Difference between revisions of "Volunteers"

(Seer Program)
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==Seer Program==
 
==Seer Program==
 
The [[Seer]] Program involved volunteer players who were connected to IGMs. Seers offered quests to people on [[shard]]s being supported by the IGMs. They encountered and supported various [[Player Town]]s and areas considered hot spots of a shard's community.
 
The [[Seer]] Program involved volunteer players who were connected to IGMs. Seers offered quests to people on [[shard]]s being supported by the IGMs. They encountered and supported various [[Player Town]]s and areas considered hot spots of a shard's community.
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The Seer Program was also heirachally organised by the year 2000, although the heirachy was smaller than that found under the counselor program. A volunteer advanced from being an elder up to a seer.  The elders were initially identifiable from the seers by a black robe which was later superseded by the colour brown due to new players often fleeing away from the volunteer, who undoubtedly looked like the grim reaper, but who was simply trying to engage with the player in a positive way. The role of an elder was to help out the seers but on rare occasions they helped the counselors with assisting players when the demand for in game assistance became overwhelming.
  
 
==See Also==
 
==See Also==

Revision as of 03:29, 9 March 2011

Counselor solo.jpg Over the years there have been several volunteer programs for players of Ultima Online. Currently, there are no active volunteer programs outside of the Asian shards. There has been an Interest Program, Seer Program, and Volunteer Counselor Program.

Player volunteer positions have included:

The Interest and Seer programs ran at the same time. It appears they were ended at the same time as well. The Seers and Troudabours were under the guidance and direction of the Interest Game Masters (IGMs).

Interest Program

The Interest Program provided IGMs who were to interact with player-run towns and establishments in order to enhance their presence, activities, and popularity. They ran events, helped decorate player venues, and created quests. Kazola's Tavern on shard Great Lakes was the second player venue that was ever helped.

Criticism of the program involved:

"not having enough time or enough IGMs to really make as much of a difference as I wish we could have. For every place we helped, there were dozens more that were just as deserving, but that didn't get anything. I think that a lot of the player venues we helped have had amazing success (and many still do), but I also think that this part of the Interest program essentially failed. It couldn't do otherwise without being able to provide for every player venue out there that deserved an equal chance." [1]

Seer Program

The Seer Program involved volunteer players who were connected to IGMs. Seers offered quests to people on shards being supported by the IGMs. They encountered and supported various Player Towns and areas considered hot spots of a shard's community.

The Seer Program was also heirachally organised by the year 2000, although the heirachy was smaller than that found under the counselor program. A volunteer advanced from being an elder up to a seer. The elders were initially identifiable from the seers by a black robe which was later superseded by the colour brown due to new players often fleeing away from the volunteer, who undoubtedly looked like the grim reaper, but who was simply trying to engage with the player in a positive way. The role of an elder was to help out the seers but on rare occasions they helped the counselors with assisting players when the demand for in game assistance became overwhelming.

See Also

References

  1. Farone, Michael "Ignatz." UO Stratics Interview. April 1, 2002. http://uo.stratics.com/content/interviews/ignatz.shtml.