UOAM:uoamlog

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UO Auto-Map - Update Log

2004

Nov 4, 2004 - UOAM.EXE version 8.2.0.1 released.

This should fix some minor problems with various things (such as house logging and character tracking) in Tokuno. Oops.

Nov 4, 2004 - UOAM.EXE version 8.2.0.0 released.

Adds support for the Samurai Empire map and a couple of very minor bug fixes.

Sept 2, 2004 - UOAM.EXE version 8.1.0.5 and UOAMSVR version 2.1 released.

Fixes linking problems that were broken under Windows XP Service Pack 2.

July 22, 2004 - UOAM.EXE version 8.1.0.4 released.

This fixes auto-calibration which was broken with the most recent UO client releases.

March 1, 2004 - Updated Treasure.MAP

Dizzy at Stratics along with the good folks at the Treasure Hunters of Britannia have just completed an audit of all the treasure sites. This updated map reflects the results of that audit.

2003

November 12, 2003 - UOAM.EXE version 8.1.0.3 released.

Fixed a couple of bugs with house logging that I introduced with the last version.

Also added a new -a command line option that will tell UOAM that you want to it to ask you for the path to UO's data files at startup. This is useful if for some reason UOAM is finding UO data files from the wrong place and crashing upon startup.

November 10, 2003 - UOAM.EXE version 8.1.0.0 released.

Custom houses are now supported. Due to the nearly infinite number of custom house styles available in the game, I decided to only display a simple footprint for custom houses. They show up on the radar map and they can be logged, just like other houses. (You still need UOAssist to have houses automatically show up in UOAM.) See the section on Houses and UOAM for details.

There is a new Menu option on the Map menu (only available when topmost mode is OFF) that lets you tell UOAM exactly where it can find UO's data files. Normally UOAM goes through a rather complicated procedure to try and find UO's data files. In rare cases it can be wrong. Using this option, you can tell it exactly where to look. See the FAQ for details.

March 11, 2003 - UOAM.ZIP updated with the latest files.

March 2, 2003 - UOAM.EXE version 8.0.0.1 released.

Corrects a bug displaying server lines introduced in the last update.

Also released an updated version of Common.MAP with labels for Malas.

February 12, 2003 - UOAM.EXE version 8 released to support the Age of Shadows expansion.

2002

August 31, 2002 - Champion Spawn locations added to Common.MAP

Thanks to Kelly O'Brian of Drachenfels for mapping the new locations and submitting them to me.

I have also done away with Ilshenar.MAP and IlshenarDungeons.MAP, merging their information into Common.MAP and Dungeons.MAP. Now that all recent clients have access to Ilshenar, it seemed like the right thing to do.

April 23, 2002 - New UOAM.EXE (version 7.2.0.3) released.

Corrects a bug that occasionally caused UOAM to repeatedly rebuild its data files. (Thanks to all of you who submitted logs that helped me finally figure out what was causing this. This was a tough one to reproduce.)

April 5, 2002 - New UOAM.EXE (version 7.2.0.2) released in conjunction with the opening of UOAM.net.

The only difference is the URL on the help button has been updated to point to the new site.

March 8, 2002 - New UpdateAce.dll (version 0.9.5.3) released to improve download times.

Also released new Japanese UOAM (version 7.2.0.1) with more complete localization and a corresponding new Japanese Common.MAP file.

February 18, 2002 - UOAM version 7.2.0.0 released

Contains support for facet specific map data. Trammel and Felucca are no longer completely identical. UOAM now correctly reflects the differences.

Also released an update Common.MAP with updated labels for Haven and made a very small change to Ilshenar.MAP.

2001

October 24, 2001 - Updated version of Ilshenar.MAP released

Contains labels for the new Ilshenar Central content. Thanks to Luke "Klesk" Canvin for providing the new labels.

September 7, 2001 - UOAM version 7.1.0.5 released

Contains minor update to once again fix auto-calibration with new UOTD client.

September 5, 2001 - UOAM version 7.1.0.4 released

Contains minor update to fix auto-calibration with new UOTD client.

August 14, 2001 - Made a minor correction to a treasure label.

July 16, 2001 - UOAM version 7.1.0.3 released

June 10, 2001 - Minor label updates

Made some very minor corrections to treasure.map, Ilshenar.map, and Ilshenar Dungeons.map.

June 5, 2001 - UOAM version 7.1.0.2 released

The self-calibration code has been repaired and re-enabled. If UOAM appears to lock up for more than a fraction of a second when starting UO then send me email so I can look into it.

June 3, 2001 - UOAM version 7.1.0.1 released

I had to temporarily disable the self-calibration code due to problems some people were having with it. I'll put it back in when the problems with it are fixed.

June 2, 2001 - UOAM version 7.1.0.0 released

Changes:

May 14, 2001 - Updated Treasure.MAP and Common.MAP

Treasure.MAP has undergone a major overhaul. All of the points in the file have been cross referenced with the points marked in Stratics' On-Line Treasure Database and labeled accordingly.

I also removed a bogus label from Common.MAP.

April 28, 2001 - French UOAM v. 7.0.0.11 released

April 23, 2001 - German UOAM v. 7.0.0.11 released

Also made a few minor corrections and additions to Common.MAP.

March 26, 2001 - Updated UOAM.EXE to version 7.0.0.11

Fixed a very rare bug that caused UOAM to occasionally fail to link properly to UOAssist.

March 20, 2001 - Updated UOAM.EXE to version 7.0.0.10

Expanded calibration range to accomodate changes in UOTD client.

March 10, 2001 - Updated Ilshenar.MAP

Added Gwenno's memorial

March 9, 2001 - Updated Common.MAP and Atlas.MAP

Removed duplicate labels

February 24, 2001 - UOAM version 7.0.0.9

Changes:

February 22, 2001 - UOAM version 7.0.0.8

Changes:

February 19, 2001 - UOAM version 7.0.0.6 is released.

New features:

more robust updating through UpdateAce

February 15, 2001 Magellan's Atlas of Britannia (Atlas.MAP) added to the updater. Visit his web site: Treasure Hunters of Britannia.

February 8, 2001 - New UpdateAce.DLL posted which should eliminate the possibility of corrupted downloads. SETUP.EXE has also been updated with the fix.

February 3, 2001 - Updated Common.MAP with some minor corrections.

2000

December 22, 2000 - UOAM version 6.013 posted with some minor bug fixes.

October 25, 2000 - New UpdateAce.DLL posted to help improve downloads for the few remaining people who have been having difficulty getting updates.

October 24, 2000 - Japanese Common.MAP changed to match the English change listed below.

October 23, 2000 - Common.MAP change: Yew's carpenter is now categorized as a "carpenter" instead of just "other".

October 17, 2000 - Minor bug fixes affecting people who use certain programs which interface with UOAM. Also added a location to Dungeons.MAP and updated Treasure.MAP.

October 9, 2000 - Minor change to UOAM.EXE to improve updating through a firewall.

October 2, 2000 - UOAM version 6 is released

New features:

Common.MAP and Dungeon.MAP have been updated with information on the new dungeon.

June 1, 2000 - UOAM version 5.1 is UOPro

May 21, 2000 - Common.MAP updated with Haven specific labels

May 18, 2000 - UOAM version 5.1 released

New features that do not require UOAssist:

New features that require UOAssist:

April 14, 2000 - UOAM version 5.0 released

New features:

February 29, 2000 - UOAMSVR version 1.0 released

Details are available in the UOAMSVR section.

Also, the various .ZIP files have been replaced with self-extracting executables. I got tired of answering email from people who didn't know what a .ZIP file was. With the web becoming more ubiquitous, more and more non-computer-savvy people are using it (I consider this to be a good thing) and .ZIP files seem to be going the way of the dinosaur.

1999

August 30, 1999 - UOAM version 4.0 released

New features:

Also, some minor corrections were made to the Common.MAP file.

July 9, 1999 - Two locations added to the Treasure.MAP file.

June 28, 1999 - UOAM version 3.7.1 released

This is a minor update that tweaks the calibration routines so that they continue to function with the latest clients.

No new features were introduced with this version.

May 28, 1999 - Dungeons.MAP updated

This adds the few locations I hadn't mapped before. At this point I consider it to be reasonably complete.

May 26, 1999 - Dungeons.MAP released & Common.MAP updated

Today I released a new Common.MAP file that corrects a few minor errors. Also, a few labels were moved to the new Dungeons.MAP file that was also released today. Almost all subterranean points of interest can be found in Dungeons.MAP but I still need to make a few visits to Wrong and Destard to flush them out a little further. Look for another update to Dungeons.MAP in the near future to flush out the few remaining points of interest.

May 14, 1999 - UOAM version 3.7 is UO Pro

I just heard back from OSI. UOAM version 3.7 has received their approval.

May 10, 1999 - UOAM version 3.7 released

New features:

And, as usual, I've also made some minor additions and corrections to the Common.MAP file.

April 23, 1999 - UOAM version 3.6 released

New features:

Note: the new shared marker functionality works best when all parties are using the latest version of UOAM. Older versions will still inter-operate with the newer version but you will notice some odd behavior with respect to the shared marker. Clients that are running older versions will see the shared marker as an unnamed player and they will not be able to drop or pick up the shared marker. Servers that are running older versions will allow the shared marker to be dropped, but the shared marker will disappear after a short period of time. So it isn't strictly necessary that all your friends upgrade but they will probably want to.

Also, there were some updates and minor corrections made to the Common.MAP file.

April 9, 1999 - UOAM becomes just the third app ever to be granted UO Pro status No longer need you fear when using UOAM, for after a long (and sometimes frustrating) wait, OSI has finally granted it UO Pro status. You may now use UOAM without fear of being banned or labeled "a cheater".

April 7, 1999 - It's only a matter of time now. Everything is set for UOAM to get approval. I was expecting to hear from OSI today but apparently they haven't updated their UO Pro site yet. So I'm just waiting for their word so I can put up that nifty UO Pro logo. We're almost there.

April 2, 1999 - UOAM version 3.5 released

I wasn't going to release a new version so soon but OSI kind of forced my hand by redoing the server boundaries so here we are.

And today's new features are:

I have also posted a new version of the Common.MAP file. The big change in this version is that I finally got around to locating the second Serpent Pillar in the Lost Lands.

And I have just heard from OSI on the approval process. They were just about ready to approve version 3.4. My releasing version 3.5 will delay approval just a bit but it shouldn't be long now and since the server boundaries were changed it was really unavoidable.

March 24, 1999 - UOAM version 3.4 released

And for the latest in the continuing UOPro saga:

I finally received a phone call from an OSI representative today.

Things are looking up. I think we have put to rest all the remaining issues and approval should be just around the corner.

Keep your fingers crossed.

March 16, 1999 - UOAM version 3.3 released

Meanwhile back on the UOPro front:

In the interests of keeping you informed: Lady MOI and I have exchanged probably a dozen emails. Typically the exchange goes something like this:

Belxan: So, any word yet on that issue we talked about? Lady MOI: Not yet but I should hear something soon.

Currently at issue is UOAM's use of tile coordinates. OSI feels that the only coordinates that you should ever see are latitude and longitude. I maintain that in order to be able to position labels at any location on the map you need to be able to at least adjust a label's position using tile coordinates, otherwise it becomes very difficult to accurately position labels in areas where latitude and longitude don't apply (dungeons).

That's as much as I feel comfortable going into at this moment. But I figured that I at least owed you good people SOME explanation of what's going on. Things do seem to be coming around so hopefully it won't be much longer. Be patient.

March 1, 1999 - UOAM version 3.2 released Changes in this version:

February 27, 1999 - Update to Common.MAP Just a few minor corrections and additions, mostly around the city of Minoc.

February 23, 1999 - UOAM version 3.1 released Changes in this version:

I have also posted a new version of the Common.map file that adds a couple of places that were inadvertently overlooked before.

February 19, 1999 - UOAM and OSI begin negotiations I have received e-mail from Lady MOI and we are in the process of negotiating what needs to happen for UOAM to receive UO Pro status. There will certainly be some changes. Hopefully they will be minor. I'll post updates here as appropriate. Naturally I will need to be discreet so don't expect to read too many details.

February 9, 1999 - UOAM resubmitted to OSI Hopefully I'll actually hear from them this time. Art thou listening Lady MOI?

February 5, 1999 - UOAM version 3.0 released. This is the big one. A complete overhaul of the UI and a host of new features were introduced today. This represents the incarnation of my true vision for UOAM. This is what it was meant to be from the start and I'm very proud of it. *grins from ear to ear* Changes in this version:

In addition, I also have posted a new version of Common.map which contains some minor corrections and adds entries for the new Buccaneer's Den gates and bank.

January 22, 1999 - UOAM version 2.9 released. This fixes the tracking problems that were introduced with OSI's latest client patch. I also took advantage of the opportunity to post a couple of minor fixes:

And by the way, still no word from OSI on UOPro approval. And now that I've changed the executable, I will have to re-submit.

1998

December 31, 1998 - Wind has now been mapped. That makes all of them. Every shop in every city in Ultima Online has now been mapped. Happy New Year!

December 22, 1998 - UOAM submitted to OSI. Today UOAM version 2.8 was sent to OSI for approval under the Ultima Online Affiliated Utility Program.

December 18, 1998 - UOAM version 2.8 released. Barring the discovery of any serious bugs, this is the version that will be submitted to OSI for acceptance as a UO Pro utility. Given all the work that OSI is currently doing for the house patch, I would be very surprised if approval is granted before February. We could be in for a bit of a wait folks.

Changes in this version:

Also, some minor corrections were made to PLACES.CFG.

December 13, 1998 - UOAM version 2.7 released. Fixes a minor menu problem I introduced with 2.6. (DOH!)

December 12, 1998 - UOAM version 2.6 released. A lot of changes today.

The following things are new:

Also, some very minor updates to PLACES.CFG were made (mostly spelling corrections).

December 4, 1998 - UOAM version 2.5 released. This corrects a problem some people were reporting when running UOAM on minimal (or what setup calls "typical") UO installations. Judging by the number of bug reports I received, I would guess that what UO's setup program calls a "typical" installation isn't very typical at all. *grin*

December 3, 1998 - UOAM version 2.4 released. This is truly a red-letter day! UOAM is now fully operational without UOAssist! Also, some very minor updates were made to PLACES.CFG.

November 30, 1998 - UOAM version 2.3 released. UOAM can now display sextant coordinates (latitude and longitude). Re-posted the correct PLACES.CFG from November 28. (Somehow it didn't get updated correctly.)

November 28, 1998 - Buccaneer's Den, Nujel'm and Occlo have been mapped and some minor corrections to PLACES.CFG have been made.

November 27, 1998 - UOAM version 2.2 released. Added the compass display and fixed a few minor bugs. Made some minor corrections to PLACES.CFG.

November 25, 1998 - Additions and corrections to PLACES.CFG. Almost all of the passages to and from the Lost Lands are mapped now.

November 23, 1998 - UOAM version 2.1 released. Mapped most of the Lost Lands along with Serpent's Hold.

Changes in UOAM version 2.1: Panning with the arrow keys is now unaffected by tilting the map. (Note that panning with the scroll bars is still locked to the compass points because the scroll bars always reflect latitude and longitude.) Panning along diagonals is now supported. Use the number pad with Num Lock turned off. Added ability to have the map follow other players in linked mode. Added command-line option support. (Use UOAM -? to see the syntax.) Fixed a very minor cosmetic bug.

November 19, 1998 - UOAM version 2.0 released. Added linking support. You can now keep track of your friends' locations as well as your own. Significant performance improvements over version 1.0.

November 12, 1998 - Jhelom has now been mapped.

November 11, 1998 - Initial Limited Release. The places file currently contains the locations of all dungeons, moongates, cities, and most interesting landmarks in Britannia as well as the locations of the two cities in the lost lands. The following cities are completely mapped: Britain, Cove, Magincia, Minoc, Moonglow, Skara Brae, Trinsic, Vesper, and Yew.

See Also

Ultima Online Auto-Map

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