Runic Re-Forging

Revision as of 10:52, 9 May 2012 by Alianin (Talk | contribs) (I think I added what they needed correctly.)

(Work in progress)

Introduction

Publish 74 introduced Runic Re-Forging. Unlike normal runic crafted items, Runic Re-Forging allows to "overcap" Item Properties, it can also add Stygian Abyss properties. For example, a Tailor can craft a leather tunic with 150 luck, or casting focus on it, a smith can craft a weapon with 40 SSI or Hit Fatigue. This is not possible with normal runic crafting or imbuing. A good basic explanation can be found on UO Stratics: Runic Re-Forging.

Basics

Re-Forging requires:

  • Stygian Abyss entitled account
  • User must be near a soulforge (soulforge bonuses do not apply)
  • User must have at least 65% Imbuing skill, more skill enables more options

You can only Re-Forge non-magical, craftable items. Both the item and the runic tool must be on top level of the backpack. Re-Forging will consume up to 10 charges from the runic tool, depending on the number of options selected. Runic tools can now be combined together if they are exactly the same type, up to a maximum of 100 charges. Higher runics have more budget and can add more properties but some properties are only possible with lower runics. For example, you cannot add "Auspicious/of Fortune" with a bronze runic hammer. If no naming options (Grand, Exalted, Inspired, Sublime Artifice) are selected, the tool will simply add item properties randomly.

Re-Forging properties by name

Weapon

Name Property Cap
Mighty/of Vitality Hit Life Leech
HP increase
Str increase
HP regeneration
70%
7
10
9
Mystic/of Sorcery Hit Mana Leech
Mana increase
Int increase
Lower Mana Cost
Mana regeneration
70%
10
10
10
9
Animated/of Haste Hit Stamina Leech
Stamina increase
Dex increase
Stamina regeneration
Swing speed increase
70%
10
10
9
40%
Arcane/of Wizardry Hit Mana Leech
Hit Mana Drain
Mana increase
Int increase
Lower Mana Cost
Faster casting
Spell channeling
Mage weapon
Mana regeneration
70%
70%
10
10
10
1

-15
9
Exquisite/of Quality Self repair
Velocity
Elemental damage
Durability
Lower requirements
Slayer
Mage weapon
Spell channeling
Balanced
7
not known yet




-15


Vampiric/of the Vampire Hit Life Leech, Hit Mana Leech, Hit Stamina Leech
Hit Mana Drain, Hit Fatique
Blood drinker
70%
70%

Invigorating/of Restoration HP regeneration, Mana regeneration, Stamina regeneration 9
Fortified/of Defense Physical resist, Fire resist, Cold resist, Poison resist, Energy resist 20
Auspicious/of Fortune Luck 150 (190 for ranged weapons)
Charmed/of Alchemy Enhance potions (only available on one-hand weapons)
Balanced
not known yet

Vicious/of Slaughter Hit spell, Hit area spell
Hit chance increase
Damage increase
Battle lust
70%
25% (35% ranged)
70%

Towering/of Aegis Hit lower attack
Defense chance increase
Reactive paralyze
70%
25% (35% ranged)

I did not manage to add "Use best weapon skill" or "Hit lower defense" with any of the named properties above. (100+ attempts) Either it is very rare selected or just shows up as random property. Time will tell.

Armor

Name Property Cap
Mighty/of Vitality Damage eater
HP increase
Str increase
HP regeneration
15%
7
10
4
Mystic/of Sorcery Mana increase
Int increase
Lower Mana Cost
Mana regeneration
Lower Reagent Cost
Mage Armor
10
10
10
4
25

Animated/of Haste Stamina increase
Dex increase
Stamina regeneration
10
10
4
Arcane/of Wizardry Mana increase
Int increase
Lower Mana Cost
Mana regeneration
Lower Reagent Cost
Mage Armor
10
10
10
4
25

Exquisite/of Quality Self repair
Durability
Lower requirements
Mage Armor
Hit Lower Defense
7



70%
Vampiric/of the Vampire not possible
Invigorating/of Restoration HP regeneration, Mana regeneration, Stamina regeneration
Damage eater
4
15%
Fortified/of Defense Physical resist, Fire resist, Cold resist, Poison resist, Energy resist 20 (plus base resist)
Auspicious/of Fortune Luck 150
Charmed/of Alchemy Enhance potions not known yet
Vicious/of Slaughter Hit chance increase 5% (stackable with heartwood bonus)
Towering/of Aegis Defense chance increase
Casting focus
5%
3%

Reflect physical damage appears only as random property.

Shield