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  • :''For character base damage, see [[Damage Calculations]].'' [[Base Damage]] refers to the statistic shown on the [[Animal Lore]] gump of an animal or
    772 bytes (125 words) - 14:49, 30 August 2010
  • #REDIRECT [[Spell Damage Increase]]
    35 bytes (4 words) - 09:18, 16 December 2009
  • | name=Library Talisman - A Primer on Arms Damage Removal
    531 bytes (68 words) - 01:27, 16 December 2008
  • ...e while the damage modifier effects function on the total damage after the damage increases have been applied. ==Damage Bonus==
    6 KB (775 words) - 15:37, 15 April 2024
  • #REDIRECT [[Library Talisman - A Primer on Arms Damage Removal]]
    64 bytes (10 words) - 03:53, 23 December 2007
  • ...ge]]; [[Poison Damage]]; [[Energy Damage]]; [[Chaos Damage]]; and [[Direct Damage]]. ...ned or tamed nature. Certain [[skills]] affect the amount of damage, see [[Damage Calculations]] for more information.
    6 KB (797 words) - 15:19, 28 February 2012
  • ...melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target). Total Damage Bonus is capped at 300% ( all the above + abilities, spells, buffs )
    2 KB (314 words) - 04:43, 24 April 2019
  • '''Spell Damage Increase''' (SDI) is an [[item property]] that increases the damage of most magical attacks that are cast. This property is capped at 25% in [[ For [[PvE]] there is no cap on spell damage, so pack it on.
    9 KB (1,146 words) - 04:56, 1 January 2024
  • ...sly, magic, runic crafted, and resource modified weapons can cause other [[Damage Types]] as well. *[[Damage Types]]
    517 bytes (71 words) - 01:33, 26 January 2008
  • ...sly, magic, runic crafted, and resource modified weapons can cause other [[Damage Types]] as well. The [[artifact]], [[Blaze of Death]] inflicts 50% Fire Damage.
    586 bytes (80 words) - 01:34, 26 January 2008
  • ...well. Cold damage, along with [[Chaos Damage|Chaos]], is of the least seen damage types. *[[Damage Types]]
    596 bytes (85 words) - 01:34, 26 January 2008
  • ...opponent has been [[Poisoning|poisoned]]. That is an altogether different damage. The following weapons inflict 100% poison damage:
    932 bytes (124 words) - 09:01, 13 February 2011
  • ...sly, magic, runic crafted, and resource modified weapons can cause other [[Damage Types]] as well. *[[Damage Types]]
    516 bytes (71 words) - 01:34, 26 January 2008
  • ...with all of the drawbacks and benefits that accompany each [[Damage Types|Damage Type]]. * There is no opposite to Chaos Damage. There is no such thing as Order Damage.
    549 bytes (78 words) - 01:35, 26 January 2008
  • ...e]] of magical damage that is unaffected by an opponent's [[resistances]]. Damage of this type is capped at 35 points in [[Player vs. Player]] combat. ===Direct Damage Weapons===
    723 bytes (99 words) - 20:54, 27 September 2011
  • ...of damage done is further increased by the percentage indicated by the '''Damage Modifier'''.
    478 bytes (68 words) - 16:09, 19 February 2018
  • ...his property ranges in intensity from 1% to 15% per item. Reflect Physical Damage is capped at 250%. ...ged for combat because reflect physical damage is applied before all other damage.
    2 KB (314 words) - 11:03, 25 September 2015
  • 25 bytes (3 words) - 16:33, 16 March 2008
  • #REDIRECT [[Damage Increase]]
    29 bytes (3 words) - 09:15, 16 December 2009
  • #REDIRECT [[Damage modifier]]
    29 bytes (3 words) - 22:52, 10 September 2008

Page text matches

  • ...an still be targeted by monsters while equipping the mask, and if you take damage in monster form, the costume is easily destroyed.
    3 KB (361 words) - 04:00, 1 July 2023
  • * Teleports players dealing direct damage next to him randomly ...which nullifies ranged damage (for example, from magic or arrows). Maximum damage can only be achieved by standing next to the Tentacles.
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  • * Fighting higher level monsters causes more damage to your pets and thus raises your Vet skill (and thus Animal Lore) faster; ...roves its chance to hit a target, while [[Tactics]] improves the amount of damage it can actually deal. To improve in these two skills your pet must fight so
    27 KB (4,776 words) - 23:02, 26 April 2017
  • ...ct such as anything on the ground or in your [[backpack]] to avoid causing damage. Also equip a 100% [[Lower Reagent Cost]] suit to save reagents. Other impo ...ligence]] - determine how much mana an opponent has left and improve spell damage
    5 KB (835 words) - 11:43, 21 August 2017
  • :''For character base damage, see [[Damage Calculations]].'' [[Base Damage]] refers to the statistic shown on the [[Animal Lore]] gump of an animal or
    772 bytes (125 words) - 14:49, 30 August 2010
  • | rowspan="2" | Creates magical shield around the caster that absorbs melee damage. | rowspan="2" | Enchants the caster's melee weapon with extra fire damage for a short duration.
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  • ...neration]] for the duration of the spell. Every 2 seconds, between 9 to 14 damage will be regenerated regardless of the target's condition. If the target is
    728 bytes (97 words) - 18:29, 11 July 2012
  • |focusbonus=+1 damage and +1 second of duration per additional arcanist ...ts the caster's equipped melee weapon to inflict extra [[Damage Types|fire damage]] per hit. Works only with melee weapons. If the spell is cast while the ca
    676 bytes (87 words) - 20:56, 4 March 2010
  • |focusbonus=Increases duration and damage absorbed. ..., "''The arcanist becomes one with an enemy’s weapon. This curse lessens damage inflicted by an enemy’s weapon by 50% for the duration of the spell.''" H
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  • |focusbonus=+1 damage, +1 tile radius, +1 second duration for [[Faster Cast Recovery]] penalty pe ...ion=When cast, all enemies within range of the caster will be dealt energy damage. If one of the victims is casting a spell and is interrupted, they will rec
    660 bytes (88 words) - 12:19, 19 August 2008
  • |focusbonus=+5% to swing speed increase, +10% spell damage increase, and +5% to Physical, Cold, Poison, and Energy resistance. There ...o a tree. Benefits include increased [[Swing Speed]] on weapons, a [[Spell Damage Increase]], and boost to resistances. Drawbacks include 25 point penalty to
    1 KB (164 words) - 23:36, 23 April 2020
  • |focusbonus=+1 tile radius, +1 damage, and +1 second duration per additional arcanist ...target within the field will take damage once per second. As targets take damage, additional fire columns appear where they stand. The caster must have line
    768 bytes (110 words) - 22:05, 4 March 2010
  • |duration=Damage is instantaneous, Penalties last 1 - 6 seconds |focusbonus=+1 tile radius, +1 damage, and +1 second duration of penalties per additional arcanist
    737 bytes (102 words) - 22:04, 4 March 2010
  • ...ght green [[Meer Mage]]. Monsters will ignore your presence, but can still damage you via area attacks. The monster ignore effect will end early if you prefo
    865 bytes (123 words) - 20:59, 4 March 2010
  • ...There is no hard cap on [[SDI]] and therefore no hard cap on the amount of damage that can be dealt by Word of Death. The limit is only how much [[SDI]] a p
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  • |focusbonus=+14% spell damage, enhanced healing, and +2 seconds duration per additional arcanist |description=This spell enhances the caster's spell damage and healing. The caster's summons will have their hit points increased by 1
    618 bytes (75 words) - 20:58, 4 March 2010
  • |focusbonus=+1 damage for each insect swarm attack and +2 seconds duration per additional arcanis ...swarm of insects to attack nearby hostile and neutral targets with poison damage. The insects cannot be controlled by the caster. They exhibit some type of
    2 KB (195 words) - 23:22, 23 April 2020
  • ...Ice Dungeon. They hit like Ogre Lords, but are highly susceptible to fire damage. They are classified as a [[Humanoids|Humanoid]], and are a subset of the O
    1 KB (170 words) - 21:48, 5 April 2011
  • * [[Damage Increase]] 50% * '''Physical Damage:''' 100%
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  • * Each melee swing of his [[Scythe]] did approximately 20-30 damage on an all 70 resistance player.
    2 KB (294 words) - 16:24, 7 September 2008

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