Difference between revisions of "Damage Increase"

(New page: DI, or Damage Increase, increases the damage you will do on a succesful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison re...)
 
m (Damage Increase from Skills / Stats)
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* +42.5% for 125 Strength
 
* +42.5% for 125 Strength
  
Note that these do not count towards the 300% Damage Increase cap (posted in a [[FoF]] on [http://www.uo.com/fof/fiveonfriday63.html uo.com])
+
Note that these do not count towards the 300% Damage Increase cap (posted in a [[Five on Friday|FoF]] on [http://www.uo.com/fof/fiveonfriday63.html uo.com])
  
 
Check out [http://uo.stratics.com/content/arms-armor/combat.php this] page on [[UO Stratics]] for more details
 
Check out [http://uo.stratics.com/content/arms-armor/combat.php this] page on [[UO Stratics]] for more details

Revision as of 20:14, 12 January 2008

DI, or Damage Increase, increases the damage you will do on a succesful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).

It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items.

Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )

Damage Increase from Skills / Stats

  • +68.75% for GM Tactics
  • +55% for GM Anatomy
  • +42.5% for 125 Strength

Note that these do not count towards the 300% Damage Increase cap (posted in a FoF on uo.com)

Check out this page on UO Stratics for more details