Difference between revisions of "Anatomy"

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[[Image:Flag_anatomy.gif|frame]]
 
[[Image:Flag_anatomy.gif|frame]]
 
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Anatomy can be used in three ways:
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#passively increases the combat damage you deal.
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#Heals or adds to healing yourself, some npc's, or other players.
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#actively check the dexterity and strength of another player, animal, or monster.
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==Damage Increase==
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at 30 skill you recieve 15% damage increase.
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<br>
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at 50 skill you recieve 25% damage increase
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<br>
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at 80 skill you recieve 40% damage increase <br>
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at 100 skill you recieve 55% damage increase <br>
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at 120 skill you recieve 65% damage increase <br>
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==Healing==
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To cure you need 60 anatomy <br>
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To rez you need 80 anatomy <br>
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Anatomy adds your skill level divided by 6 to the amount you can heal
 
==Training==
 
==Training==
 
===Active===
 
===Active===

Revision as of 09:49, 31 December 2007

Flag anatomy.gif

Anatomy can be used in three ways:

  1. passively increases the combat damage you deal.
  2. Heals or adds to healing yourself, some npc's, or other players.
  3. actively check the dexterity and strength of another player, animal, or monster.

Damage Increase

at 30 skill you recieve 15% damage increase.
at 50 skill you recieve 25% damage increase
at 80 skill you recieve 40% damage increase
at 100 skill you recieve 55% damage increase
at 120 skill you recieve 65% damage increase

Healing

To cure you need 60 anatomy
To rez you need 80 anatomy
Anatomy adds your skill level divided by 6 to the amount you can heal

Training

Active

Activate the skill via macro or skill button and target a creature other than yourself. If you do not get a gain you must target a different player or creature. Once you do get a gain you can go back and try on previous targets again.

Passive

Each time you hit a creature with a weapon or fists you have a chance to gain Anatomy. This is the preferred method of training the skill, requiring less effort and time. You can also gain anatomy when using the Healing skill.

See Also