Difference between revisions of "Double Strike"

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Use of this [[Special Move]] allows an attacker to strike their opponent twice in the next single round of combat. Subsequent to activation, the next hit will automatically cause another swing attempt, which can either hit or miss according to the normal hit chance rules. This last point is in contention as many have observed a much higher chance to have the second swing attempt parried. (Many recommend [[Armor Ignore]] as an alternative, since the damage yield is similar to two successful swings).  
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[[Image:Special_move_double_strike.jpg|frame]]
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The [[Special Move|special move]] [[Double Strike]] allows an attacker to strike their opponent twice in the next single round of combat. Subsequent to activation, the next hit will automatically cause another swing attempt, which can either hit or miss according to the normal hit chance rules. This last point is in contention as many have observed a much higher chance to have the second swing attempt parried. (Many recommend [[Armor Ignore]] as an alternative, since the damage yield is similar to two successful swings).  
  
 
There is a '''-10% damage penalty''' for this special move.  
 
There is a '''-10% damage penalty''' for this special move.  
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==Primary Weapons==
 
==Primary Weapons==
 
Weapons with a primary ability of Double Strike require 70 or higher in the appropriate fighting skill.
 
Weapons with a primary ability of Double Strike require 70 or higher in the appropriate fighting skill.
*[[Repeating Crossbow]];
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{| width=100%
*[[Double Bladed Staff]];
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||
*[[Quarterstaff]];
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*[[Repeating Crossbow]]
*[[2-Handed Axe]];
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*[[Double Bladed Staff]]
*[[Crescent Blade]];
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*[[Quarter Staff]]
*[[Double Axe]];
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*[[Two-Handed Axe]]
*[[Katana]];
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*[[Crescent Blade]]
*[[Pick Axe]]; and
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|valign=top|
*[[Scimitar]].
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*[[Double Axe]]
 
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*[[Katana]]
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*[[Pickaxe]]
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*[[Scimitar]]
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|}
 
==Secondary Weapons==
 
==Secondary Weapons==
No weapons have Double Strike as a secondary ability.
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* [[Daisho]]
  
 
==See Also==
 
==See Also==

Revision as of 21:04, 25 August 2010

Special move double strike.jpg

The special move Double Strike allows an attacker to strike their opponent twice in the next single round of combat. Subsequent to activation, the next hit will automatically cause another swing attempt, which can either hit or miss according to the normal hit chance rules. This last point is in contention as many have observed a much higher chance to have the second swing attempt parried. (Many recommend Armor Ignore as an alternative, since the damage yield is similar to two successful swings).

There is a -10% damage penalty for this special move.

Mana Cost: 30 (subject to Lower Mana Cost modification).

Primary Weapons

Weapons with a primary ability of Double Strike require 70 or higher in the appropriate fighting skill.

Secondary Weapons

See Also