Difference between revisions of "Concussion Blow"

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The '''Concussion Blow''' [[Special Move|special move]] was added during the [[Age of Shadows]] expansion. It adds between 10 and 30 extra [[Hit Points|hit points]] of damage. The amount of the extra damage is based on the difference between an opponent's [[mana]] and hit points; the greater the spread, the greater the damage. According to a [[Five on Friday - January 18, 2008|FoF]], formula for the damage bonus is the absolute value of the victim's current mana percentage minus his or her current hit point percentage, divided by four, plus ten.
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[[Image:Special_move_concussion_blow.gif|frame|left]]The '''Concussion Blow''' [[Special Move|special move]] was added during the [[Age of Shadows]] expansion. It adds between 10 and 30 extra [[Hit Points|hit points]] of damage. The amount of the extra damage is based on the difference between an opponent's [[mana]] and hit points; the greater the spread, the greater the damage. According to a [[Five on Friday - January 18, 2008|FoF]], formula for the damage bonus is the absolute value of the victim's current mana percentage minus his or her current hit point percentage, divided by four, plus ten.
  
 
( ( (Opponent's mana)% - (Opponent's hit point)% ) / 4 ) + 10 = Damage Increase
 
( ( (Opponent's mana)% - (Opponent's hit point)% ) / 4 ) + 10 = Damage Increase
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* [[Lance]]
 
* [[Lance]]
 
* [[Quarterstaff]]
 
* [[Quarterstaff]]
* [[Long Sword]]
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* [[Longsword]]
 
* [[Halberd]]
 
* [[Halberd]]
  

Revision as of 08:13, 3 March 2008

Special move concussion blow.gif
The Concussion Blow special move was added during the Age of Shadows expansion. It adds between 10 and 30 extra hit points of damage. The amount of the extra damage is based on the difference between an opponent's mana and hit points; the greater the spread, the greater the damage. According to a FoF, formula for the damage bonus is the absolute value of the victim's current mana percentage minus his or her current hit point percentage, divided by four, plus ten.

( ( (Opponent's mana)% - (Opponent's hit point)% ) / 4 ) + 10 = Damage Increase

The extra damage dealt is direct damage, thus not effected by resistances. This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.

  • Mana Cost: 25

Primary Weapons

Weapons with a primary ability of Concussion Blow require 70 or higher in the appropriate fighting skill and Tactics.

Seconday Weapons

Weapons with a secondary ability of Concussion Blow require 90 or higher in the appropriate fighting skill and Tactics.

See Also