Template:Itembox

Revision as of 19:21, 9 August 2007 by Cogniac (Talk | contribs)

  • Itembox


NOTE: As of 8/10/07, this template is far from finished. As more item properties are included and as more functionality is added to the current item properties, both the complete template that is displayed for copying and pasting in the "Full Template" section and the information on specific item properties below will be updated.

Usage

Template:Items is meant to be used on various item pages under their requisite "Statistics" sections. It is designed to simulate the look of the tooltips that one encounters when hovering the mouse over an item in the Ultima Online client.

All of the properties in Template:Items are displayed as centered in the tooltip, and all are displayed in white text except for the Name property, which is displayed in yellow text. Most properties are also displayed as links to their related page as is some other text. For example, in the swingspeedincrease property the words "Swing Speed Increase" will be displayed as a link to that page, whereas in the skillrequired property it is not the words "Skill Required" that will be displayed as a link, but the actual skill that is entered as that property's value that will be a link, such as "Swordsmanship" or "Archery".

Full Template

Since it is highly unlikely if not impossible that an item will ever be encountered that uses absolutely every property in the template, Template:Items has been designed with conditional properties. This means that when using this template on an item's page it is intended that only the properties which are displayed on that specific item should be included. Unlike many of the other templates that show in their entirety no matter what, if one of the properties from Template:Items is not included, left blank, or supplied with an impossible value, that property will simply not display at all.

It is suggested that when using Template:Items one should choose one of the two following strategies:

  1. Copy and paste the entirety of the template, which is included in a <pre> section below, and delete those properties which are not present on the item which you are editing.
  2. Copy and paste only the properties from below that are present on the item which you are editing and ignore the others completely.

It is NOT recommended that you copy and paste the complete template and leave it in its entirety with blank, unused properties. Template:Items was designed conditionally so that this would not be necessary. It was intended that this template would be easier to use and read due to less unused code, and that this in turn would have the added benefit of saving space.

The following is the entirety of Template:Items, which includes every property that has so far been added.

{{Items
|name=
|blessed=
|weight=
|hitstaminaleech=
|spellchanneling=
|swingspeedincrease=
|damageincrease=
|poisonresist=
|physicaldamage=
|poisondamage=
|mindamage=
|maxdamage=
|weaponspeed=
|range=
|strengthrequirement=
|handedweapon=
|skillrequired=
|durability=
}}

Name

|name=

The Name property displays the name of the item at the top of the tooltip. It is the only property that displays in yellow text. When entering a value for this property, any string may be used. If the Name property is left blank or not used, the template is coded to automatically use the name of the page that it is being used on. It is recommended in most instances that the Name property be left out and allowed to automatically take the name of the item page.

The Name property displays as follows:

  • Manually-entered value:
    • An_sword_001
  • Automatic value:
    • Itembox

Weight

|weight=

The Weight property displays the weight of the item in the format "Weight: X Stones", where X is the value inputed.

The Weight property displays as follows:

Handedweapon

|handedweapon=

The Handedweapon property displays whether an item, when equipped, requires one hand to wield, or two. As these are currently the only two possible options in the game, the only two valid input values are as follows:

  • 1
  • 2

If any value other than the preceding two are used, the property will not display.

The Handedweapon property displays as follows:

  • Input of 1: One-Handed Weapon
  • Input of 2: Two-Handed Weapon
  • Any other input: (Does not display)

Durability

|durability=

The Durability property displays the durability of the item in the format "Durability: X / X", where X is the value inputed. For consistency's sake, the value inputed is applied to both the maximum durability as well as the current durability.

The Durability property displays as follows:


Other

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