling by [[Boat|sea]], travel due east from the southern T
    1 KB (231 words) - 11:45, 17 February 2010
  • ...reached by [[rune]] and [[Recall]], [[Gate Travel]], or [[Sacred Journey]] spells. However, it is a short [[Boat|sail]] due east from Buccaneer's Den.
    1 KB (176 words) - 12:09, 17 February 2010
  • ...have target highlighting for any action, so it will start to manifest for spells, skills, etc, that may affect notoriety. These additions will be gradual an ** Friendly humans in town (shopkeepers, etc) do not take damage from spells in town now.
    11 KB (1,930 words) - 14:04, 8 January 2012
  • *[[Magic Reflection]] will no longer flag you for reflecting non damaging spells.
    12 KB (1,901 words) - 13:57, 14 October 2016
  • 4) '''Abilities''' - All Skills are allowed. All Spells are allowed. All pets are allowed. All Special Moves are allowed. All weapo ...ecropolis carry the weight of one. The weight of two will be attributed to Spells of Attack used in an attack to harm an innocent Official, Citizen, Patron,
    84 KB (14,007 words) - 21:07, 2 April 2024
  • Serpent's Hold == Magic and Spells ==
    31 KB (4,692 words) - 14:05, 21 January 2016
  • ...ased the lumberjack new axes, some clothes, even Lady Lilliana Rune of the Serpent's Cross tavern gave him some gold, and pleaded with him to accept her gift. H The party drew around the Prince and carefully administered restoration spells and potions, until he awoke. "My...my friends..." he stammered, " where am
    76 KB (14,146 words) - 19:47, 21 January 2016

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