Difference between revisions of "Exceptional"

(New page: Exceptional is a tag which is given to Armor or Weapons if made by a crafter of sufficient skill. * An exceptionally made piece of Armor will gain a 6% bonus that is distribut...)
 
(Other Items: Added mention of musical instruments)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
[[Exceptional]] is a tag which is given to [[Armor]] or [[Weapon]]s if made by a crafter of sufficient skill.
+
[[Exceptional]] is a tag which may be given to items made by a [[crafting|crafter]] of sufficient [[skill]]. It adds bonuses to [[Weapons]] and [[Armor]] that may be furthermore enhanced by using [[Runic Tools]].
  
* An exceptionally made piece of Armor will gain a 6% bonus that is distributed randomly among the base properties of that item. For example, an exceptionally made plate tunic could have 2% applied to Physical, 2% to Fire, and 1% to each Cold and Poison. Or, and this would be extremely rare, all 6% could be added to Physical, making it quite a valuable piece of armor.  
+
If a [[Grand Master]] or above creates an Exceptional item, it may furthermore receive their [[Maker's Mark]].
  
* Exceptionally crafted Weapons get a 35% Damage Increase bonus.
+
==Armor==
 +
 
 +
An exceptionally made piece of [[Armor]] will gain a 15% bonus that is distributed randomly among the base [[resistances]] of that item. For example, an exceptionally made [[Platemail Tunic]] could have 5% applied to Physical, 6% to Fire, and 2% to each Cold and Poison. Or, and this would be extremely rare, all 15% could be added to Physical.
 +
 
 +
Exceptionally crafted armor also receives an additional 1% bonus (again randomly distributed) for every 20 points of [[Arms Lore]] your [[character]] has. The maximum bonus is therefore 20%.  However, the total additional points from Exceptional and Arms Lore is capped at 20%.
 +
 
 +
==Weapons==
 +
 
 +
Exceptionally crafted [[Weapons]] get a 35% [[Damage Increase]] bonus as a free [[Item Property]].
 +
 
 +
This is boosted by 1% for every 20 points of [[Arms Lore]] your [[character]] has. The maximum bonus is therefore 40%.
 +
 
 +
==Other Items==
 +
 
 +
Charged items (such as [[Tools]]) will have more uses attached to them if crafted exceptionally. Items such as furniture receive no benefits other then the [[Maker's Mark]]. Musical instruments gain an additional 10% likelihood to affect monsters.
 +
 
 +
[[Category:Game Terms]]

Latest revision as of 19:23, 18 May 2018

Exceptional is a tag which may be given to items made by a crafter of sufficient skill. It adds bonuses to Weapons and Armor that may be furthermore enhanced by using Runic Tools.

If a Grand Master or above creates an Exceptional item, it may furthermore receive their Maker's Mark.

Armor

An exceptionally made piece of Armor will gain a 15% bonus that is distributed randomly among the base resistances of that item. For example, an exceptionally made Platemail Tunic could have 5% applied to Physical, 6% to Fire, and 2% to each Cold and Poison. Or, and this would be extremely rare, all 15% could be added to Physical.

Exceptionally crafted armor also receives an additional 1% bonus (again randomly distributed) for every 20 points of Arms Lore your character has. The maximum bonus is therefore 20%. However, the total additional points from Exceptional and Arms Lore is capped at 20%.

Weapons

Exceptionally crafted Weapons get a 35% Damage Increase bonus as a free Item Property.

This is boosted by 1% for every 20 points of Arms Lore your character has. The maximum bonus is therefore 40%.

Other Items

Charged items (such as Tools) will have more uses attached to them if crafted exceptionally. Items such as furniture receive no benefits other then the Maker's Mark. Musical instruments gain an additional 10% likelihood to affect monsters.