Runic Re-Forging
(Work in progress)
Introduction
Publish 74 introduced Runic Re-Forging. Unlike normal runic crafted items, Runic Re-Forging allows to "overcap" Item Properties, it can also add Stygian Abyss properties. For example, a Tailor can craft a leather tunic with 150 luck, or casting focus on it, a smith can craft a weapon with 40 SSI or Hit Fatigue. This is not possible with normal runic crafting or imbuing. A good basic explanation can be found on UO Stratics: Runic Re-Forging.
Basics
Re-Forging requires:
- Stygian Abyss entitled account
- User must be near a soulforge (soulforge bonuses do not apply)
- User must have at least 65% Imbuing skill, more skill enables more options
You can only Re-Forge non-magical, craftable items. Both the item and the runic tool must be on top level of the backpack. Re-Forging will consume up to 10 charges from the runic tool, depending on the number of options selected. Runic tools can now be combined together if they are exactly the same type, up to a maximum of 100 charges. Higher runics have more budget and can add more properties but some properties are only possible with lower runics. For example, you cannot add "Auspicious/of Fortune" with a bronze runic hammer. If no naming options (Grand, Exalted, Inspired, Sublime Artifice) are selected, the tool will simply add item properties randomly.
Re-Forging properties by name
Weapon
Name | Property | Cap |
---|---|---|
Mighty/of Vitality | Hit Life Leech HP increase Str increase HP regeneration |
70% 7 10 9 |
Mystic/of Sorcery | Hit Mana Leech Mana increase Int increase Lower Mana Cost Mana regeneration |
70% 10 10 10 9 |
Animated/of Haste | Hit Stamina Leech Stamina increase Dex increase Stamina regeneration Swing speed increase |
70% 10 10 9 40% |
Arcane/of Wizardry | Hit Mana Leech Hit Mana Drain Mana increase Int increase Lower Mana Cost Faster casting Spell channeling Mage weapon Mana regeneration |
70% 70% 10 10 10 1 -15 9 |
Exquisite/of Quality | Self repair Velocity Elemental damage Durability Lower requirements Slayer Mage weapon Spell channeling Balanced |
7 not known yet -15 |
Vampiric/of the Vampire | Hit Life Leech, Hit Mana Leech, Hit Stamina Leech Hit Mana Drain, Hit Fatique Blood drinker |
70% 70% |
Invigorating/of Restoration | HP regeneration, Mana regeneration, Stamina regeneration | 9 |
Fortified/of Defense | Physical resist, Fire resist, Cold resist, Poison resist, Energy resist | 20 |
Auspicious/of Fortune | Luck | 150 (190 for ranged weapons) |
Charmed/of Alchemy | Enhance potions (only available on one-hand weapons) Balanced |
not known yet |
Vicious/of Slaughter | Hit spell, Hit area spell Hit chance increase Damage increase Battle lust |
70% 25% (35% ranged) 70% |
Towering/of Aegis | Hit lower attack Defense chance increase Reactive paralyze |
70% 25% (35% ranged) |
I did not manage to add "Use best weapon skill" or "Hit lower defense" with any of the named properties above. (100+ attempts) Either it is very rare selected or just shows up as random property. Time will tell.
Armor
Name | Property | Cap |
---|---|---|
Mighty/of Vitality | Damage eater HP increase Str increase HP regeneration |
15% 7 10 4 |
Mystic/of Sorcery | Mana increase Int increase Lower Mana Cost Mana regeneration Lower Reagent Cost Mage Armor |
10 10 10 4 25 |