Arms Lore

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Arms Lore is a skill used in the crafting of certain items and to identify the condition of a weapon. However as to the latter use, any character can determine the same information via the item's tooltip.

Arms Lore was no longer considered a "Useless" skill as of Publish 44 which was released in April of 2007. It now compliments the crafting of armor and weapons in the following ways.

Training

Active

Active Use

To use Arms Lore you can either create a Macro, take out the Skill Gump Icon, or press the blue button next to its name in the Skill Gump. Doing so will bring up a targeting cursor and a system message asking, "What item do you wish to get information about?"

One of the easier ways is to set create about 200 daggers, secure them in your house as this will be too many too hold, and using Razor, create a macro using Arms Lore, then target a dagger. After this, right click the "Abosolute Target" in your macro, and select "Target by Type." This will randomly select any of the 200 daggers so long as you remain standing near them.

Target the piece of weapon or armor you want to learn about. There are two possible outcomes:

Passive

Arms Lore also may be gained by constructing weapons or armor, but not shields nor ammunition. There are five skills which allow this: Blacksmithing, Tailoring, Carpentry, Tinkering, and Bowcraft.

History

Arms Lore used to be required in order to preform the Wrestling special moves Stun and Disarm. This requirement was dropped with the Age of Shadows expansion.

The following tables show the information Arms Lore used to give when the skill was used to assess in-game items.

Durability
Condition of Item Assessment Response
100% Brand new
90% Almost new
80% Barely used, with a few nicks and scrapes
70% Fairly good condition
60% Suffered some wear and tear
50% Well used
40% Rather battered
30% Somewhat badly damaged
20% Flimsy and not trustworthy
10% Falling apart

Effectiveness of Armor
Armor Rating Assessment Response
31+ Is superbly crafted to provide maximum protection
26 - 30 Offers excellent protection
21 - 25 Is a superior defense against attack
16 - 20 Serves as sturdy protection
11 - 15 Offers some protection against blows
6 - 10 Provides very little protection
1 - 5 Provides almost no protection
0 Offers no defense against attackers

Effectiveness of Weapons
Average Damage Assessment Response
26 Would be extraordinarily deadly
21 - 25 Would be a superior weapon
16 - 20 Would inflict serious damage and pain
11 - 15 Likely hurt opponent a fair amount
6 - 10 Would do some damage
3 - 5 Would do minimal damage
0 - 2 Might scratch their opponent slightly

See Also

Personal tools
Namespaces
Variants
Actions