Difference between revisions of "Racial Abilities"

 
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Each race in UO has inherint abilities which seperate them from each other.
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Each race in UO has inherent abilities which seperate them from each other.
==[[Human]]==
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==[[Humans]]==
* [[Human#Strong_Back|Strong Back]]
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* [[Humans#Strong_Back|Strong Back]]
* [[Human#Tough|Tough]]
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* [[Humans#Tough|Tough]]
* [[Human#Workhorse|Workhorse]]
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* [[Humans#Workhorse|Workhorse]]
* [[Human#Jack_of_all_Trades|Jack of all Trades]]
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* [[Humans#Jack_of_all_Trades|Jack of all Trades]]
==[[Elf]]==
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==[[Elves]]==
* [[Elf#Night_Sight|Night Sight]]
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* [[Elves#Night_Sight|Night Sight]]
* [[Elf#Infused_with_Magic|Infused with Magic]]
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* [[Elves#Infused_with_Magic|Infused with Magic]]
* [[Elf#Knowledge_of_Nature|Knowledge of Nature]]
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* [[Elves#Knowledge_of_Nature|Knowledge of Nature]]
* [[Elf#Difficult_to_Track|Difficult to Track]]
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* [[Elves#Difficult_to_Track|Difficult to Track]]
* [[Elf#Perception|Perception]]
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* [[Elves#Perception|Perception]]
* [[Elf#Wisdom|Wisdom]]
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* [[Elves#Wisdom|Wisdom]]
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==[[Gargoyle Race]]==
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* [[Flying]] - A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.
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* [[Berserk]] - In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.
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* [[Master Artisan]] - A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to [[imbue]] and unravel magical items.
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* [[Deadly Aim]] - All Gargoyles are trained from childhood in the skill of [[Throwing]], giving them a basic competence with missile weapons.
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* [[Mystic Insight]] - Gargoyles have an intuitive understanding of [[Mysticism]], allowing them to cast basic Mysticism spells without further training.
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* Gargoyles cannot learn nor use weapons that require [[Archery]].

Latest revision as of 19:26, 16 February 2011

Each race in UO has inherent abilities which seperate them from each other.

Humans

Elves

Gargoyle Race

  • Flying - A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.
  • Berserk - In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.
  • Master Artisan - A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue and unravel magical items.
  • Deadly Aim - All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.
  • Mystic Insight - Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.
  • Gargoyles cannot learn nor use weapons that require Archery.