Difference between revisions of "Client Patch 1.25.12"

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* Target highlighting when in combat turned targets red.
 
* Target highlighting when in combat turned targets red.
 
* The first stages of weather were added!  
 
* The first stages of weather were added!  
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''Full Details:''
  
 
''The following changes have been patched to the public now, to refine notoriety somewhat.''
 
''The following changes have been patched to the public now, to refine notoriety somewhat.''

Revision as of 12:44, 7 January 2012

This patch was for the Classic Client.

Statistics

  • Date: October 16, 1997
  • Size: Unknown
  • Notes: None

Patch Notes

  • Hireling stats were revised.
  • A message in the lower left corner of your screen when you cross into and out of justice regions was added.
  • Items you can move highlight under your regular cursor.
  • Target highlighting when in combat turned targets red.
  • The first stages of weather were added!

Full Details:

The following changes have been patched to the public now, to refine notoriety somewhat.

  • The missing shopkeepers should be back.
  • We're slowing the rate of notoriety drops from attacks.
  • We're adjusting the intervals in the title scale, so you'll see that your notoriety title may well change; this is only a change in the title, and not to your actual notoriety value.
  • The weapon or armor moving into inventory for no visible reason has been fixed.
  • The problems with notoriety not being affected by spellcasting are fixed.
  • We tweaked the notoriety curve somewhat to adjust some of the loss rates.
  • Communication crystals will not use a whole stack of gems to recharge, but just the one.
  • Ships will no longer dump players back on land after a server restart (unless another player on the ship moves the ship before the other passengers log in).
  • Ghosts will be able to use the planks and give orders to the tillerman while manifested.
  • Objects in houses will not decay as quickly.
  • Jewelers purchasing from players.
  • Changes strength requirements and armor values for female armor.
  • The double axe will become twohanded.
  • Hair dye will be cheaper.
  • Prices on magic items in shops should be correct.
  • Armor ratings for magic armor should be correct now.
  • Dragon and drake AI has been tweaked.
  • Several sorts of knives and cleavers have had their swing rate slowed.
  • Iron maidens won't kill you outright, and they will have some warning to them.
  • Female platemail now has the same dexterity penalties that male plate does.
  • A bug in notoriety advancement that made it go up many times faster than it was supposed to will be fixed.
  • Forest birds and jungle birds have been weakened.
  • Zoo creatures aren't tamable anymore.
  • Hireling stats have been revised; the upper end isn't as nice, the stats vary a lot more depending on which one you hire, and a good knowledge of anatomy in picking one to hire will help a lot.
  • Miner guildmasters will be more common.
  • Some cleanup code to get rid of the oldstyle guards still hanging around in the forest was done.
  • You will get a message in the lower left corner of your screen when you cross into and out of justice regions.
  • The "transfer" command on pets will turn off their previous guarding and following orders.
  • Purchasing large items will check your backpack for the gold before automatically withdrawing from the bank.
  • Items in player-made chests and other containers won't be vanishing anymore.
  • The regrow rate on ore and lumber will be faster.
  • We think we've fixed another set of strange shop stocking (specifically reagents) and pricing (particularly stackables) issues.
  • We've now got sanity checking on the various ways of coloring items; this means that those who had found ways to get interesting skin shades and clothing hues won't be able to anymore.
  • Begging should be largely fixed.
  • The "infinite newbies" exploit is fixed.
  • Cloth will say how many yards of cloth are left.
  • The problem with all of your mandrake root being consumed at once will be corrected.
  • Problems with weight involving horses will be fixed.
  • The problem some had with resurrecting immediately sometimes not working will be fixed.
  • A bug with notoriety not falling under some circumstances (particularly offensive spellcasting) will be fixed.
  • The pet "transfer" command will cause the pet to stop following.
  • Reagent supply in shops will be increased.
  • The area west of Trinsic that has no bridges over the river will gain them.
  • The following items require a client patch:
    • Items you can move will highlight under your regular cursor (not just ones in your backpack, but also items on the ground!)
    • Lag issues with light sources will be improved.
    • Target highlighting will turn the creature, player, or NPC under your cursor while in war mode red, so you can more clearly determine whether you are targeting the right thing.
    • The first stages of weather! At first it will be localized and purely cosmetic, and over time we'll have weather fronts and other effects.
    • Counselor paperdoll problems will be fixed.

Some special notes:

  • Existing mandrake won't be fixed, only new mandrake. It won't stack and if you use it to cast, it will all count as one mandrake.
  • It will take some time for the shopkeepers to stock up to normal on the reagents. We'll keep an eye out to see if this is still having problems.
  • We've heard reports of "timewarp" still occurring, so we are not listing it as fixed yet.

See Also