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  • *Purple for explosion traps ...assive detecting hidden check will alert the player when they are near the sigil with a message that, “Their keen senses detect something hidden in the ar
    8 KB (1,367 words) - 05:16, 23 July 2019
  • ...lockdown count become a negative number. However, all of your locked down items will remain locked down, even though your lockdown count is negative, unles ...d cause a house to display an incorrect number of lockdowns when stackable items, locked down in separate piles, in the house automatically combined in the
    12 KB (2,014 words) - 22:17, 21 February 2008
  • * [[Publish 19 - Blocking Items on the Terrain|Blocking Items on the Terrain]] * Telekinesis will no longer work on lockdowns or “heavy” items, such as the stone faces in Khaldun.
    12 KB (2,034 words) - 14:17, 30 July 2007
  • ...ake anything you want. If you could then there would be no concept of rare items. In essence, a "rare" is an item which is in limited supply. There could be ...collecting unique items. Ironically, this was also the period when unique items were bountiful. [[Gamemaster]]s and [[Seer]]s handed them out like candy, a
    9 KB (1,559 words) - 16:31, 14 July 2012
  • ...rected experience” will be learning the tools of the trade, how to craft items, and how to mine. ...nt of items the deed requests has been reached. Once the correct amount of items has been created and combined with the deed, the deed can then be dropped o
    29 KB (4,870 words) - 22:45, 23 November 2010
  • ...Faction stone resides and where the members of that faction are to take a sigil if they obtain one. The stronghold is the base of operations for each Facti ...ires the crafting player to have the requisite credits). Faction craftable items can only be crafted in a town being controlled by that faction.
    47 KB (7,456 words) - 04:04, 25 November 2007