Difference between revisions of "Concussion Blow"

(added what i thought to be correct information about concussion blow)
(Added infobox and publishes.)
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[[Image:Special_move_concussion_blow.gif|frame]]
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{{Special move infobox
The '''Concussion Blow''' applies between 10-15 [[Direct Damage|direct damage]] scaling based on weapon speed.
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| image = Concussionblow.png
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| desc = Does Direct Damage to the Target based on the difference between their current Hit Points and Mana. The greater the difference, the more Damage they receive.
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| weapon = [[Long Sword]]<br>[[Battle Axe]]<br>[[Halberd]]<br>[[Maul]]<br>[[Mace]]<br>[[Gnarled Staff]]<br>[[Quarter Staff]]<br>[[Lance]]<br>[[Crossbow]]<br>[[Diamond Mace]]<br>[[Boomerang]]<br>[[Dread Sword]]<br>[[Barbed Whip]]<br>[[Shortbow]]
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| mana = 20
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}}
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'''Concussion Blow''' is a [[special move]] that was added during the ''[[Ultima Online: Renaissance|Renaissance]]'' [[expansion]] in 2000.
  
Does Direct Damage to the Target based on the difference between their current Hit Points and Mana. The greater the difference, the more Damage they receive.
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==Effects==
<br>
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Ranged weapons mana drain max 50% and return max 40%. Melee weapons mana drain max 80% and return max 70%. Two-handed melee weapons mana drain max 80% and returned max 40%.
<i>Wrong tooltipp</i>
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* '''Mana Cost:''' 20
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* Ranged weapons mana drain max 50% and return max 40%.  
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* Melee weapons mana drain max 80% and return max 70%.  
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* Two handed melee weapons mana drain max 80% and returned max 40%.
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==Primary Weapons==
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==Primary weapons==
Weapons with a primary ability of Concussion Blow require 70 or higher in the appropriate fighting skill and [[Tactics]].
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Weapons with a primary ability of Concussion Blow require 70 or higher in the appropriate fighting skill and 30 or higher in [[tactics]].
* [[Crossbow]]
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* [[Barbed Whip]] - [[Mace Fighting]]
* [[Diamond Mace]]
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* [[Crossbow]] - [[Archery]]
* [[Mace]]
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* [[Diamond Mace]] - Mace Fighting
* [[Gnarled Staff]]
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* [[Gnarled Staff]] - Mace Fighting
* [[Gargish Gnarled Staff]]
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* [[Mace]] - Mace Fighting
  
==Seconday Weapons==
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==Secondary weapons==
Weapons with a secondary ability of Concussion Blow require 90 or higher in the appropriate fighting skill and [[Tactics]].
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Weapons with a secondary ability of Concussion Blow require 90 or higher in the appropriate fighting skill and 60 or higher in tactics.
* [[Lance]]
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* [[Battle Axe]] - [[Swordsmanship]]
* [[Gargish Lance]]
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* [[Boomerang]] - [[Throwing]]
* [[Maul_(Weapon)|Maul]]
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* [[Dread Sword]] - Swordsmanship
* [[Gargish Maul]]
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* [[Lance]] - [[Fencing]]
* [[Quarter Staff]]
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* [[Longsword]] - Swordsmanship
* [[Battle Axe]]
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* [[Halberd]] - Swordsmanship
* [[Gargish Battle Axe]]
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* [[Maul]] - Mace Fighting
* [[Dread Sword]]
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* [[Quarter Staff]] - Mace Fighting
* [[Longsword]]
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* [[Halberd]]
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* [[Boomerang]]
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==See Also==
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==Publishes==
* [[Special Moves]]
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* {{Publish AoS|note=Changed to be per weapon instead of all Swordsmanship weapons.}}
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* {{Publish UOR|note=Added for all two-handed Swordsmanship weapons.}}
  
[[Category:Special Moves]]
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[[Category:Special moves]]

Revision as of 09:46, 20 February 2026

Concussion Blow
Concussion Blow
Does Direct Damage to the Target based on the difference between their current Hit Points and Mana. The greater the difference, the more Damage they receive.
Weapon(s): Long Sword
Battle Axe
Halberd
Maul
Mace
Gnarled Staff
Quarter Staff
Lance
Crossbow
Diamond Mace
Boomerang
Dread Sword
Barbed Whip
Shortbow
Mana: 20

Concussion Blow is a special move that was added during the Renaissance expansion in 2000.

Effects

Ranged weapons mana drain max 50% and return max 40%. Melee weapons mana drain max 80% and return max 70%. Two-handed melee weapons mana drain max 80% and returned max 40%.

Primary weapons

Weapons with a primary ability of Concussion Blow require 70 or higher in the appropriate fighting skill and 30 or higher in tactics.

Secondary weapons

Weapons with a secondary ability of Concussion Blow require 90 or higher in the appropriate fighting skill and 60 or higher in tactics.

Publishes