Difference between revisions of "Ulrich the Captain"

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* '''Erik''' - I do not envy his fate, once we get our hands on him and his acolytes.
 
* '''Erik''' - I do not envy his fate, once we get our hands on him and his acolytes.
 
* '''Richard''' - We will catch him, and all the others that chose to side with those fanatics.
 
* '''Richard''' - We will catch him, and all the others that chose to side with those fanatics.
Time to head out for the final leg of the adventure in [[Wisp Dungeon]].
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Time to head out for the final leg of the adventure in [[Royal_Council_Massacre#Wisp_Dungeon|Wisp Dungeon]].
==Wisp Dungeon==
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Take the [[Moongate]] to Ilshenar Honesty. Go through the west mountain passage and you will arrive at Wisp Dungeon entrance. Inside follow the hallways until you come to an intersection. Follow the red carpet and go through the doors. Continue on until you reach the stairs. From this point on your will face dangerous monsters so be prepared. Go down the stairs to the second level.
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At the first intersection you want to go east and than south (a sort of U turn). There is a room at the end with large tables filled with all sorts of jewelry. On the south table is a white beaded necklace inscribed with the letters MVKP. This is the order of the names for the password.
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Go back out into the hall and keep going straight until there is an east passage. Take it and go south down the steps. Eventually you will enter a large room with lots of wizards and bone magi. In the northwest corner is a stand with four statues. On each statue is a name.
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* Martoo Saul
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* Miron Vehl
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* Zendella Kxriss
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* Junin Pince
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Using the necklace you found earlier, you can determine that the password is "Martoovehlkxrisspince". Stand on the white altar in the southeast corner of the room and say the password. You will be teleported in a small room with two sparkle teleporters. You want to take the north most one, the one not on the red altar. This will take you to the final room. The red altar sparkle drops you elsewhere in the dungeon.
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==Melissa==
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You have now reached the very last part of the investigation. In this room is where the secret meeting is supposed to take place. Saying the password "Eored" which you recovered earlier will summon Mellisa the Mage. She will say a few things and then turn into Melissa the servant of Nosfentor. Her toughness is champion level so watch out.
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After killing her, Melissa the Mage appears once more and tells you "fools....this....isn't....over". All players who got looting rights will get [[Melissa's Cloak]] and a Spring Cleaning Ticket for 25,000 points in their backpack. On Mellisa's corpse a lot of good loot including armor set pieces and peerless ingredients can be found. There is also a special pearl necklace. Captain Avery will appear thanking you for freeing him. But William and Thomas of the Royal Guards show up a second later to take him into custody.
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Melissa can be summoned again in 15 minutes. But you can only receive the Cloak and Spring Cleaning Ticket once per character.
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Latest revision as of 13:29, 13 July 2008

Ulrich the captain.png

After getting a note from Casca the Ambassador you meet up with Ulrich on the roof of the Warrior's Guild Hall in Britain (Coordinates: 9o 34'S 1o 20'E).

Keywords

  • Hand him Casca's note - By the Virtue! I will send a rescue team at once! Please accept this as a token of our gratitude.
    • Gratitude - I gave this to you. Use it to redeem it.

A Spring Cleaning Ticket worth 25,000 points is placed in your backpack

  • Ulrich - I am Captain of the Royal Guard. Since Avery's disappearance, I have inherited his duties.
  • Sherry - We believe she is with Lady Aileen. Those two were very close and disappeared at the same time.
  • Aileen - The Noble Lady has not been found since the massacre. We hope she is well.
  • Casca - The Royal Guards are eager to rescue him from the hands of the wretches that have abducted him.
  • FOA - We have been pursuing them for a while. But they always flee through their portal.
    • Portal - It is deep in Wisp Dungeon. A password obtained by solving the clue on a jewel is required.
      • Password - Rumor has it that the combined name of some people must be spoken on an altar as a single word.
        • Altar - I am sure you will have no problem finding one, or many, within the Wisp Dungeon.
      • Jewel - A rare necklace in the Dungeon which apparently gives the order the name should be spoken in.
  • Sara - I am not one to mistreat a woman, but she will get no mercy from me.
  • Erik - I do not envy his fate, once we get our hands on him and his acolytes.
  • Richard - We will catch him, and all the others that chose to side with those fanatics.

Time to head out for the final leg of the adventure in Wisp Dungeon.