Difference between revisions of "Armor refinement"

(Armor Refinement)
(Levels)
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====Levels====
 
====Levels====
* Invulnerability - Applies four modifications with a chance to apply five modifications.
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* Fortification - Applies three modifications with a chance to apply four modifications.
+
There are five different levels of refinement. Each level has a guaranteed number of modifications with and chance to apply more.  
* Hardening - Applies two modifications with a chance to apply three modifications.
+
 
* Protection - Applies one modification with a chance to apply two modifications.
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{| class="wikitable"
* Defense - Applies one modification.
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|-
 +
! Type !! Guaranteed !! Chance
 +
|-
 +
| Defense || 1 || 0
 +
|-
 +
| Protection || 1 || 2
 +
|-
 +
| Hardening || 2 || 3
 +
|-
 +
| Fortification || 3 || 4
 +
|-
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| Invulnerability || 4 || 5
 +
|}
  
 
===Combining===
 
===Combining===

Revision as of 09:29, 1 May 2025

Armor Refinements were introduced in Publish 81. They can be applied to non-medable armor only.

Transmogified armor cannot be refined.

Armor Refinement

Components

Armor Refinements are crafted from refinement components that can be collected from:

Types

  • Reinforced - Increase max individual resist while lowering max defense chance increase by one.
  • Deflecting - Decrease max individual resist while increasing max defense chance increase by one.

Levels

There are five different levels of refinement. Each level has a guaranteed number of modifications with and chance to apply more.

Type Guaranteed Chance
Defense 1 0
Protection 1 2
Hardening 2 3
Fortification 3 4
Invulnerability 4 5

Combining

You must combine the components with raw materials, which are available from vendors. The combination will need to be preformed by a crafter of at least GM skill.

Refinement Minimums and Maximums:

  • Defense Chance Increase cap can be increased to as high as 70, or as low as 25 when raising resist caps.
  • Resist caps can be increased to as high at 75 (for elves, energy resist goes to 80), and as low as 65 when raising the DCI cap.

See Also

Refinement Component Types:

Blacksmith Armor

  • Polish (DCI) & Scour (Resists)

Tailor Armor

  • Wash (DCI) & Cure (Resists)

Carpenter Armor

  • Gloss (DCI) & Varnish (Resists)


Components can be combined with 20 raw materials available from NPC Merchants:

Blacksmiths

  • (Malleable Alloy)

Weavers

  • (Leather Braid)

Carpenters

  • (Solvent Flask)


When combined with the appropriate raw material the crafter will create Armor Refinements that can be applied to non-medable armor:

  • Plating – Blacksmith Armor
  • Threads – Tailor Armor
  • Resin – Carpenter Armor

The components required to craft an armor refinement will be stocked in a minimum starting quantity of 500 on each vendor that sells them.

Notes

  • Using a Refinement Amalgamator you can combine lesser refinements into to greater ones.
  • Armor refinements and components are insurable.
  • GM Blacksmith, Tailoring, or Carpentry skill is required to craft an armor refinement. The refinement, however, can be applied by anyone so long as they are in the correct shop location.

Tooltips are available on refinement components and tools indicating useful information.

  • There is now a gump to assist in Armor Refinement. Specific resistance modification order can be selected from the gump.