Difference between revisions of "Racial Abilities"

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* [[Elves#Wisdom|Wisdom]]
 
* [[Elves#Wisdom|Wisdom]]
  
==[[Gargoyles]]==
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==[[Gargoyle Race]]==
  
 
* [[Flying]] - A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.  
 
* [[Flying]] - A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.  
 
* [[Berserk]] - In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.  
 
* [[Berserk]] - In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.  
* [[Master Artisan]] - A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to [[imbue]], [[enhance]], and unravel magical items.  
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* [[Master Artisan]] - A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to [[imbue]] and unravel magical items.  
 
* [[Deadly Aim]] - All Gargoyles are trained from childhood in the skill of [[Throwing]], giving them a basic competence with missile weapons.  
 
* [[Deadly Aim]] - All Gargoyles are trained from childhood in the skill of [[Throwing]], giving them a basic competence with missile weapons.  
 
* [[Mystic Insight]] - Gargoyles have an intuitive understanding of [[Mysticism]], allowing them to cast basic Mysticism spells without further training.
 
* [[Mystic Insight]] - Gargoyles have an intuitive understanding of [[Mysticism]], allowing them to cast basic Mysticism spells without further training.
 
* Gargoyles cannot learn nor use weapons that require [[Archery]].
 
* Gargoyles cannot learn nor use weapons that require [[Archery]].

Latest revision as of 19:26, 16 February 2011

Each race in UO has inherent abilities which seperate them from each other.

Humans

Elves

Gargoyle Race

  • Flying - A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.
  • Berserk - In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.
  • Master Artisan - A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue and unravel magical items.
  • Deadly Aim - All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.
  • Mystic Insight - Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.
  • Gargoyles cannot learn nor use weapons that require Archery.