Difference between revisions of "Armor refinement"

 
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==Armor Refinement==
 
  
Phase two of the Armor Revamp will allow players to apply Refinements to non-medable armor.
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'''Armor Refinements''' were introduced in [[Publish 81]]. They can be applied to non-medable armor only. They are used to improve your armor's individual resist or defense chance increase.
Armor Refinements are crafted from refinement components that can be collected from:
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* Treasure Maps
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* MiB Chests
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* Merchant Vessels
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* Pirate Vessels
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* Town shop container stealables
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* Champion Spawn Bosses
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There are two methods of refining armor:
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Transmogified armor cannot be refined.  
* Reinforced - Increase max individual resist while lowering max defense chance increase by one.
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* Deflecting - Decrease max individual resist while increasing max defense chance increase by one.
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==Refinement Components==
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Armor Refinements are crafted from refinement components which can be collected from:
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* [[Treasure Map]]s
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* [[Message in a Bottle|MiB Chests]]
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* [[Merchant Ship]]s
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* [[Pirate Ship]]s
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* [[Town Stealables|Town shop container stealables]]
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* [[Champion Spawn|Champion Bosses]]
  
===Refinement Component Levels:===
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====Refinement Types====
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There are two types of refinements.
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* Deflecting - Increase max defense chance increase by one while decreasing max individual resist.
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* Reinforced - Increase max individual resist while lowering max defense chance increase by one.
  
* Invulnerability - Applies four modifications with a chance to apply five modifications.
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====Refinement Varieties====
* Fortification - Applies three modifications with a chance to apply four modifications.
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Each of the refinement types come in 3 different varieties for the different armor types.  
* Hardening - Applies two modifications with a chance to apply three modifications.
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{| class="wikitable"
* Protection - Applies one modification with a chance to apply two modifications.
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|-
* Defense - Applies one modification.
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! Deflecting !! Reinforced !! Skill
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|-
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| Wash || Cure || Tailoring
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|-
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| Polish || Scour || Blacksmith
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|-
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| Gloss || Varnish || Carpentry
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|}
  
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====Refinement Levels====
  
==Refinement Component Types:==
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There are five different levels of refinement. Each level has a guaranteed number of modifications with and chance to apply more.
  
'''Blacksmith Armor'''
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{| class="wikitable"
* Polish (DCI) & Scour (Resists)
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|-
'''Tailor Armor'''
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! Type !! Guaranteed !! Chance
* Wash (DCI) & Cure (Resists)
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|-
'''Carpenter Armor'''
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| Defense || 1 || 0
* Gloss (DCI) & Varnish (Resists)
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|-
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| Protection || 1 || 2
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|-
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| Hardening || 2 || 3
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|-
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| Fortification || 3 || 4
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|-
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| Invulnerability || 4 || 5
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|}
  
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===Raw Materials===
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You must combine the refinement components with 20 of the associated raw materials, which are available from vendors (Blacksmith, Carpenter, Weavers). The combination will need to be preformed by a crafter of at least GM skill.
  
Components can be combined with 20 raw materials available from NPC Merchants:
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* [[Leather Braid]]
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* [[Malleable Alloy]]
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* [[Solvent Flask]]
  
'''Blacksmiths'''
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==Combining==
* (Malleable Alloy)
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The refinement components and raw materials are combined by the crafter to create the usable refinement.
'''Weavers'''
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* (Leather Braid)
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'''Carpenters'''
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* (Solvent Flask)
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{| class="wikitable"
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|-
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! Armor Type !! Deflect Component !! Reinforce Component !! Raw Materials !! Skill
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|-
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| Bone || Wash || Cured || Leather Braid || Tailoring
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|-
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| Chainmail || Scour || Polish || Malleable Alloy || Blacksmith
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|-
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| Dragon || Scour || Polish || Malleable Alloy || Blacksmith
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|-
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| Gargish Platemail || Scour || Polish || Malleable Alloy || Blacksmith
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|-
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| Gargish Stone || Varnish || Gloss || Solvent Flask || Carpentry
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|-
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| Hide || Wash || Cure || Leather Braid || Tailoring
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|-
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| Platemail || Scour || Polish || Malleable Alloy || Blacksmith
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|-
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| Ringmail  || Scour || Polish || Malleable Alloy || Blacksmith
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|-
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| Samurai Plate || Scour || Polish || Malleable Alloy || Blacksmith
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|-
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| Studded Leather || Wash || Cure || Leather Braid || Tailoring
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|-
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|Studded Samurai || Wash || Cure || Leather Braid || Tailoring
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|-
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| Woodland || Varnish || Gloss || Solvent Flask || Carpentry
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|}
  
When combined with the appropriate raw material the crafter will create Armor Refinements that can be applied to non-medable armor:
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The resulting combination creates a new usable refinement. These combined refinements can be used by anyone, no skill is required, but the character must be in the correct location.
  
* Plating – Blacksmith Armor
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{| class="wikitable"
* Threads – Tailor Armor
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|-
* Resin – Carpenter Armor
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! Skill !! Deflecting !! Reinforcing
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|-
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| Blaskmith || Polished Plating || Scoured Plating
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|-
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| Carpenter || Glazed Resin || Varnished Resin
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|-
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| Tailor || Washed Thread || Cured Thread
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|}
  
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===Refinement Minimums and Maximums:===
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*Defense Chance Increase cap can be increased to as high as 70, or as low as 25 when raising resist caps.
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*Resist caps can be increased to as high at 75 (for elves, energy resist goes to 80), and as low as 65 when raising the DCI cap.
  
The components required to craft an armor refinement will be stocked in a minimum starting quantity of 500 on each vendor that sells them.
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==Refinement Locations==
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Blacksmith
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* The Hammer and Anvil, Britain, Trammel
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* Warrior's Supplies, Cove, Felucca
  
Armor refinements and components are insurable.
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Carpenter
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* Bloody Thumb Woodworks, Yew, Trammel
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* From Tree to Yew, Jhelom
  
An anvil and forge have been added to the Armorer shop in Cove.
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Tailor
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* Adventurer's Clothing, Trinsic, Trammel
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*A Stitch in Time, Ocllo, Felucca
  
GM Blacksmith, Tailoring, or Carpentry skill is required to craft an armor refinement. The refinement, however, can be applied by anyone so long as they are in the correct shop location.
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==Notes==
Tooltips are available on refinement components and tools indicating useful information.
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* Using a [[Refinement Amalgamator]] you can combine lesser refinements into to greater ones.
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* Armor refinements and components are insurable.
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* GM Blacksmith, Tailoring, or Carpentry skill is required to craft an armor refinement. The refinement, however, can be applied by anyone so long as they are in the correct shop location.
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* Tooltips are available on refinement components and tools indicating useful information.
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* There is now a gump to assist in Armor Refinement. Specific resistance modification order can be selected from the gump.
  
*There is now a gump to assist in Armor Refinement. Specific resistance modification order can be selected from the gump.
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==See Also==
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*[[Imbuing]]

Latest revision as of 10:20, 1 May 2025

Armor Refinements were introduced in Publish 81. They can be applied to non-medable armor only. They are used to improve your armor's individual resist or defense chance increase.

Transmogified armor cannot be refined.

Refinement Components

Armor Refinements are crafted from refinement components which can be collected from:

Refinement Types

There are two types of refinements.

  • Deflecting - Increase max defense chance increase by one while decreasing max individual resist.
  • Reinforced - Increase max individual resist while lowering max defense chance increase by one.

Refinement Varieties

Each of the refinement types come in 3 different varieties for the different armor types.

Deflecting Reinforced Skill
Wash Cure Tailoring
Polish Scour Blacksmith
Gloss Varnish Carpentry

Refinement Levels

There are five different levels of refinement. Each level has a guaranteed number of modifications with and chance to apply more.

Type Guaranteed Chance
Defense 1 0
Protection 1 2
Hardening 2 3
Fortification 3 4
Invulnerability 4 5

Raw Materials

You must combine the refinement components with 20 of the associated raw materials, which are available from vendors (Blacksmith, Carpenter, Weavers). The combination will need to be preformed by a crafter of at least GM skill.

Combining

The refinement components and raw materials are combined by the crafter to create the usable refinement.

Armor Type Deflect Component Reinforce Component Raw Materials Skill
Bone Wash Cured Leather Braid Tailoring
Chainmail Scour Polish Malleable Alloy Blacksmith
Dragon Scour Polish Malleable Alloy Blacksmith
Gargish Platemail Scour Polish Malleable Alloy Blacksmith
Gargish Stone Varnish Gloss Solvent Flask Carpentry
Hide Wash Cure Leather Braid Tailoring
Platemail Scour Polish Malleable Alloy Blacksmith
Ringmail Scour Polish Malleable Alloy Blacksmith
Samurai Plate Scour Polish Malleable Alloy Blacksmith
Studded Leather Wash Cure Leather Braid Tailoring
Studded Samurai Wash Cure Leather Braid Tailoring
Woodland Varnish Gloss Solvent Flask Carpentry

The resulting combination creates a new usable refinement. These combined refinements can be used by anyone, no skill is required, but the character must be in the correct location.

Skill Deflecting Reinforcing
Blaskmith Polished Plating Scoured Plating
Carpenter Glazed Resin Varnished Resin
Tailor Washed Thread Cured Thread

Refinement Minimums and Maximums:

  • Defense Chance Increase cap can be increased to as high as 70, or as low as 25 when raising resist caps.
  • Resist caps can be increased to as high at 75 (for elves, energy resist goes to 80), and as low as 65 when raising the DCI cap.

Refinement Locations

Blacksmith

  • The Hammer and Anvil, Britain, Trammel
  • Warrior's Supplies, Cove, Felucca

Carpenter

  • Bloody Thumb Woodworks, Yew, Trammel
  • From Tree to Yew, Jhelom

Tailor

  • Adventurer's Clothing, Trinsic, Trammel
  • A Stitch in Time, Ocllo, Felucca

Notes

  • Using a Refinement Amalgamator you can combine lesser refinements into to greater ones.
  • Armor refinements and components are insurable.
  • GM Blacksmith, Tailoring, or Carpentry skill is required to craft an armor refinement. The refinement, however, can be applied by anyone so long as they are in the correct shop location.
  • Tooltips are available on refinement components and tools indicating useful information.
  • There is now a gump to assist in Armor Refinement. Specific resistance modification order can be selected from the gump.

See Also