Publish 44

Revision as of 01:12, 4 July 2007 by Cogniac (Talk | contribs) (New page: {{tocright}} The following is a list of changes deployed as Publish 44 on April 30, 2007. ==Client-related Changes== * Updated the shards to allow the [[Ultima Online: Kingdom Reborn|Kin...)

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The following is a list of changes deployed as Publish 44 on April 30, 2007.

Client-related Changes

  • Updated the shards to allow the Kingdom Reborn beta client to be able to connect to them
  • Discontinued the 3D client
  • “Add Party Member", "Remove Party Member", "Leave the Party", "Disband the Party", and "Party can loot me" and "Party cannot loot me" are now context menu options

New Player Experience

  • All new players, regardless of what they select, will now start in New Haven
  • Previous directed experience template quests (Paladin, Ninja, Samurai, etc) are no longer offered to new players
  • New players no longer get the Tour
  • Young players no longer get the Mongbat Quest
  • New players will be able to take a number of different quests aimed at helping them raise appropriate skills in New Haven
  • All starting profession templates will have 4 skills that start at 30 skill points.
  • Players in Old Haven will be teleported to the center of New Haven.
    1. The teleport will NOT happen under the following conditions:
      1. The player is on a Siege ruleset shard
      2. The player's first login is not in Haven
      3. The player has already been redirected
    2. Pets will also teleport with the player UNLESS:
      1. The pet is a summoned creature
      2. The pet is a necro animate

World Changes

  • Haven has become ruined
  • New Haven has begun to emerge
  • Some areas, especially dungeons, have a different look and feel
  • Roads have been widened

Arms Lore Changes

  • Arms Lore will increase when weapons and armor are crafted
  • When a weapon is exceptionally crafted, the damage increase modifier will increase by 1% per 20 points of Arms Lore.
  • When a piece of armor (not including shields) is exceptionally crafted, it will receive a resist bonus based on the crafter’s Arms Lore skill. For every 20 points of Arms Lore, one resist normally available on that piece of armor will be raised by 1, for a total possible bonus of 5 distributed randomly. (Ex. At GM Arms Lore, the total resist bonus is +5%. One resist could receive the full +5% bonus. Alternatively, one resist could receive +2%, and three other resists could receive +1%, for the total of +5%.)