Difference between revisions of "Damage Increase"

m (Damage Increase from Skills / Stats)
Line 6: Line 6:
  
 
== Damage Increase from Skills / Stats ==
 
== Damage Increase from Skills / Stats ==
* +68.75% for GM Tactics
+
* +68.75% for GM [[Tactics]]
* +55% for GM Anatomy
+
* +55% for GM [[Anatomy]]
* +42.5% for 125 Strength
+
* +42.5% for 125 [[Strength]]
  
 
Note that these do not count towards the 300% Damage Increase cap (posted in a [[Five on Friday|FoF]] on [http://www.uo.com/fof/fiveonfriday63.html uo.com])
 
Note that these do not count towards the 300% Damage Increase cap (posted in a [[Five on Friday|FoF]] on [http://www.uo.com/fof/fiveonfriday63.html uo.com])

Revision as of 21:12, 19 January 2008

DI, or Damage Increase, increases the damage you will do on a succesful melee or ranged hit. It is applied before the targets resist (100% poison damage will still do 0 to a 100% poison resist target).

It can be found naturally on weapons and jewelery. It ranges in intensity from 1 to 50% on weapons, and 1 to 25% on jewlery. It is capped at 100% from items.

Total Damage Increase is capped at 300% ( all the above + abilities, spells, buffs )

Damage Increase from Skills / Stats

Note that these do not count towards the 300% Damage Increase cap (posted in a FoF on uo.com)

Check out this page on UO Stratics for more details