Difference between revisions of "Evaluating Intelligence"

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Evaluating Intelligence can be used to determine the amount of [[Mana]] and opponent has left. It also increases affects various [[Magery]] spells, increasing their damage or effectiveness.
 
Evaluating Intelligence can be used to determine the amount of [[Mana]] and opponent has left. It also increases affects various [[Magery]] spells, increasing their damage or effectiveness.
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==Using==
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Evaluating Intelligence has two uses.
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===Reading Mana Level===
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When using the skill and targeting a creature or player, it will give you the percentage of remaining mana the target has.
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===Spell Damage===
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Evaluating Intelligence is mostly used for its ability to increase the damage and effectivness of [[Magery]] spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. (call this base damage). The damage then gets scaled based on the mage’s Evaluate Intelligence. At 0 Eval Int, the damage is actually reduced by 70%. At 50 Eval Int, the damage is reduced by 25%. At approximately 78 skill, Eval Int has no effect, and beyond that it provides a bonus, up to a 20% bonus at Grandmaster and a 38% bonus at Legendary.
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* '''Formula:''' total damage = (base damage * ( 30 + (9 * Evaluating Intelligence/10) ) ) / 100.)
 
==Training==
 
==Training==
 
===Active===
 
===Active===

Revision as of 17:21, 1 February 2008

Flag evaluate intelligence.gif

Evaluating Intelligence can be used to determine the amount of Mana and opponent has left. It also increases affects various Magery spells, increasing their damage or effectiveness.

Using

Evaluating Intelligence has two uses.

Reading Mana Level

When using the skill and targeting a creature or player, it will give you the percentage of remaining mana the target has.

Spell Damage

Evaluating Intelligence is mostly used for its ability to increase the damage and effectivness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. (call this base damage). The damage then gets scaled based on the mage’s Evaluate Intelligence. At 0 Eval Int, the damage is actually reduced by 70%. At 50 Eval Int, the damage is reduced by 25%. At approximately 78 skill, Eval Int has no effect, and beyond that it provides a bonus, up to a 20% bonus at Grandmaster and a 38% bonus at Legendary.

  • Formula: total damage = (base damage * ( 30 + (9 * Evaluating Intelligence/10) ) ) / 100.)

Training

Active

Activate the skill by macro or skill button and target a creature or player. If you don't get a gain, find a new target. If you do get a gain you can use that target and all proceeding ones again to try and gain.

Passive

Each cast of a Magery spell has a chance to gain. Training Magery to the desired level while having Evaluating Intelligence raise passively is the preferred method. Once Magery is done training, repeatedly casting Magic Arrow is the most effective means. Wear a suit with 40% Lower Mana Cost and as much Mana Regeneration as you can.

See Also