Difference between revisions of "Concussion Blow"
(added what i thought to be correct information about concussion blow) |
(Added infobox and publishes.) |
||
| Line 1: | Line 1: | ||
| − | + | {{Special move infobox | |
| − | + | | image = Concussionblow.png | |
| + | | desc = Does Direct Damage to the Target based on the difference between their current Hit Points and Mana. The greater the difference, the more Damage they receive. | ||
| + | | weapon = [[Long Sword]]<br>[[Battle Axe]]<br>[[Halberd]]<br>[[Maul]]<br>[[Mace]]<br>[[Gnarled Staff]]<br>[[Quarter Staff]]<br>[[Lance]]<br>[[Crossbow]]<br>[[Diamond Mace]]<br>[[Boomerang]]<br>[[Dread Sword]]<br>[[Barbed Whip]]<br>[[Shortbow]] | ||
| + | | mana = 20 | ||
| + | }} | ||
| + | '''Concussion Blow''' is a [[special move]] that was added during the ''[[Ultima Online: Renaissance|Renaissance]]'' [[expansion]] in 2000. | ||
| − | + | ==Effects== | |
| − | + | Ranged weapons mana drain max 50% and return max 40%. Melee weapons mana drain max 80% and return max 70%. Two-handed melee weapons mana drain max 80% and returned max 40%. | |
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | + | ||
| − | ==Primary | + | ==Primary weapons== |
| − | Weapons with a primary ability of Concussion Blow require 70 or higher in the appropriate fighting skill and [[ | + | Weapons with a primary ability of Concussion Blow require 70 or higher in the appropriate fighting skill and 30 or higher in [[tactics]]. |
| − | * [[ | + | * [[Barbed Whip]] - [[Mace Fighting]] |
| − | * [[ | + | * [[Crossbow]] - [[Archery]] |
| − | * [[Mace]] | + | * [[Diamond Mace]] - Mace Fighting |
| − | * [[Gnarled Staff]] | + | * [[Gnarled Staff]] - Mace Fighting |
| − | * [[ | + | * [[Mace]] - Mace Fighting |
| − | == | + | ==Secondary weapons== |
| − | Weapons with a secondary ability of Concussion Blow require 90 or higher in the appropriate fighting skill and | + | Weapons with a secondary ability of Concussion Blow require 90 or higher in the appropriate fighting skill and 60 or higher in tactics. |
| − | * [[ | + | * [[Battle Axe]] - [[Swordsmanship]] |
| − | + | * [[Boomerang]] - [[Throwing]] | |
| − | * [[ | + | * [[Dread Sword]] - Swordsmanship |
| − | + | * [[Lance]] - [[Fencing]] | |
| − | * [[ | + | * [[Longsword]] - Swordsmanship |
| − | * [[ | + | * [[Halberd]] - Swordsmanship |
| − | + | * [[Maul]] - Mace Fighting | |
| − | * [[ | + | * [[Quarter Staff]] - Mace Fighting |
| − | * [[ | + | |
| − | * [[ | + | |
| − | * [[ | + | |
| − | == | + | ==Publishes== |
| − | * | + | * {{Publish AoS|note=Changed to be per weapon instead of all Swordsmanship weapons.}} |
| + | * {{Publish UOR|note=Added for all two-handed Swordsmanship weapons.}} | ||
| − | [[Category:Special | + | [[Category:Special moves]] |
Revision as of 09:46, 20 February 2026
| Concussion Blow | |
|---|---|
| |
| Does Direct Damage to the Target based on the difference between their current Hit Points and Mana. The greater the difference, the more Damage they receive. | |
| Weapon(s): | Long Sword Battle Axe Halberd Maul Mace Gnarled Staff Quarter Staff Lance Crossbow Diamond Mace Boomerang Dread Sword Barbed Whip Shortbow |
| Mana: | 20 |
Concussion Blow is a special move that was added during the Renaissance expansion in 2000.
Effects
Ranged weapons mana drain max 50% and return max 40%. Melee weapons mana drain max 80% and return max 70%. Two-handed melee weapons mana drain max 80% and returned max 40%.
Primary weapons
Weapons with a primary ability of Concussion Blow require 70 or higher in the appropriate fighting skill and 30 or higher in tactics.
- Barbed Whip - Mace Fighting
- Crossbow - Archery
- Diamond Mace - Mace Fighting
- Gnarled Staff - Mace Fighting
- Mace - Mace Fighting
Secondary weapons
Weapons with a secondary ability of Concussion Blow require 90 or higher in the appropriate fighting skill and 60 or higher in tactics.
- Battle Axe - Swordsmanship
- Boomerang - Throwing
- Dread Sword - Swordsmanship
- Lance - Fencing
- Longsword - Swordsmanship
- Halberd - Swordsmanship
- Maul - Mace Fighting
- Quarter Staff - Mace Fighting
Publishes
- Ultima Online: Age of Shadows (11 Feb 2003): Changed to be per weapon instead of all Swordsmanship weapons.
- Ultima Online: Renaissance (4 May 2000): Added for all two-handed Swordsmanship weapons.